creative technology / new media
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

casual revolution(s) -- mimetic interface(s)

_ .. / common(s) / display(s) / create / art(s) / _ / .

  1. improved usability -- mimics real life activity
  2. ease of use -- but easier than real activity
  3. shift of focus -- to player space
  4. shift of focus -- allowing for social relations
return to player space -- success factor(s) of mimetic interface games

casual revolution

/ play / program(s) / math(s) / flow(s) / cycle(s)



[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014