creative technology / new media
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s)
-
resource(s)
_
#
@
!
casual revolution(s)
-- mimetic interface(s)
_
..
/
common(s)
/
display(s)
/
create
/
art(s)
/
_
/
.
improved usability -- mimics real life activity
ease of use -- but easier than real activity
shift of focus -- to player space
shift of focus -- allowing for social relations
return to player space -- success factor(s) of mimetic interface games
casual revolution
/
play
/
program(s)
/
math(s)
/
flow(s)
/
cycle(s)
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s)
-
resource(s)
_
#
@
!
(
C
)
Æliens
2014