creative technology / new media
[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

print / present / slide(s) / cycle(s)

closure-act(s)

closure -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the act of defining a closure leads naturally to a separation, a distinction, a placing of value on what is important and what is not important ...

experiment knowledge illusion scratch engine craft maze run ar x

magic / expert(s) / life(s) / fight(s) / pattern(s) / dynamic(s) []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

closure-agent(s)

closure -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... agents that possess this syntactic autonomy, rely on the existence of symbolic memory and, therefore, possess an element of dynamic incoherence with their environment ... -- ... in addition to the dynamic situation of their predecessors ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

magic / expert(s) / life(s) / fight(s) / pattern(s) / dynamic(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

closure-code(s)

closure -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... ability to generate such a powerful system of assembly of self-organizing encoded components for the construction of evolving classifying systems, is the one defining characteristic of all known life forms, which somehow produced this code, or autonomous syntax for a more efficient situated semiosis with the environment ...

magic / expert(s) / life(s) / fight(s) / pattern(s) / dynamic(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

closure-context(s)

closure -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... contextual constraints ... -- ... a whole new dimension for creativity ... -- ... a dimension of communication that is only framed by thermodynamic laws but not determined by them ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

magic / expert(s) / life(s) / fight(s) / pattern(s) / dynamic(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

closure-form(s)

closure -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... ,a href=@s5-self-student.html>formative dynamic(s) ... -- ... structuring processes and structural order .. -- ... form is the articulation and realization of a principle of motion and change ... -- ... not a mechanics of matter ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

magic / expert(s) / life(s) / fight(s) / pattern(s) / dynamic(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

closure-math(s)

closure -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


magic / expert(s) / life(s) / fight(s) / pattern(s) / dynamic(s) []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

closure-organism(s)

closure -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... self-organization in development ... -- and perhaps in cognition, especially creative thought -- ... increases the individuality of organisms ... -- .. capacity for adaptivity ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

magic / expert(s) / life(s) / fight(s) / pattern(s) / dynamic(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

closure-reality(s)

closure -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... the more stimuli the conceptual system has assimilated, the more of external reality it can capture, thus the greater the potential of the individual to adapt to its environment ... -- ... however, accuracy is not the only determinant of what makes a succesful worldview ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

magic / expert(s) / life(s) / fight(s) / pattern(s) / dynamic(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

closure-reason(s)

closure -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... reason assesses the logical hygiene of belief systems ... -- evolutionary epistemology -- ... rationality is an emergent concept ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

magic / expert(s) / life(s) / fight(s) / pattern(s) / dynamic(s) []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

closure-self(s)

closure -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... psychological closure(s) -- selfhood emerges slowly from the gradual repetitive intertwining of biological potentials with meaningful experience(s) ...

experiment knowledge illusion scratch engine craft maze run ar x

magic / expert(s) / life(s) / fight(s) / pattern(s) / dynamic(s) []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

closure-syntax(s)

closure -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... constructive code -- syntax -- ... system-environment selective coupling ... -- ... description-based selected self-organization ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

magic / expert(s) / life(s) / fight(s) / pattern(s) / dynamic(s) []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

closure-system(s)

closure -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... organizational closure ... -- ... self-referential organization of the causal interactions in material systems ... -- ... recursive organization of the causal loops that determine the dynamics within or between levels ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

magic / expert(s) / life(s) / fight(s) / pattern(s) / dynamic(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

closure-think(s)

closure -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

magic / expert(s) / life(s) / fight(s) / pattern(s) / dynamic(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

closure-time(s)

closure -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the nature of temporal biological closure(s) is virtually unexplored ... -- ... (as is) the relation between self-organization and selection ...

experiment knowledge illusion scratch engine craft maze run ar x

magic / expert(s) / life(s) / fight(s) / pattern(s) / dynamic(s) []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

closure-trace(s)

closure -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... a semantic inscription is a material trace or signal whose causal efficacy can be rendered intelligible when construed as resulting from a process of interpretation that is irreducably conventional ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

magic / expert(s) / life(s) / fight(s) / pattern(s) / dynamic(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

closure-work(s)

closure -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the transformation from external work to internal energy is executed irreversibly ... -- ... in a direction from which the organism creates its own dimension of ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

magic / expert(s) / life(s) / fight(s) / pattern(s) / dynamic(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

closure-world(s)

closure -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

magic / expert(s) / life(s) / fight(s) / pattern(s) / dynamic(s) []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ


[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014