creative technology / new media
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print / present / slide(s) / cycle(s)
control-act(s)
experiment
knowledge
illusion
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engine
craft
maze
run
ar
x
life(s)
/ closure(s)
/ reflect(s)
/ fight(s)
/ science of self-control

control-addiction(s)
... revolt against indulgence ... -- ...
relative addiction theory says that social support,
the benefit obtained from social activity is crucial
for both prevention and cure of addiction ...
experiment
knowledge
illusion
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engine
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life(s)
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control-appreciation(s)
... the appreciation of the amateur is inferior to
the appreciation of the professional ...
experiment
knowledge
illusion
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life(s)
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control-behavior(s)
...
teleological behaviorism ... --- ... ability to organize our behavior
into
pattern(s) extending over time ... -- ...
imposition of patterning in our overt behavior
is the way in which we can best achieve
self-
control ...
experiment
knowledge
illusion
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engine
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life(s)
/ closure(s)
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control-concept(s)
... our self-concepts are perceptions (discriminations)
of those abstract
reflections ...
...
...
...
blind(s)
judge(s)
control(s)
brain(s)
craft(s)
closure(s)
...
...
...
life(s)
/ closure(s)
/ reflect(s)
/ fight(s)
/ science of self-control

control-connection(s)
... breaking the connection between discriminative stimuli and
addictive behavior is only half of the addict's job ... -- ...
the most difficult half is to establish connections between
discriminative stimuli and non-addictive behavior ...
experiment
knowledge
illusion
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engine
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x
life(s)
/ closure(s)
/ reflect(s)
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/ science of self-control

control-environment(s)
... objects in the
environment,
including other organisms or other
people,
may serve as functional (positively or negatively valued)
mirrors of our
behavior ...
experiment
knowledge
illusion
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engine
craft
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life(s)
/ closure(s)
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control-function(s)
... the human function of psychology
is to achieve human
happiness
in the most direct possible way ... -- ...
by forming our behavior into harmonious
patterns ... -- ... that is by developing good
habits ...
experiment
knowledge
illusion
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life(s)
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control-guide(s)
... much of our language consists of discriminative stimuli
and functions to guide future
behavior ...
...
...
...
brain(s)
engine(s)
script(s)
create(s)
narrative(s)
impact(s)
closure(s)
...
...
...
life(s)
/ closure(s)
/ reflect(s)
/ fight(s)
/ science of self-control

control-habit(s)
... in
self-control situations ... -- ...
habits function
to help us avoid making decisions on a case-by-case basis,
to commit us to decisions made earlier,
and to reap the benefits of following abstract rules
rather than
particular impulses ...
experiment
knowledge
illusion
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x
life(s)
/ closure(s)
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/ science of self-control

control-instruction(s)
... verbal instructions, and rules in general,
serve as mediators between past experience and
current behavior ...
experiment
knowledge
illusion
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maze
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x
life(s)
/ closure(s)
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control-itch(s)
... an
itch ... -- ...
is a discriminative stimulus signaling that
scratching has become a very strong but brief reward ...
experiment
knowledge
illusion
scratch
engine
craft
maze
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x
life(s)
/ closure(s)
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/ fight(s)
/ science of self-control

control-master(s)
... to be masters of our fate and captains of our soul ...
experiment
knowledge
illusion
scratch
engine
craft
maze
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ar
x
life(s)
/ closure(s)
/ reflect(s)
/ fight(s)
/ science of self-control

control-math(s)
life(s)
/ closure(s)
/ reflect(s)
/ fight(s)
/ science of self-control

control-mirror(s)
... our friends and relatives are essential mirrors
of the
patterns of our behavior ... -- ...
mirrirs of our soul ...
experiment
knowledge
illusion
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engine
craft
maze
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ar
x
life(s)
/ closure(s)
/ reflect(s)
/ fight(s)
/ science of self-control

control-monitor(s)
... self-monitoring is often the hardest part
of a self-control program ...
experiment
knowledge
illusion
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engine
craft
maze
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x
life(s)
/ closure(s)
/ reflect(s)
/ fight(s)
/ science of self-control

control-pattern(s)
... pattern of obedience to learned rules ... -- ...
seem easy to do as long as they are to be done in the future ...
experiment
knowledge
illusion
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engine
craft
maze
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x
life(s)
/ closure(s)
/ reflect(s)
/ fight(s)
/ science of self-control

control-reflection(s)
... the
reflection
(or feedback)
of behavior by the environment
has been called
reafferent stimulation ...
-- reinforcement -- ... the value of the feedback is higher than the value of the
behavior itself
experiment
knowledge
illusion
scratch
engine
craft
maze
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ar
x
life(s)
/ closure(s)
/ reflect(s)
/ fight(s)
/ science of self-control

control-reputation(s)
... personal and social reputations for consistency
in patterning are so significant
that, one way or another,
they form the very basis of our
self-concepts ...
...
...
...
brain(s)
engine(s)
script(s)
create(s)
narrative(s)
impact(s)
closure(s)
...
...
...
life(s)
/ closure(s)
/ reflect(s)
/ fight(s)
/ science of self-control

control-sentence(s)
... the meaning of a sentence is to be found in
the contingencies of reinforcement
to which it refers ...
experiment
knowledge
illusion
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craft
maze
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x
life(s)
/ closure(s)
/ reflect(s)
/ fight(s)
/ science of self-control

control-skill(s)
experiment
knowledge
illusion
scratch
engine
craft
maze
run
ar
x
life(s)
/ closure(s)
/ reflect(s)
/ fight(s)
/ science of self-control

[_]
readme
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s) -
resource(s)
_
#
@
!
(C)
Æliens
2014