print / present / list / cycle(s)
innovation(s) / collaboration(s)
... the main conclusion that follows from our description of attitudes to innovation, except at the very ends of the chain, there is an inherent resistance to the kinds of radical change at the systems level that seems to be necessary to solve the major design and planning problems of our time ...
John Chris Jones -- Design Methods
design is now too important to be left to designers ... ... the power of design ... "not as a link in a chain but as the hub of a wheel" ... not as a stage in a process but as a center of gravity, as a gravitational/centrifugal force, with involvement at all levels and in all areas of operation.
from review: change by design / trivium / attitude(s)
innovation(s) / collaboration(s)
design is where technology meets culture
information in space: explorations in media and architecture
innovation(s) / collaboration(s)
... like everyone we get frustrated by products that don't work properly.
as design engineers we do something about it. ... we're obsessed with improving and inventing!
James Dyson -- inventor of cyclone vacuum technology www.dyson.nl
Henri Petroski -- The Evolution of Useful Things
source: How to Innovate Like Apple (Chris Morrison/BNET)
John Chris Jones -- Design Methods
mission(s) / challenge(s)
/ ethic(s)
design is where technology meets culture
doctrine(s) / dream(s) / education(s) / design(s) / context(s)
artist(s) / law(s) of engineering / payoff(s) / war(s)
life(s) / closure(s) / reflect(s) / fight(s) / reference(s)
divergence | transformation | convergence | |
---|---|---|---|
community | experience | ... | value analysis |
system(s) | brainstorming | ... | ... |
product(s) | ... | ... | dependency graphs |
component(s) | ... | ... | requirements |
design is where technology meets culture
pirate(s) / skin(s) / science(s) / color(s) / vision(s)
pirate(s) / skin(s) / science(s) / color(s) / vision(s)