creative technology / new media
[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

print / present / slide(s) / cycle(s)

discipline-action(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... action beats reaction ... -- OODA loop -- ... Observe, Orient, Decide, Act ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / facing violence

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-adversary(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... adversary ... -- ... objectives / access / resources / expertise / risk ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / beyond fear []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-agenda(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... agenda ... -- rule(s) of the game -- ... if you want a level of security that matches your agenda and your ideas of risk management, you're going to have to approach it as a social problem ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / beyond fear []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-angle(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... a correct angle is hard to resist ... -- ... it is, however, hard work to move someone down the incorrect angle because you are fighting structural design ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / error detection

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-attack(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... violence dynamics ... -- ... students must be able to recognize an attack before it happens and know what kind they are facing ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / facing violence

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-balance(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... base ... -- ... giving you structure balance and stability ... -- ... balance is the ongoing process of aligning your structure and base ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / error detection

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-basic(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... difference between basic and fundamental ... -- ... fundamental is a concept or idea that a system arises from or rests upon ... -- ... basic is an introduction, it is a starting point ... -- ... if fundamentals are the foundation, then basics are the front door ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / error detection

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-block(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... blocking ... -- ... don't get hit ... -- ... the path of (the) art is one of subtlety ... -- ... deflection(s) ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / error detection

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-chaos(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... when winning, minimize chaos, when losing increase chaos ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / facing violence

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-choice(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... risks by choice ... -- ... move beyond fear and be sceptical, provocative, even rancorous ... -- ... security is a process, an ongoing game ... -- ... it is continuously evolving ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / beyond fear []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-complex(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... complexity is the worst enemy of security ... -- ... increased modularity means increased security flaws, because security often fails where two modules interact ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / beyond fear []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-control(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... position before submission ... -- ... moving towards winning is moving towards a state of control ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / facing violence

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-counter(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... simple counter measures ... -- ... education, policy, and procedures ... -- ... often rational, cost-effective means of mitigating the risks posed by the vulnerability landscape ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / beyond fear []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-detail(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... details have a habit, however, of taking over a process, almost to the point where they become primary and achieving the goal becomes secondary ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / error detection

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-distance(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... habit(s) must be broken ... -- ... learning the important elements of (the) art include learning about and understanding ... rhythm, timing and distance ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / error detection

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-ethic(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... beliefs, assumptions, morals, ethics ... -- ... side by side with the legal rules, every student must explore his or her own ethical limitations ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / facing violence

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-expert(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... expert human detection and response provides the best possible security ... -- ... the fundamental problems in security are no longer about technology, they're about how to use the technology ... -- ... understand why systems fail ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / beyond fear []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-fear(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... fear ... -- ... the barrier between ignorance and understanding ... -- ... it's paralyzing ... -- ... it makes us fatalistic ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / beyond fear []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-feed(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... practice block & strike ... -- ... it is not an attack ... it is a feed ... -- ... training in this way and sparring is composed of feeds ... -- ... attacks are meant to hurt and damage and overwhelm ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / facing violence

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-flow(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


...flowing motion creates the dynamic results ... -- ... moving, affecting structure, countering, using leverage, changing direction, changing level ... -- ... throw or take-down ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / error detection

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-function(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... function creep happens everywhere ... -- ... today's toys are tomorrow's critical applications ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / beyond fear []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-future(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... difficult questions which lie in the twilight of the future ... -- ... what alternations of work and rest they need ... -- ... rest not as doing nothing but as doing something that is different ... -- ... and what should that difference be? ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / a room of one's own

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-gift(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... look for gift(s) in dangerous times ... -- ... every second the universe offers you gift(s) to make life better ... if you learn to see them and accept them ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / facing violence

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-goal(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... goal(s) ... -- ... one goal of training and practice is for people to react reflexively and instinctively in a crisis situation ... -- ... instead of having to ponder what to do next ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / beyond fear []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-habit(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... anti-freeze habit ... -- ... develop the habit of doing unpleasant things quickly and without hesitation ... -- ... once decided, do it ... efficiently ... -- ... it almost qualifies as a superpower ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / facing violence

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-hacker(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... hacker ... -- ... and individual who experiments with the limitations of systems for intellectual curiosity or sheer pleasure ... -- ... set of skills and not a particular set of morals ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / beyond fear []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-identity(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... identity ... -- ... we will lose the aboloty to tell the real from the fake ... -- ... in a world without physical cues, people need some new way to verify the integrity of what they see ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / beyond fear []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-information(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


categories of information
  • things we know
  • things we don't know
  • things we don't know we don't know

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / beyond fear []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-interview(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... interview ... -- ... how criminals get close to you and decide if you have the resource that crininals want and how easily you will give it up ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / facing violence

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-line(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... capability & capacity ... -- ... if you do not know where your line is, for all levels of force, you will freeze ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / facing violence

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-map(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... switching maps ... -- ... the slight hesitation freeze it takes to adjust to a change in situation ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / facing violence

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-math(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


life(s) / closure(s) / reflect(s) / fight(s) / reference(s)

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-method(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


  1. what assets are you trying to protect?
  2. what are the risks to these assets?
  3. how well does the security solution mitigate these risks?
  4. what other risks does the security solution cause?
  5. what costs and tradeoffs does the security solution impose?

life(s) / closure(s) / reflect(s) / fight(s) / beyond fear []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-mind(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... fighting the mind ... -- ... you can freeze them, psych them, or influence them ... -- ... scary is not the same as dangerous, and sometimes it takes a lot of skill to see that ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / facing violence

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-option(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... option(s) ... -- ... it is better to avoid than to run, better to run than to de-escalate, better to de-escalate than to fight, better to fight than to die ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / facing violence

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-panic(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... avoid panic by sraying focussed on what you are doing, ... not on how you are feeling about it, ... not on what might happen ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / facing violence

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-person(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... protecting a system ... -- passion or job -- ... a well-compensated, well-trained, empowered, engaged, and interested person is less likely to fail ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / beyond fear []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-position(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... correct elbow position gives you the structure and posture you need to generate outgoing and handle incoming force ... -- ... serves a the staging area to do any action easily and quickly ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / error detection

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-privacy(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... privacy ... -- governement -- ... tool of the four horsemen of the information apocalypse ... -- ... terrorists, drug dealers, money launderers, and child pornographers ... -- ... information is power ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / beyond fear []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-profile(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... profile(s) ... -- generalization(s) -- ... based on someone's dress, mannerisms, tone of voice ... and yes, also on race and ethnicity ... -- statistical base rate fallacy -- ot's taking the characteristics of a population and applying them to an individual ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / beyond fear []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-protocol(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... protocol ... -- ... nothing more than a dance ... -- ... a series of pre-determined steps, completed by two or more people, designed to complete a task ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / beyond fear []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-response(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... response(s) to attack(s) ... -- intended unwarranted actions -- ... reaction / mitigation / recovery / forensics / contra-attack(s) ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / beyond fear []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-risk(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... risk(s) ... -- secrecy / agenda -- ... take into consideration both the likelihood of the threat an the seriousness of a successful attack ... -- ... perveived risks can be wildly divergent from actual risks ... compiled statistically ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / beyond fear []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-security(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... security ... -- preventing adverse consequences from the intentional and unwarranted attacks from others -- ... both a feeling and a reality ... -- ... we're secure when we feel protected from harm, free from dangers, and safe from attack ... -- ... security is a state of mind ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / beyond fear []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-simplicity(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... there is no substitute for simplicity ... -- ... unfortunately, simplicity goes against everything our digital future stands for ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / beyond fear []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-speed(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... many people who overemphasize speed are trying to ... -- compensate for lack of structure / make up for lost time due to time-wasting movements -- ... loss of structure ... sloppy techniques ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / error detection

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-stability(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... stability ... -- ... the combined result of structure and base ... -- ... it allows you to deal with and generate force, whether standing or moving ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / error detection

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-stance(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... stance(s) ... -- ... groundwork of any movement ... -- ... without them there is no art ... -- ... the base from which you launch the attack, where you retreat, where you move to avoid a conflict, and where you build the defensive/offensive perimeter ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / error detection

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-stress(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... survival stress response ... -- ... fight, flight, freeze ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / facing violence

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-structure(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


  • SP3 -- structure, posture, positioning, placement
  • P3(G) -- push/pull power generation
  • RPS(P) -- range, position, structure, placement

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / error detection

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-student(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... bad training can make situations worse ... -- ... tell your students they can do anything ... -- ... that cure is almost as bad as the problem ... -- ... it is far easier to instill confidence than competence ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / facing violence

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-swot(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


  • strength -- effect & surprise
  • weakness -- effort & energy
  • opportunity -- ... structure & stability & flow ...
  • threat -- opens defensive screen

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / error detection

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-system(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... system/a>(s) ... -- ... protection against random faults is different from protection against malicious attacks ... -- ... in order to think about security you need to think about how systems fail ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / beyond fear []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-teacher(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... students will gravitate to a certain set of techniques or principles they find uniquely fit them ... -- ... as they become teachers, it's only human to place a bit more emphasis on these personally popular applications ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / error detection

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-test(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... security testing is about deliberately searching out problems that compromise security ... -- ... key length doesn't really matter ... -- there are other attacks -- ... keyboard sniffer, trojan horse(s) ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / beyond fear []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-threat(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... threat(s) ... -- ... attacks in the digital world might have the same goals and share a lot of the same techniques as attacks in the physical world ... -- ... they will be very different ... -- ... automation / action at a distance / technoque porpagation ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / beyond fear []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-tool(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... whether something is a hazard or a tool depends entirely on who sees and exploits it first ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / facing violence

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-training(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... although there will be holes filled with cross-training, you don't solve problems by finding a new set of errors ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / error detection

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-triad(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... triad ... -- prevention / detection / response systems -- ... provide dynamic security, resilient failure and defense in depth ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / beyond fear []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-truth(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... attack(s) ... -- four basic truths -- ... hard, fast, close, surprise ...

life(s) / closure(s) / reflect(s) / fight(s) / facing violence

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-will(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... breaking will ... -- ... the posture/submit cycle is universal accross social violence ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / facing violence

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

discipline-world(s)

discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... we have to move beyond fear and realize that we live in a world in which risk is inherent and failures are inevitable ... -- ... we must develop a rational sense of the numbers underlying risks ... -- ... skepticism about expertise and secrecy ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / beyond fear []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ


[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014