creative technology / new media
[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

print / present / list / cycle(s)

exercise-associate(s)

exercise(s) -- associative chaining(s)

_ .. / idea(s) / change(s) / workshop(s) / _ / .

  1. text -- collective poem(s)
  2. image -- drawing / collage
  3. story -- non-linear scene(s)
  4. sound -- melodic/rythmic improvisation

_ .. / / machine(s) / art(s) / change(s) / human(s) / reading(s) / _ / .


exercise-career(s)

exercise(s) -- career(s)

_ .. / idea(s) / change(s) / workshop(s) / _ / .

twinkle(s) / difference(s)

  1. when I was young, I wanted to become ...
  2. I studied ..., because ...
  3. then, for/after ... years, I (will have) worked as ...
  4. once and a while, I have been thinking about ...
  5. this provides me an opportunity to ...

identity / Æ

_ .. / / machine(s) / art(s) / change(s) / human(s) / reading(s) / _ / .


exercise-communicate(s)

exercise(s) -- communication attitude(s)

%5

workshop(s)


_ .. / idea(s) / change(s) / workshop(s) / _ / .

  1. conflict -- opposing position(s)
  2. bad news -- bring/accept the message(s)
  3. counseling -- listen and/or advice

exercise-gamification(s)

exercise(s) -- impact(s)

_ .. / idea(s) / change(s) / workshop(s) / _ / .

twinkle(s) / difference(s)

exercise(s) -- gamification(s) / rule(s)

media / career(s) / story / identity / resource(s) / Æ

_ .. / / machine(s) / art(s) / change(s) / human(s) / reading(s) / _ / .


exercise-google(s)

exercise(s) -- impact(s)

_ .. / idea(s) / change(s) / workshop(s) / _ / .

twinkle(s) / difference(s)

  1. I started using google, when I was ...
  2. in my study, google is ..., because ...
  3. with youtube, google means ..., and for me personally ...
  4. once and a while, I wished ...
  5. all in all, google provides me an opportunity to ...

media / career(s) / story / identity / resource(s) / Æ

_ .. / / machine(s) / art(s) / change(s) / human(s) / reading(s) / _ / .


exercise-interview(s)

exercise(s) -- personal interview(s)

_ .. / idea(s) / change(s) / workshop(s) / _ / .

  1. (y)our (childhood) dream(s)
  2. (y)our (real life) hero(s)
  3. (y)our (professional) ambition(s)
  4. (y)our (personal) struggle(s)
  5. (y)our (adult) frustration(s)

slide(s)


_ .. / / machine(s) / art(s) / change(s) / human(s) / reading(s) / _ / .

exercise-math(s)

exercise -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


life(s) / closure(s) / reflect(s) / fight(s) / reference(s)

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

exercise-mission(s)

exercise(s) -- private/public mission(s)

_ .. / idea(s) / change(s) / workshop(s) / _ / .

  1. sell a product -- human(s) on the (human) market
  2. gain trust -- get/hold item(s) of value
  3. embellish/interact -- decoration(s) in space(s)

_ .. / / machine(s) / art(s) / change(s) / human(s) / reading(s) / _ / .


exercise-party(s)

exercise(s) -- public party

_ .. / idea(s) / change(s) / workshop(s) / _ / .

twinkle(s) / difference(s)

  1. think of a public space/playground [S] ...
  2. with (a variety of) forms of entertainment ...
  3. (y)our installation is a (mini) game ...
  4. with a relevant message in an appropriate form
  5. using effective (casual) mechanic(s)

identity / Æ

_ .. / / machine(s) / art(s) / change(s) / human(s) / reading(s) / _ / .


exercise-personality(s)

exercise(s) -- personality polar(s)

_ .. / idea(s) / change(s) / workshop(s) / _ / .

  1. world -- extravert / introvert -- [E/I]
  2. information -- sensing / intuition -- [S/N]
  3. decision(s) -- thinking / feeling -- [T/F]
  4. structure -- judging / perceiving -- [J/P]

test(s) / background / stress


_ .. / / machine(s) / art(s) / change(s) / human(s) / reading(s) / _ / .


exercise-scenario(s)

exercise(s) -- scenario(s) / code(s) / narrative(s)


_ .. / idea(s) / change(s) / workshop(s) / _ / .

twinkle(s) / difference(s)

  1. context -- general setting, situation(s)
  2. problem -- event(s) to occur, problem to solve
  3. S-R situation(s) -- stimulus/response (one or more)
  4. climax -- action must be taken
  5. resolution -- find solution or result

form(s) / guide(s) / behavior(s) / example(s) / format / Æ

_ .. / / machine(s) / art(s) / change(s) / human(s) / reading(s) / _ / .


exercise-visual(s)

exercise(s) -- utopia / impact(s) / phrase(s) / C4(X)


_ .. / idea(s) / change(s) / workshop(s) / _ / .

media / track(s) / narrative(s) / design(s) / pattern(s)

user(s) / exercise(s) / story / identity / skill(s) / Æ

_ .. / / machine(s) / art(s) / change(s) / human(s) / reading(s) / _ / .



[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014