creative technology / new media
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

print / present / list / cycle(s)

experience-example(s)

experience(s) -- example(s) / talk(s) /

_ .. / machine(s) / art(s) / change(s) / human(s) / world(s) / _ / .

/ math / product(s) / map(s)

play / network(s) / flow(s) / connection(s) / identity / cycle(s)


experience-light(s)

experience(s) -- light(s) / talk(s) /

_ .. / machine(s) / art(s) / change(s) / human(s) / world(s) / _ / .

space and light and order ... are the things that men need just as much as they need bread or a place to sleep. (Corbusier)


  focal glow
         ambient luminiscence
                          play of brilliants
  

/ TEDx / product(s) / developer(s)

play / identity / network(s) / flow(s) / connection(s) / cycle(s)


experience-talk(s)

experience(s) -- talk(s) / web(s) / animation(s)

_ .. / machine(s) / art(s) / change(s) / human(s) / world(s) / _ / .

ideas worth spreading


  motivation(s)     education(s)      brain(s) 
          capitalism(s)   consequence(s)
  enlightment(s)  farce(s)  freak(s)  smile(s)
      time(s)           civilisation(s)
  network    dishonesty    censor(s)    choice
  

/ product(s) / guide(s)

play / identity / network(s) / flow(s) / connect(s) / game(s) / cycle(s)


experience-theory(s)

experience(s) -- theory / talk(s) /

_ .. / machine(s) / art(s) / change(s) / human(s) / world(s) / _ / .

/ math / product(s) / map(s)

play / network(s) / flow(s) / connection(s) / identity / cycle(s)


experience-way(s)

experience(s) -- serious / casual(s) / way(s) / talk(s) /

_ .. / machine(s) / art(s) / change(s) / human(s) / world(s) / _ / .

scenario(s) / scratch (y)our own itch(es)


  focal glow
         ambient luminiscence
                          play of brilliants

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

/ TEDx / product(s) / map(s) / war(s): [ 1 2 3 4 5 ]

play / social / network(s) / flow(s) / connect(s) / identity / cycle(s) Æ


experience-zero(s)

experience(s) -- zero(s) / talk(s) /

_ .. / machine(s) / art(s) / change(s) / human(s) / world(s) / _ / .

content and context make eachother meaningful

context of nothing at all pins everything on the minutest presence

an empty presence , turn for turn, must bring the context into focus, and this is the zero ideal for those who would be invisible

from: the nothing that is -- a natural history of zero

/ math / product(s) / map(s)

play / network(s) / flow(s) / connection(s) / identity / cycle(s)



[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014