creative technology / new media
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
_
#
@
!
print / present / list / cycle(s)
experience-example(s)
/ math
/ product(s)
/ map(s)

experience-light(s)
space and light and order ...
are the things that men need just as much as they need bread or a place to sleep.
(Corbusier)
focal glow
ambient luminiscence
play of brilliants
/ TEDx
/ product(s)
/ developer(s)

experience-talk(s)
ideas worth spreading
motivation(s) education(s) brain(s)
capitalism(s) consequence(s)
enlightment(s) farce(s) freak(s) smile(s)
time(s) civilisation(s)
network dishonesty censor(s) choice
/ product(s)
/ guide(s)

experience-theory(s)
/ math
/ product(s)
/ map(s)

experience-way(s)
focal glow
ambient luminiscence
play of brilliants
...
...
...
brain(s)
engine(s)
script(s)
create(s)
narrative(s)
impact(s)
closure(s)
...
...
...
/ TEDx
/ product(s)
/ map(s)
/
war(s):
[
1
2
3
4
5
]

experience-zero(s)
content and context make eachother meaningful
context of nothing at all pins everything on the minutest presence
an empty presence , turn for turn, must bring the context into
focus, and this is the zero ideal for those who would be invisible
from: the nothing that is -- a natural history of zero
/ math
/ product(s)
/ map(s)

[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s) -
resource(s)
_
#
@
!
(C)
Æliens
2014