creative technology / new media
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

print / present / slide(s) / cycle(s)

failure-advice(s)

failure(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... much advice on how to perform to the best of our abilities will surprisingly tell us not to play in order to succeed but to learn ...

experiment knowledge illusion scratch engine craft maze run ar x

fight(s) / frame(s) / life(s) / pattern(s) / space(s) / art of failure

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

failure-art(s)

failure(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... games are the strongest art form yet for the exploration of tragedy and responsibility ...

games gives us nowhere to hide

fight(s) / frame(s) / life(s) / pattern(s) / space(s) / art of failure

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

failure-game(s)

failure(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)


* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _


education(s) question(s) moral(s) rethoric(s)



... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

games, life and utopia / fight(s) / surprise(s)

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ


failure-joy(s)

failure(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... failure is integral to the enjoyment of game playing in a way that is not integral to the enjoyment of learning in general ...

experiment knowledge illusion scratch engine craft maze run ar x

fight(s) / frame(s) / life(s) / pattern(s) / space(s) / art of failure

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

failure-life(s)

failure(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


anti-gamer(s)
  • trifler(s) -- recognize(s) rule(s) but not goal(s)
  • cheat(s) -- recognize(s) goal(s) but not rule(s)
  • spoilsport(s) -- recognize(s) neither rule(s) nor goal(s)

games, life and utopia / rethoric(s) / technology

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

failure-math(s)

failure(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)








games, life and utopia

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

failure-paradox(s)

failure(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the paradox of failure reappears in the psychology of failure: we are self-serving creatures inclined to evade responsibilty for failure, but in order to improve our skills we have to accept that a failure is our fault ...

fight(s) / frame(s) / life(s) / pattern(s) / space(s) / art of failure

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

failure-play(s)

failure(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)

games, life and utopia

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

failure-rule(s)

failure(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... rules are accepted for he sake of the activity they make possible ...

experiment knowledge illusion scratch engine craft maze run ar x

games, life and utopia

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

failure-serious(s)

failure(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... given that games have an undisputable ability to motivate players to meet challenges and to overcome failure, wouldn't it be smart to use games to motivate players toward other more serious undertakings ...

fight(s) / frame(s) / life(s) / pattern(s) / space(s) / art of failure

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

failure-space(s)

failure(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... games are (...) a space of reflection, a constant measuring of abilities, a mirror in which the player(s) can see (...) everyday behavior reflected, amplified, distorted and revealed, a place where one can deal with failure and learn how to rise to a challenge ...

fight(s) / frame(s) / life(s) / pattern(s) / space(s) / art of failure

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

failure-trick(s)

failure(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the basic trick of learning and improvement is that we have to accept the painful answer (this is my fault, and a failure of me being who I want to be) in order to be motivated to become who we want to be ...

art of failure / skill(s)

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

failure-utopia(s)

failure(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... game playing is the supreme human good, since in the ideal conditions of utopia, where all instrumental goods are provided, it would be everyone's main pursuit ...

games, life and utopia

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ


[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014