creative technology / new media
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
_
#
@
!
print / present / slide(s) / cycle(s)
failure-advice(s)
... much advice on how to perform to the best of our abilities
will surprisingly tell us not to play in order to succeed
but to learn ...
experiment
knowledge
illusion
scratch
engine
craft
maze
run
ar
x
fight(s)
/ frame(s)
/ life(s)
/ pattern(s)
/ space(s)
/ art of failure

failure-art(s)
fight(s)
/ frame(s)
/ life(s)
/ pattern(s)
/ space(s)
/ art of failure

failure-game(s)
...
...
...
blind(s)
judge(s)
control(s)
brain(s)
craft(s)
closure(s)
...
...
...
games, life and utopia
/ fight(s)
/ surprise(s)


failure-joy(s)
experiment
knowledge
illusion
scratch
engine
craft
maze
run
ar
x
fight(s)
/ frame(s)
/ life(s)
/ pattern(s)
/ space(s)
/ art of failure

failure-life(s)
anti-gamer(s)
- trifler(s) -- recognize(s) rule(s) but not goal(s)
- cheat(s) -- recognize(s) goal(s) but not rule(s)
- spoilsport(s) -- recognize(s) neither rule(s) nor goal(s)
games, life and utopia
/ rethoric(s)
/ technology

failure-math(s)
games, life and utopia

failure-paradox(s)
... the paradox of failure reappears in the psychology
of failure: we are self-serving creatures
inclined to evade responsibilty for failure, but
in order to improve our skills we have to accept that a failure
is our fault ...
fight(s)
/ frame(s)
/ life(s)
/ pattern(s)
/ space(s)
/ art of failure

failure-play(s)
games, life and utopia

failure-rule(s)
... rules are accepted
for he sake of the activity they make possible ...
experiment
knowledge
illusion
scratch
engine
craft
maze
run
ar
x
games, life and utopia

failure-serious(s)
fight(s)
/ frame(s)
/ life(s)
/ pattern(s)
/ space(s)
/ art of failure

failure-space(s)
... games are (...) a space of reflection,
a constant measuring of abilities,
a mirror in which the player(s) can see
(...) everyday behavior reflected, amplified, distorted
and revealed, a place where one can deal with failure
and learn how to rise to a challenge ...
fight(s)
/ frame(s)
/ life(s)
/ pattern(s)
/ space(s)
/ art of failure

failure-trick(s)
art of failure
/ skill(s)

failure-utopia(s)
... game playing is the supreme human good,
since in the ideal
conditions of utopia,
where all instrumental goods are provided,
it would be everyone's main pursuit ...
games, life and utopia

[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s) -
resource(s)
_
#
@
!
(C)
Æliens
2014