creative technology / new media
[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

print / present / slide(s) / cycle(s)

fight-amnesia(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... traumatic situations are frequently associated with critical incident amnesia ... -- ... (don't) forget it! ... -- .. get over it ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / scaling force

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-anger(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... anger should be used strategically as a tool, never as an unchecked emotion ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / book of violence

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-angry(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... I am so angry, everything they taught us was wrong ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / scaling force

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-art(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... complete martial art(s) ... -- ... you study everything from avoidance and communication up through firearms, and at least small unit tactics ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / scaling force

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-attack(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


element(s) -- attack(s) code(s)

... / frame(s) / obstacle(s) / structure(s) / reference(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-authority(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... position of authority ... -- ... ask, advice, order ... -- ... boundary setting ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / scaling force

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-avoid(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... it is better to avoid than to run, better to run than to de-escalate, better to de-escalate than to fight, better to fight than to die ... -- ... the very essence of self-defense is a thin list of things that might get you out if you are already screwed ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / meditation(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-aware(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... situational awareness ... -- ... comprehend factors that can be important for your safety and welfare, such as the existence of potential threats, escape routes and weapons ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / scaling force

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-choice(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


[Hick's law]: ... choice(s) ... -- ... response time increases in proportion to the logarithm of the number of potential stimulus-response alternatives ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / book of violence

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-clear(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... if you try to get too fancy or precise, your will dramatically hurt your chances for success ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / book of violence

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-closure(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... it's natural, because almost everybody feels the need to get the last word, to find closure, and to be affirmed in (y)our value as human beings ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / scaling force

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-code(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


code(s) -- fight(s): alert(s)

life(s) / closure(s) / reflect(s) / attack(s) / book of violence

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-crowd(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... beware of the crowd(s) ... -- ... impersonality, anonimity, suggestion/contagion, discharche of repressed emotion(s) ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / book of violence

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-culture(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... gang culture(s) ... -- ... respect, reputation, revenge ... -- ... crosses all racial, ethnic, social and economic lines ... -- ... graffity, hand signs, verbal challenges, stare-downs, physical assaults ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / book of violence

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-damage(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... inflict damage ... -- ... timing, power generation (impact), targeting ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / scaling force

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-day(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... live to fight another day ... -- ... unless your life or the life of another is on the line, it's almost always best to swallow your pride and walk away ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / book of violence

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-defense(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... your best defense is situational awareness ... -- ... closing, cornering, surprise, pincering, herding, surrounding ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-drill(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... going into a drill knowing that you cannot win takes guts ... -- ... you will learn something about yourself by undergoing it ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / scaling force

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-embrace(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... embrace your pain and fear ... -- ... it can serve to urge you on ... -- ... never give up ... -- ... use your pain as a reminder that you are still alive and still in the fight ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / scaling force

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-end(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


physical defense -- decide what is worth fighting for
  • awareness -- of the situation
  • initiative -- action trumps technique
  • permission -- pre-emptive attack(s)

life(s) / closure(s) / reflect(s) / attack(s) / meditation(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-enemy(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... by discovering the enemy's dispositions and remaining ivisible, we can keep our force(s) concentrated while the enemy's nust be divided ... [Sun Tzu]

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / book of violence

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-enter(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... after enter the dragon legions of young men swamped martial arts schools all over the world, seeking to be strong, to be brave, to be capable -- to, in other words, deal with their fear that the would not be able ... -- ... or to feed their hunger to learn what that mysterious creature lurking in the back of their conscience was ...

life(s) / closure(s) / reflect(s) / attack(s) / meditation(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-escalato(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... escalato ... -- ,,, the cycle of one-upmanship that inevitably leads to physical violence unless one party is willing to loose face and back down ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / book of violence

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-escape(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... escape is an admirable goal ... -- ... self-defense really isn't about fighting, like most people think ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / book of violence

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-expert(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... personal experience would seem to be no-brainer, but very, very few people will trust their own experience against the word of either many people of a single expert ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / attack(s) / meditation(s) []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-force(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


  1. don't get hit -- awareness, avoidance, de-escalation
  2. stop continuing attack -- defensive or pre-emptive
  3. thing alternatives -- change moves when necessary
  4. judicious use of force -- ability, opportunity, jeopardy, preclusion

life(s) / closure(s) / reflect(s) / attack(s) / book of violence

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-freeze(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


,p>
... freezing is not moving when you are in danger ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / scaling force

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-game(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... rule(s) of the game(s) ... -- ... don't kick above the waist, don't play tank, don't hit with closed fist, use your mouth, don't play your opponent's game, don't use the wrong techniques

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / book of violence

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-goal(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... breaking out of a group ... -- ... you must fight to the goal and the goal is to escape ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / scaling force

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-identity(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... space ... -- ... but they are fighting for their identity, not the piece of ground ... -- ... violence is so psychologically damaging, not because of the physical damage but because of the attack on self-image, the attack on one's identity ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / meditation(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-image(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... people fight and kill to defend imaginary territory -- respect, honor, symbols, membership in a group ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / meditation(s) []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-interview(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... interview(s) ... -- ... the less you look like a victim during the interview process, the safer you will be ... -- ... dialogue, deception, distraction and destruction ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / scaling force

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-justification(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... justification is vital ... -- ... being able to articulate why you did what you did ... especially at the higher end of the force continuum ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / scaling force

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-kill(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... unnecessary pain is wrong ... -- ... when you kill, under any circumstances, it should be as quick, clean, and painless as you can make it ... -- ... this is the right thing to do ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / scaling force

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-law(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... IMOP ... -- intent, means, opportunity, preclusion

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / scaling force

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-level(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... self-defense centered strategies ... -- ... you must be able to act at any level of the force scale ... -- ... from the highest to the lowest ... -- ... you must be able to choose the appropriate level ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / scaling force

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-limit(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... distance can keep you safe ... -- ... a seasoned street fighter can hit harder than most black belts have ever felt ... -- ... finding your limits drill ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / scaling force

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-martial(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... martial arts and self-defense, on one level, is the manufacture of cripples and corpses ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / scaling force

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-math(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


life(s) / closure(s) / reflect(s) / attack(s) / scaling force

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-mind(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... one of the biggest disconnects in martial arts is that it is so easy to forget what you are training to do ... -- ... this is not mindfulness! ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / scaling force

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-ooda(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


  • observe -- what is happening
  • orient -- to observation(s)
  • decide -- what to do about it
  • act -- decisively (without delay)

life(s) / closure(s) / reflect(s) / attack(s) / meditation(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-option(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... doctrine of competing harms ... -- ... option(s) ... -- ... presence, voice, touch, empry-handed restraint, non-lethal force, lethal force ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / book of violence

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-pain(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... pain has one good side ... -- ... pain is not injury ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / scaling force

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-predator(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... de-escalate predatory violence by appearing to be too dangerous to attack ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / scaling force

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-projection(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... projection(s) ... -- three principles -- ... use threat's momentum, use threat's structure, control the threat's contact witrh the ground ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / scaling force

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-rule(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... golden rule of combat ... -- ... your most powerful weapon, applied to your opponent's greatest vulnerability, at his time of maximum imbalance ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / meditation(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-run(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... self-defense is not always what you think it is ... -- ... when dealing with force, there is the art of disengagement ... -- ... "what, run away?" ... -- ... the answer is yes! ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / scaling force

%

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-safe(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... fighting is your last resort to keep yourself safe after your blown up your self-defense, when awareness, avoidance and de-escalation have all failed ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / book of violence

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-scale(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... even the best intentions do not always work, hence the need to move to higher levels on the force scale ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / scaling force

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-scan(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... situational awareness is your first line of defense ... -- ... scan everyone that approaches you ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / attack(s) / scaling force

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


fight-simple(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... standardization & simplicity ... -- ... are the hallmarks of a good fighter ... -- ... the cost of ,a href=@s5-fight-clear.html>failure is too high to attempt things that might not work ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / book of violence

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-situation(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... situational awareness ... -- ... of you see violence coming early enough, you can easily walk, or more often, run away ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / book of violence

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-skill(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... confidence ... -- ... being able to evade attacks and hit hard ... -- ... to recpver when something hard smashes you in the back ... -- ... whatever skill and experience you have is exactly what it is ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / scaling force

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-social(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... social violence ... -- ... monkey dance, group monkey dance, educational beat-down, status-seeking show, territorial defense ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / scaling force

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-space(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... self-defense ... is really about ... -- ... not being there ... -- ... using awareness, avoidance, and de-escalation, eliminating the ... need to fight ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / book of violence

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-strategy(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... position before submission ... -- ... is not a winning strategy ... it is a winner's strategy ... -- ... consolidate or chaos ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / scaling force

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-style(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... self-defense is really about awareness, avoidance and verbal de-escalation ... more than anything else ... -- ... it is a lifestyle choice ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / scaling force

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-tell(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... looking for the tell involves noticing the really small physical movements a person migth make to signal intent to attack as well as ubtle changes in the person's energy ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / book of violence

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-threat(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... if a threat is bent on your destruction, you need to take away his means or opportunity, or both ... -- ... you take away opportunity by escaping ... -- ... you take away means by breaking him ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / scaling force

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-touch(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... four ways to touch ... -- ... calming, directive, distractive, projection ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / scaling force

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-trouble(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... situational awareness ... -- ... the ability to spot trouble before it reaches you ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / book of violence

%5

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-truth(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... assaults happen ... -- ... fast, hard, close, surprise ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / meditation(s) []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-victory(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... an un-witnessed victory is not a victory ... -- ... status occurs always within a group ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / scaling force

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-violence(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... everytime you engage in violence, no matter how small and trivial, it has the potential of escalating into something that has life-long consequences ...

life(s) / closure(s) / reflect(s) / attack(s) / book of violence

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-war(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... rule(s) of the military ... -- ... measurement, assessment, calculation, comparison, victory ... [Sun Tzu]

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / book of violence

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-weapon(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... use weapon(s) ... -- ... access, draw, use ... -- ... accessing a weapon ... -- three considerations -- ... concealment, location and retention ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / scaling force

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

fight-worth(s)

fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... one of the harder things for a young man to hear is that many of the things that he is willing to fight for aren't worth fighting for ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / book of violence

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ


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