creative technology / new media
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

print / present / list / cycle(s)

format-course(s)

format-create(s)

format(s) -- creative application(s) / project(s)

_ .. / ... / target(s) / _ / .

twinkle(s) / difference(s)

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)


format-deliverable(s)

print / present

deliverable(s) -- presentation(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

  1. concept(s) -- (short) synopsis, with (optional) sketches
  2. requirement(s) -- with shareholders, planning, MOSCOW
  3. story board(s) -- storyline(s), non-linear storygraph, assets
  4. prototype(s) -- partial version(s) of interactive application(s)
  5. accompanying website -- with application and support
  6. promotional clip -- one/two minute trailer
  7. justification -- explanation of design decisions, reflection(s)
  8. package -- all the material with documentation

format-educate(s)

creative technology -- an integrative curriculum

question(s) / format(s)



   CS -- computer science
   NM -- new media
   ST -- smart technology
   MA -- mathematics
   DE -- design
  
   CA -- creative applications
  

format-present(s)

format(s) -- presentation(s)

_ .. / ... / deliverable(s) / problem(s) / _ / .

  1. (working) title -- informative, catching attention
  2. group member(s) -- name(s) & role(s)
  3. concept(s) -- short description < 10 line(s) + image(s)
  4. elaboration(s) -- e.g. with storyboard(s) and/or prototype(s)
  5. planning -- what needs to be done
for 5 minutes, say 3-4 slides, in google presentation, powerpoint or (prize-winning) prezi.com

_ .. / / machine(s) / art(s) / change(s) / human(s) / reading(s) / _ / .


format-project(s)


* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _

  1. (working) title -- informative, catching attention
  2. (short) synopsis -- < 10 lines
  3. keywords -- 3-5 indicating field of research & topic(s)
  4. context & problem statement -- 20-30 lines
  5. indication of relevance -- societal, scientific, < 5 lines
  6. (short) list of references -- core literature
  7. online resources & references -- additional material(s)

* - play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ



format-target(s)

format(s) -- target(s) / project(s)

_ .. / / idea(s) / change(s) / workshop(s) / context(s) / _ / .

twinkle(s) / difference(s)

  • skills -- practical, hands-on, technology-oriented
  • knowledge -- ready-to-use, beyond skills, required insight
  • theory -- grounded in literature and scientific research
  • experience -- application of skills and knowledge in context
  • attitude -- personal disposition and motivation

_ .. / / machine(s) / art(s) / change(s) / human(s) / reading(s) / _ / .


[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014