creative technology / new media
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
_
#
@
!
print / present / list / cycle(s)
format-course(s)
- Date: Author: Version: Status:
- Course name
- Study load
- Semester
- Contents
- Prerequisites
- Goals and attainment targets
- Place in curriculum
- Application area, motivating examples
- Teaching methods
- Nr of participants
- Special facilities

format-create(s)
twinkle(s) / difference(s)
- domain -- with societal/personal impact
- elements -- new media & smart technology
- scope -- design & development life-cycle
- initiative -- staff / student / organisation(s)
- exposure -- lab / UT / festival / real life

format-deliverable(s)
print / present
- concept(s) -- (short) synopsis, with (optional) sketches
- requirement(s) -- with shareholders, planning, MOSCOW
- story board(s) -- storyline(s), non-linear storygraph, assets
- prototype(s) -- partial version(s) of interactive application(s)
- accompanying website -- with application and support
- promotional clip -- one/two minute trailer
- justification -- explanation of design decisions, reflection(s)
- package -- all the material with documentation

format-educate(s)
question(s) / format(s)
CS -- computer science
NM -- new media
ST -- smart technology
MA -- mathematics
DE -- design
CA -- creative applications

format-present(s)
format(s) -- presentation(s)
- (working) title -- informative, catching attention
- group member(s) -- name(s) & role(s)
- concept(s) -- short description < 10 line(s) + image(s)
- elaboration(s) -- e.g. with storyboard(s) and/or prototype(s)
- planning -- what needs to be done
for 5 minutes, say 3-4 slides, in google presentation, powerpoint
or (prize-winning) prezi.com

format-project(s)
- (working) title -- informative, catching attention
- (short) synopsis -- < 10 lines
- keywords -- 3-5 indicating field of research & topic(s)
- context & problem statement -- 20-30 lines
- indication of relevance -- societal, scientific, < 5 lines
- (short) list of references -- core literature
- online resources & references -- additional material(s)


format-target(s)
twinkle(s) / difference(s)
- skills -- practical, hands-on, technology-oriented
- knowledge -- ready-to-use, beyond skills, required insight
- theory -- grounded in literature and scientific research
- experience -- application of skills and knowledge in context
- attitude -- personal disposition and motivation

[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
_
#
@
!
(C)
Æliens
2014