creative technology / new media
[]
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new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
_
#
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print / present / list / cycle(s)
goal-ca1(s)
learning target(s)
More specifically, the learning goals may be summarized as:
CA1 target(s)
- skill(s) -- (digital) content creation
- knowledge -- information management & presentation
- theory -- relation technology, science & art(s)
- experience(s) -- presentation of ideas, concepts & plans
- attitude -- exploration, communication, discovery, presentation

In particular, experience and attitude are relevant
since Creative Technology is relatively
unique in targeting creativity at an academic
level in a bachelor curriculum.
goal-ca3(s)
learning target(s)
In terms of skills, competences, etcetera,
the learning goals of this course can be indicated
as follwos:
CA3 target(s)
- skill(s) -- multi-platform technical development
- knowledge -- interaction & game play
- theory -- smart technology, media & communication
- experience(s) -- large scale application with (societal) impact
- attitude -- acquisition, problem-finding, self-organization, creative solutions

Perhaps not present in the list in a sufficiently
explicit way is that the application must be resiatant
to public exposure, and that the student
must develop a sense of aesthetic responsibility
as well as a suffient degree of artistic autonomy.
goal-ca4(s)
learning target(s)
In terms of skills, competences, etcetera,
the learning goals of this course can be indicated
as follows:
CA4 target(s)
- skill(s) -- multi-display visual design
- knowledge -- narrative(s) & interaction
- theory -- communication & aesthetics
- experience(s) -- medium scale cross-media application
- attitude -- aesthetic sensibility

In accordance with the format of
creative application(s)
self-management
is essential for the successful completion of the course.
goal-ca5(s)
learning target(s)
In terms of skills, competences, etcetera,
the learning goals of this course can be indicated
as follows:
CA5 target(s)
- skill(s) -- configuration of sensor systems
- knowledge -- sensor data management
- theory -- coordination & logistics
- experience(s) -- medium scale (playful) logistics application
- attitude -- inventive, playful

Again, in accordance with the format of
creative application(s)
self-management
is essential for the successful completion of the course.
goal-ce(s)
learning terget(s)
Basic skills involve the use of authoring languages
and tools.
Detailed knowledge of the platform of choice
is required to produce effective game(s).
CE target(s)
- skill(s) -- design, coding
- knowledge -- art
- theory -- communication & art
- experience(s) -- construction of moderately complex installation
- attitude - creativity, aesthetics, explorative

However, not only technical issues are important, but
also the use of fantasy and creativty
and aesthetics needed to explore
(novel) forms of experience.
goal-de7(s)
learning terget(s)
DE7 target(s)
- skill(s) -- (3D) modeling, graphic design
- knowledge -- tools & applications
- theory -- design project workflow(s), DCC formats
- experience(s) -- graphic or game design project
- attitude -- aesthetics, craftmanship

goal-ethic(s)
learning terget(s)
Basic skills involve the use of authoring languages
and tools.
Detailed knowledge of the platform of choice
is required to produce effective game(s).
NM5 target(s)
- skill(s) -- design, coding
- knowledge -- game engine(s), game (play) mechanics
- theory -- game development workflow(s)
- experience(s) -- construction of moderately complex game
- attitude - creativity, aesthetics, explorative

However, not only technical issues are important, but
also the use of fantasy and creativty
and aesthetics needed to explore
(novel) forms of game play.
goal-iv(s)
learning target(s)
With regard to the programming skills, the actual
topics treated in interactive visualization
will to a large extent on what has been covered in
the earlier programming course(s)
However, taking a technology-agnostic view
our learning goals can be summarized as:
NM2 target(s)
- skill(s) -- scripting, XML-based configuration
- knowledge -- interactive animation & visualization
- theory -- dynamic systems, information presentation
- experience(s) -- medium scale interactive visual application(s)
- attitude -- explorative, problem-finding, aesthetics

In particular, students must gain an intuition
on how to create visualizations using computational means,
and how to approach visualization issues by iteratively,
as outline in Ben Fry's book on visualizing data,
going through the following steps:
acquire, parse, filter,
mine, represent, refine and interact.
No need to emphasize that an exploratory attitude
is essential, as well as a (to be developed) sense
of (computational) aesthetics
goal-nm1(s)
learning terget(s)
The NM1 course is meant to bring competence(s) and skill(s)
at varioys levels.
In addition, references will be made to literature
for further theoretical study.
Small projects will further give the experience
needed for using web technology in an effective manner.
NM1 target(s)
- skill(s) -- scripting, styling, configuration
- knowledge -- html, javascript, css, xml, php
- theory -- basic(s) of web 2.0
- experience(s) -- small scale multi-language web application development
- attitude -- understanding, craftmanship, discovery

Apart from practical skills, the course aims at
an intuitive understanding of the complexity of the web
as a platform for communication and services.
To prfit from the course, must have a sufficient degree of
curiosity and lust for discovery.
goal-nm2(s)
learning target(s)
With regard to the programming skills, the actual
topics treated in interactive visualization
will to a large extent on what has been covered in
the earlier programming course(s)
However, taking a technology-agnostic view
our learning goals can be summarized as:
NM2 target(s)
- skill(s) -- scripting, XML-based configuration
- knowledge -- interactive animation & visualization
- theory -- dynamic systems, information presentation
- experience(s) -- medium scale interactive visual application(s)
- attitude -- explorative, problem-finding, aesthetics

In particular, students must gain an intuition
on how to create visualizations using computational means,
and how to approach visualization issues by iteratively,
as outline in Ben Fry's book on visualizing data,
going through the following steps:
acquire, parse, filter,
mine, represent, refine and interact.
No need to emphasize that an exploratory attitude
is essential, as well as a (to be developed) sense
of (computational) aesthetics
goal-nm3(s)
learning terget(s)
Basic skills involve the use of technology,
involving both programming issues, as well
as service APIs.
NM3 target(s)
- skill(s) -- scripting, configuration, use of service APIs
- knowledge -- APIs, protocols, REST & SOAP
- theory -- web 2.0, social networks
- experience(s) -- construction of moderately complex mashup
- attitude -- craftmanship, creativity

However, not only technical issues are important, but
also issues of design and creativty
in developing novel (combinations) of services,
together with an appealing interface.
goal-nm4(s)
learning terget(s)
Basic skills involve the use of authoring languages
and tools.
Detailed knowledge of the platform of choice
is required to produce effective VRs.
NM4 target(s)
- skill(s) -- authoring, design
- knowledge -- VR technologies, spatial organisation
- theory -- user interface issues
- experience(s) -- construction of moderately complex VR
- attitude -- experimentation, aesthetics

However, not only technical issues are important, but
also issues of design, creativty
and aesthetics.
goal-nm5(s)
learning terget(s)
Basic skills involve the use of authoring languages
and tools.
Detailed knowledge of the platform of choice
is required to produce effective game(s).
NM5 target(s)
- skill(s) -- design, coding
- knowledge -- game engine(s), game (play) mechanics
- theory -- game development workflow(s)
- experience(s) -- construction of moderately complex game
- attitude - creativity, aesthetics, explorative

However, not only technical issues are important, but
also the use of fantasy and creativty
and aesthetics needed to explore
(novel) forms of game play.
goal-sg(s)
learning terget(s)
Basic skills involve the use of authoring languages
and tools.
Detailed knowledge of the platform of choice
is required to produce effective game(s).
NM5 target(s)
- skill(s) -- design, coding
- knowledge -- game engine(s), game (play) mechanics
- theory -- game development workflow(s)
- experience(s) -- construction of moderately complex game
- attitude - creativity, aesthetics, explorative

However, not only technical issues are important, but
also the use of fantasy and creativty
and aesthetics needed to explore
(novel) forms of game play.
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s) -
resource(s)
_
#
@
!
(C)
Æliens
2014