creative technology
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message-ca1(s)
a bewildering number of topics,
to get familiar with the means to express ideas,
and communicate thoughts, but equally important
to get first ideas on what this means for
(y)our aspirations and, why not, dreams.
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message-ca2(s)
creative applications and projects
form
the core of creative technology,
as they allow for student initiative,
a high degree of autonomy,
problem finding and cooperation,
yet within a structure
that facilitates feedback
and promotes a high level of achievement.
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message-ca3(s)
strictly speaking, there are no actual course topics,
but rather a collection of high level requirements,
in particular the development of interactive game play,
with as major principle(s) self-organization
and learning by challenge
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message-ca4(s)
... big urban screens on public squares,
as well as medium size screens in shopping malls and lifts,
as well as small screens that come with (mobile) gadgets
or built-in consoles in buses or airplanes.
to allow for intelligent interaction these screens
may moreover be equiped with sensors and bluetooth ...
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message-ca5(s)
... with special focus on the relation between
the real world and the virtual world,
as expressed by the internet of things.
... to explore issues of smart systems, logistics
or playful applications in an urban context ...
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message-nm1(s)
the main focus is to bring about the skills
needed to effectively use the web
in later projects and applications,
however, we will also deal with the web
as a societal phenomenon,
that is as a vital element of (y)our daily life.
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message-nm2(s)
using web-based rich media technology
interactive visualization will focus on first principles,
that is using computational means
to get access to, manipulate, and present data, processes,
events and scenarios in visually appealing ways.
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message-nm3(s)
... user contributed content, including media content
such as images and video. many of the existing sites
offer APIs to use and store content by means of web services.
mashups allow for quickly developing prototypes,
incorporating web services, that may act as media portals,
providing web services for other communities ...
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message-nm4(s)
..., more in particular 3D virtual environments,
such as deployed for online games and communities,
as well as for scientific data visualisation and mockups.
online virtual communities have a long history,
and recently became popular by online role playing games
such as World of War Craft and Second Life ...
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message-nm5(s)
... games increasingly become important in for example
digital learning and corporate training,
and are appealing for both conceptual reasons
as well as their sensorial impact, using multimedia technology.
we will study the analysis and critical comparison of games,
as well as popular technologies for game design & development ...
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message-project(s)
creative applications and projects
form the core of creative technology,
as they allow for student initiative,
a high degree of autonomy,
problem finding and cooperation,
yet within a structure
that facilitates feedback
and promotes a high level of achievement.
|

[]
readme
new(s)
masterclass
workshop(s)
CA1
CA2
CA3
CA4
CA5
project(s)
NM1
NM2
NM3
NM4
NM5
resource(s)
_
/
.
(C) Æiens
09/09/09
creativetechnology.eu