creative technology / new media
[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

print / present / slide(s) / cycle(s)

mind-attitude(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... an evolutionary understanding changes attitude(s) -- therefore may affect almost anything we do, but sometimes quite indirectly and only after considerable delay ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / biology of moral systems

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

mind-brain(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the learning brain, by contrast, very slowly constructs a representation or takes a picture of the landscape or configuration of the abstract universals, the temporal invariants, and the enduring symmetries that structure the objective universe of its experience ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / plato's camera []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

mind-center(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... a living language constitutes a sort of center of cognitive gravity ... -- meaning(s) -- ... framework of broadly accepted or culturally entrenched sentences in which the figure, and by the patterns of inferential behavior made normative thereby ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / plato's camera []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

mind-cognition(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... language-like structures do not embody the basic machinery of cognition ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / plato's camera []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

mind-connection(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the modification, extinction and growth of new synaptic connections is the single most dramatic dimension of structural change within the brain from birth onward ... -- ... that collective configuration of synaptic connections is what shapes the web of similarity and difference relations that unite and divide the categories within the activation space ...

life(s) / closure(s) / reflect(s) / fight(s) / plato's camera []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

mind-creative(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the logical/lingua-formal framework (positivism) had no visible resource(s) for even addressing the matter of cognitive creativity ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / plato's camera []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

mind-distance(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... distance ... -- ... large family of high-dimensional prototype points and prototype trajectories united and mutually configured by an intricate family of similarity (i.e. proximity) and difference (i.e. distality) relations ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / plato's camera []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

mind-dynamic(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... brain's dynamical activity ... -- ... a single moving point in the brain's all-up activation space ... -- ... a point in ceaseless motion ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / plato's camera []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

mind-expectation(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... anticipation(s) ... -- ... are produced by a process of prototype activation that yields dramatically graded field of more-or-less typical expectations ...

life(s) / closure(s) / reflect(s) / fight(s) / plato's camera []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

mind-experience(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... what the brain picks up first and best, are the typical four dimensional sequences that it encounters in raw experience ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / plato's camera []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

mind-eye(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the eye constructs a representation or takes a picture of the landscape or configuration of the objective spatiotemporal particulars currently displayed before its lense ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / plato's camera []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

mind-format(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... abstract map ... -- ... finding a successful format for the compression of information about some frequently encountered domain is equivalent to, it is the same thing as, finding the enduring themes, structures, or regularities characteristic of that domain ...

life(s) / closure(s) / reflect(s) / fight(s) / plato's camera []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

mind-framework(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... maps ... -- ... that consititute the conceptual frameworks so familiar to us from philosophical tradition(s) ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / plato's camera []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

mind-freedom(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... freedom ... -- ... is jointly measured on how far and how accurately one can see into one's potential futures, and by how skilled one is at acting so as favor (causally favor) some of those possibilities over others ... -- ... freedom ... on this view, is ultimately a matter of knowledge ... knowledge sufficient to see at least some distance into one possible future(s) ... at any given time ...

life(s) / closure(s) / reflect(s) / fight(s) / plato's camera []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

mind-imagination(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


[Kant] ... embraced a third great canvas of cognitive activity distinct from intuition and judgement ... -- ... the faculty of imagination ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / plato's camera []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

mind-index(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... index ... -- ... with a reaching fingertip, as the map-indexer's current location, within the larger range of locational possibilities for the map as a whole ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / plato's camera []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

mind-knowledge(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... human knowledge ... -- ... include motor cognition and practical skills, ... along with perceptual apprehension and theoretical judgement ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / plato's camera []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

mind-learning(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... learning ... -- ... the creation and fine-tuning of useful trajectories in activation space may be the primary obligation of our most basic mechanisms of learning ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / plato's camera []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

mind-level(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / plato's camera []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

mind-library(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... acquire a structured library of prototypical trajectories in activation space ... -- ... trajectories that represent prototypical causal processes in the world ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / plato's camera []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

mind-map(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... think maps ... -- high-dimensional maps -- ... maps with three, or a hunderd, or even a million distinct dimensions, maps with extra-ordinary resolution and detail ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / plato's camera []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

mind-math(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


life(s) / closure(s) / reflect(s) / fight(s) / plato's camera []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

mind-mechanism(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


supra-individual mechanisms of learning ... -- ... regulation, amplification, and transmission of human cognitive activities at the neurostructural and neurodynamical levels ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / plato's camera []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

mind-medium(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the medium of continuous-valued interacting neuronal maps of arbitrary high dimensionality os arguably a richer medium of potential representation and computation than is the discontinuous, concatenative medium of human language ...

life(s) / closure(s) / reflect(s) / fight(s) / plato's camera []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

mind-metaphor(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... metaphor ... -- ... ongoing ... cognitive metabolism ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / plato's camera []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

mind-mirror(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / plato's camera []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

mind-organ(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... biological brain ... -- ... this marvelous organ has the power to gain a lasting grip on those much more fundamental dimensions of reality, those dimensions that are timeless, changeless, and still ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / plato's camera []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

mind-path(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... dynamic learning ... -- ... not activate point ... but rather to activate prototypical trajectories or paths through those activation spaces ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / plato's camera []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

mind-pattern(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


representational spaces & actovation pattern ... -- ... unfolding activations are projected onto the body's muscle systems, thereby to generate cognitively informed behaviors ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / plato's camera []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

mind-process(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... from the point of view of the brain, then, it appears to be processes that are primary, and not things and their properties ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / plato's camera []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

mind-puzzle(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... cognitive activities ... -- ... humans are all too ready to interpret puzzling aspects of the world in various fabulous or irrelevant terms, and then rationalize away their subsequent predictive/manipulative failure(s) ...

life(s) / closure(s) / reflect(s) / fight(s) / plato's camera []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

mind-rationale(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... this vector-coding, matrix-processing, synapse-modifying, map-constructing, prototype-redeploying alternative picture has nothing to do with lingua-formal structures and their rule-governed manipulations ...

life(s) / closure(s) / reflect(s) / fight(s) / plato's camera []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

mind-system(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... cultural change ... -- ... the third level process opens the door to systematic reconstructions of our practical undertakings, and to systematic reconceptions of even the most mundane aspects of our practical and perceptual worlds ...

life(s) / closure(s) / reflect(s) / fight(s) / plato's camera []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

mind-unit(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... basic units of representation are the activation vector(s) (for fleeing representation of the here-and-now), the sculpted activation space (for enduring representations of the world's timeless structure), and the tuned matrix of synaptic connections (for shaping those spaces in the first place, and for transforming one high-dimensional representation vector into another) ...

life(s) / closure(s) / reflect(s) / fight(s) / plato's camera []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

mind-universe(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... it is the timeless landscape of abstract universals that collectively structure the universe ... -- ... but the brain is more ambitious than the camera ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / plato's camera []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

mind-world(s)

mind -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... thoughful people seem increasingly to agree that our society -- indeed, world society as a whole -- has entered into a crisis of unprecedented magnitude, and with potential consequence too horrible and irreversible to contemplate -- (1) accelerating technological alteration of environment, (2) depletion of world's resources, (3) proliferation of weapons, (4) and effective shrinking of the social brain that controls it ...

life(s) / closure(s) / reflect(s) / fight(s) / biology of moral systems

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ


[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014