creative technology / new media
[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

print / present / slide(s) / cycle(s)

modern-access(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... access points of abstract systems ... -- ... calculation of benefit and risk in circumstances where expert knowledge does not just provide that calculus but actually creates (or reproduces) the universe of events ... -- ... as a result of the continual reflexive implementation of that very knowledge ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-action(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the future is regarded as essentially open, yet as counterfactually conditional upon courses of action undertaken with future possibilities in mind ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-anxiety(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... trust ... brackets distance in time and space ... and so blocks of existential anxieties which, if they were allowed to concretize, would become a source of continuing emotional and behavioral anguish throughout life ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-attention(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... civil inattention ... -- ... inattention displayed is not indifference ... -- ... polite estrangement / dimming of the lights ... -- ... the most basic type of facework commitment involved in encounters with strangers in circumstances of modernity ... -- ... balance trust, tact and power ... -- ... (un)focussed interaction ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-attitude(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the time is past when advertising tried to condition the consumer by the repetition of slogans ... today, the more subtle forms of publicity represent a whole attitude towards life ... -- ... brand(s) ...

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-aura(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... consumer orientation ... we buy love, joy, fulfillment, security, a sense of identity, the compensatory aura enveloping products and services ... -- ... this aura is the product of a multibillion dollar motivation industry ... -- advertising is the poetry of the modern world and what it promises is freedom from fear ...

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-automotive(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


automotive(s) -- multi-dimensional ranking(s)

  • physical hierarchy -- weight, strength, ...
  • hierarchy of performance -- speed, ...

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-bargain(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... bargain with modernity ... -- ... trust is much less of a commitment than a tacit acceptance of circumstances in which other alternatives are largely foreclosed ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-behavior(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... observing individual behavior in the modern world would most likely reveal people lost in routines, feeling helpless, estranged from themselves and others, experiencng anger and despair, (even crises at midlife) about the job and future ...

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-bind(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... bureaucracy binds the individual hand-and-foot, by total exploitation, besides making him/her do most of the work, filling in forms, answering questionaires ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-cage(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... to borrow a metaphysical metaphor ... -- ... language is enclosed in a caging of meta-language ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-children(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... children become neurotic not from frustrations, but from the lack or loss of societal meaning in those frustrations ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-city(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... industrialization can only find its fulfillment in urbanization ... -- carried out according to the idea of the city and of urban society -- ... as a creation and not as an ideology ...

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-commitment(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... trust ... -- facework commitments & faceless commitments -- ... faith in symbolic tokens and expert systems ... -- ... abstract systems ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-communication(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... one of the most important effects of industrialization has been the transformation of technologies of communication ... -- ... cultural globalization ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-control(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... (re)organization of time and space ... -- ... grounding for a sense of ontological security ... -- ... reinforced by an awareness of a social universe subject to human control ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-coordination(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... coordination across time is the basis of the control of space ... -- ... emptying of time is in large part a precondition for the emptying of space and thus has causal priority over it ... -- ... development of empty space may be understood as the separation of space from place ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-course(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... ,a href=@s5-modern-fate.html>fate ... -- ... a feeling that things will take their own course anyway, thus reappears at the core of a world which is supposedly taking rational control of its own affairs ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-crack(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... cracks in the concrete by that which can not be wholly repressed ... -- ... the awakening of sexual desire and love, the undeniable delights of playing, the bursting of work time and prefabricated leisure experience in celebration ... -- what scope has an industrial society if it fails to produce a fruitful urban life?

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-creativity(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... creativity ... -- ... an essence invented by expert(s) -- ... that conveniently localizes individual and collective creative energy, a social place situated in hobbies and do-it-yourself (which denotes the general disrepair and neglect of creative energy) ...

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-danger(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... challenge(s) ... -- ... how to minimize the dangers and maximize the opportunities which modernity offers to us? ... -- ... unintended consequences and reflexivity or circularity of social knowledge ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-dialogue(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... we have a society that is obsessed with dialogue, communication, participation, integration and coherence ... -- ... all the things it lacks and is missing ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-distance(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... time-space distanciation ... -- abstract systems -- ... the conditions under which time and space are organized so as to connect presence and absence ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-dynamic(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


>dynamism of modernity -- dominant sources
  • separation of time and space
  • development of disembedding mechanisms
  • reflexive appropriation of knowledge

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-enquiry(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... personal trust ... -- ... to be estabished through the process of self-enquiry ... -- ... the discovery of oneself becomes a project directly involved with the reflexivity of modernity ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-epistemology(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... absence of foundationalism in epistemology ... -- ... no systematic knowledge of human actions of trends of social action is possible? ... -- ... repudiate intellectual activity ... even playful deconstruction ... -- ... in favor of, say, healthy physical exercise! ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-experience(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-expert(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... expert systems ... -- ... systems of technical accomplishments or professional expertise that organize large areas of the material and social environments in which we live today ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-failure(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the failure of modern society ... lies in our alienation -- a sense of powerlessness in trying to influence the world in which we live, of meaninglessness in our search for guides to conduct and belief, or isolation from others, of estrangement from one's self ...

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-faith(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... abstract systems ... -- access points -- ... trust is in large part an article of faith ... -- ... inevitable ignorance ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-fate(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... today the conflict happiness-unhappiness or awareness of this conflict has replaced the concept of fate ... -- ... and this may be the secret of our general malaise ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-force(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... three great dynamic forces of modernity ... -- ... the separation of time and space ... disembedding mechanisms ... institutional reflexivity ... -- ... disengages basic form of trust relations from the attributes of local contexts ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-framework(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... four dialectically related frameworks of experience ... -- ... displacement & re-embedding / intimacy & impersonality / expertise & re-appropriation / privatism & engagement ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-future(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... utopian realism ... -- ... anticipations of the future become part of the present ... -- reflexively -- ... rebounding upon how the future actually develops ... -- ... post-modern order ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-gaze(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... in facework engagements ... -- ... sustaining of basic trust is accomplished through the chronic monitoring of the gaze, bodily posture and gesture, and the conventions of orthedox conversations ... -- ... existential anxiety ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-ghetto(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... ghetto of creativity ... -- ... hobbies / do-it-yourself / collecting / gardening / creative ... ?

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-global(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... globalisation ... -- time-space distanciation -- ... complex relations between local involvements (circumstances of co-presence) and interaction across distance (the connections of presence and absence) ... -- ... connection between different social contexts or regions become networked across the earth's surface as a whole ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-habit(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... ontological security and routine are intimately connected, via the pervasive influence of habit ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-history(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... the incessant conflict between repression and evasion, compulsion and adaptation is the history of everyday life ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-ideology(s)

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education(s) question(s) moral(s) rethoric(s)


... today psychology and psychoanalysis are not only clinical and therapeutic sciences but ideologies, particularly in the US ...

experiment knowledge illusion scratch engine craft maze run ar x

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norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-ignorance(s)

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education(s) question(s) moral(s) rethoric(s)


... trust is only demanded where there is ignorance ... -- ... attitudes to science and technical knowledge are typcially ambivalent ... -- ... bargain with modernity ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-illusion(s)

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education(s) question(s) moral(s) rethoric(s)


... writing and the recurrence of writing create an illusion of pure spontaneity, freedom and profundity ... -- ... but beneath the apparent spontaneity the organization of everyday life is conducted ...

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-image(s)

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education(s) question(s) moral(s) rethoric(s)


... publicity/advertisement(s) ... -- ... the image(s) duplicates not only an object's material, perceptible existence, but (also) desire and pleasure that it makes into fiction(s), situating them in the land of make-believe ... -- promising happiness -- ... the happiness of being a consumer ...

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-individual(s)

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education(s) question(s) moral(s) rethoric(s)


... an argument for improving the quality of life presupposes some vision of an belief in individual potential ...

experiment knowledge illusion scratch engine craft maze run ar x

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norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-industry(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... industrialism ... -- ... affects not only the workplace, but also transportation, communication and domestic life ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-information(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... institutions of modernity ... -- industrialism / capitalism -- ... should we rather look to the rationalized control of information as the chief underlying characteristic? ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-intellectual(s)

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education(s) question(s) moral(s) rethoric(s)


... for the intellectual, make-believe, flowing with the waters of rethoric language and meta-language, is the permanent substitute for experience, that allows him to ignore the mediocrity of his/her condition, his/her lack of power, of money, and the humiliating fact of having to submit to compulsions and myths in order to climb a few rungs on the institutional and social ladder(s) ...

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

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modern-invention(s)

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education(s) question(s) moral(s) rethoric(s)


... invention of writing ... -- ... writing expands the level of time-space distanciation and creates a perspective of past, present and future in which the reflexive appropriation of knowledge can be set off from designated tradition(s) ....

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-job(s)

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education(s) question(s) moral(s) rethoric(s)


... time devoted to job-related concerns consumes half of our waking hours ... -- ... if we work forty years, we sell twenty to the workplace, ... consider further the time spent getting ahead or or just surviving on the job, and how this influences our dress, reading, conversation, relationships, and how we organise our leisure time ... -- ... influences our personality ...

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-joy(s)

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education(s) question(s) moral(s) rethoric(s)


... (repressive society) ... -- ... happiness is not the accumulation of satisfactions ... -- and -- ... a thousand pleasures do not make a single joy ...

experiment knowledge illusion scratch engine craft maze run ar x

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norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-knowledge(s)

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education(s) question(s) moral(s) rethoric(s)


... knowledge thrives on irony and opposition, and theoretical conflicts prevent it from stagnating ...

experiment knowledge illusion scratch engine craft maze run ar x

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norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-labour(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... commodification of labour power ... -- ... abstract labour can be directly programmed into the technological design of production ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

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modern-language(s)

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education(s) question(s) moral(s) rethoric(s)


... the nucleus of language attracts activity, depriving it of its spontaneity, and transforming actions and skills into sign(s) and significations at the expense of adaptations ...

experiment knowledge illusion scratch engine craft maze run ar x

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norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-leisure(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... leisure is no longer a festival, the reward of labor, and it is not yet a freely chosen activity pursued for itself, it is a generalized display: television, cinema, tourism, ...

experiment knowledge illusion scratch engine craft maze run ar x

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norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-life(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... let every life become a work of art, ... let every technical means be used for the transformation of everyday life ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-loneliness(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... the intolerable loneliness of unceasing communication and information ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-machine(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... the gigantic outline of a memory and information machine stands on our horizon as the ultimate stage, both scientific and practical, of writing and recurrence ...

experiment knowledge illusion scratch engine craft maze run ar x

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norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-math(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-mechanism(s)

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education(s) question(s) moral(s) rethoric(s)


... disembedding mechanism(s) ... -- ... symbolic tokens & expert systems ... -- ... gearing mechanisms for that distinguished feature of modern social life ... --- ... rationalized organization(s) ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-medium(s)

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education(s) question(s) moral(s) rethoric(s)


... technological society ... -- ... now the reflection of our relation to technological objects, the medium (screen, set, etc.), reflection of reflection, replaces art as mediation ... -- ... culture is a decaying myth, an ideology superimposed on technology ...

experiment knowledge illusion scratch engine craft maze run ar x

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modern-meeting(s)

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education(s) question(s) moral(s) rethoric(s)


...face-to-face meeting ... -- once the come to grips ... -- ... a free dialogue explodes under the dialectical impetus ...

experiment knowledge illusion scratch engine craft maze run ar x

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norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-meta(s)

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education(s) question(s) moral(s) rethoric(s)


... written matter tends to act as a meta-language, to discard context and referential ...

experiment knowledge illusion scratch engine craft maze run ar x

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norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-moral(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... moral commitments & good faith ... -- ... potentially dangerous in a world of high-consequence risks ... -- ... emancipatory politics needs to be linked with life politics, or a politics of self-actualisation ... -- ... utopian realism ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-music(s)

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education(s) question(s) moral(s) rethoric(s)


... music is movement, flow, time, and yet it is based on recurrence -- all transmissable themes are potentially recurrent -- ... the more so when transcribed ...

experiment knowledge illusion scratch engine craft maze run ar x

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norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-office(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... the linguistic proliferation has socio-economic parallels in the proliferation of offices and office staffs, in the serious hair-splitting that passes for rational efficiency and in the taclessness of bureaucracies to whom private lives are always suspect ... -- ... because they are suspected not of privation but of evading regulations ...

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

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modern-operator(s)

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education(s) question(s) moral(s) rethoric(s)


... facework commitments tend to be heavily dependent upon what might be called the demeanor of system representatives or operators ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-paradox(s)

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education(s) question(s) moral(s) rethoric(s)


[Max Weber]: ... paradox of modern world ... -- ... material progress was obtained only at the cost of an expansion of bureaucracy that crushed individual creativity and autonomy ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-personal(s)

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education(s) question(s) moral(s) rethoric(s)


... the smile myth is outranked ... -- ... consuming is no joke ... -- ... well-wishing and helpful, the whole of society is with you, and considerate into the bargain, for it thinks of you personally, it prepares for you personally specially personalized items ... -- ... or better still, these items are delivered to your personalizing free will to be used at your leisure ... -- ... armchair ...

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modern-personality(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... the modern world ... fosters a childlike personality, a person who constantly seeks and needs approval, who is not hung up on the past and is not committed to the future apart from success ...

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


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modern-philosophy(s)

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education(s) question(s) moral(s) rethoric(s)


... the logical outcome of a critical appraisal of culture, of the prestige and glamour attached to this term, and of its science, is a total acknowledgement of philosophy, of its theoretical and practical significance, its educational, experiential, intellectual and social importance ...

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norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-poetry(s)

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education(s) question(s) moral(s) rethoric(s)


... society of bureaucratically controlled consumption ... -- ,,, its poetry is found in advertising ... its persona is the consumer ... and its mechanism for ensuring individual conformity lies in the communication of fear ... -- ... fear of being out of fashion, of not being young and attractive, being odd, out of it ... -- ... the subtle terror through which advertising motivates ...

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

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modern-point(s)

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education(s) question(s) moral(s) rethoric(s)


... access points ... -- ... points of connection between lay individuals or collectives and the representatives of abstract systems ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

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modern-post(s)

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education(s) question(s) moral(s) rethoric(s)


... post-modernism ... -- ... aesthetic reflection upon the nature of modernity ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-potential(s)

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education(s) question(s) moral(s) rethoric(s)


[Mihailo Markovic]: existence & realization -- unlimited development of the senses / reason / imagination / capacity for communication / capacity for creative activity / ability to harmonize interests, drives and aspirations with other individuals / discrimination, assessment and choice among alternative possibilities / ability to develop a clear critical consciousness about self

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

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modern-praxis(s)

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education(s) question(s) moral(s) rethoric(s)


... an enquiry into everyday situations presupposes a capacity for intervention, a possibility of change (re-organization) in everyday life that would not be dependent on a rationalizing, programming institution ...

experiment knowledge illusion scratch engine craft maze run ar x

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norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-publicity(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... publicity is the poetry of modernity, the reason and pretext for all successful displays ...

experiment knowledge illusion scratch engine craft maze run ar x

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norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-purpose(s)

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education(s) question(s) moral(s) rethoric(s)


... for modern society to have meaning, to convey a sense of coherence, it must have some purpose beyond consumption ... -- ... it ought to be the prodiction of autonomous, thinking, feeling individuals able to experience their own desires and develop their own style ...

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-puzzle(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... modernity is not only unsettling because of the circularity of reason, but because the nature of that circularity is ultimately puzzling ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-reason(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... reflexivity of modernity ... -- ... subverts reason ... -- ... at any rate where reason is understood as the gaining of certain knowledge ... -- ... equation of knowledge with certitude is misconceived ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-referential(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... one might just as well say that all referentials have vanished and that what remains is the memory and demand for a system of reference ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-relation(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... intimacy ... -- ... personal relations whose main objective is sociability, informed by loyalty and authenticity, become as much a part of the social situation as the encompassing institutions of time-space distanciation ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-rescue(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... we must (therefore) rescue subjectivity from what is and enter what is not, namely the world of possibilities ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-revolution(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... the theoretical revolution which constitues the first step towards a cultural revolution is based on philosophical experience ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-rigor(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... the (...) pursuit of mathematical exactitude and logical rigor, intellectual certainty and moral purity, ... (resulted in) ... a cultural and political road that has led both to ... (its) ... most striking technical successes and to the deepest human failures ...

life(s) / fight(s) / hidden agenda of modernity

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-risk(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... dissolution of the subject into a world of signs ... -- ... a process of the simultaneous transformation of subjectivity and global social organization ... -- ... against a troubling backdrop of high-consequence risks ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-schedule(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... schedule(s) ... -- ... severing of time from space provides a basis for their recombination in relation to social activity ... -- timetable(s) -- ... time-space ordering device(s) ... -- ... where and when ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-science(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... science is by definition the knowledge of reality, but reality is not the reality of knowledge ... and still less of scientificness, except when a metaphysics of knowledge is concerned ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-self(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... affective individualism ... -- ... trust is not a pre-given but worked upon, and where the work involved means a mutual process of self-disclosure ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-sense(s)

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education(s) question(s) moral(s) rethoric(s)


... the senses are more highly educated and their theoretical ability has increased ... they are becoming theoreticians ... -- ... by discarding immediacy they introduce mediation, and abstraction combines with immediacy to become concrete ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-sign(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... if you allow the swarms of signs to flow over you, from televison and radio-sets, from films and newspapers, and ratify the commentaries that determine their meanings, you will become a passive victim of the situation ... -- ... but insert a distinction or two ... -- for instance everyday life and modernity -- ... then the situation is changed: ... you are now an active interpreter of signs ...

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-significance(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... ,a href=@s5-modern-publicity.html>publicity acquires the significance of an ideology, the ideology of trade, ans it replaces what was once philosophy, ethics, religion, aesthetics ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-smile(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... aimless, overreactive, inconsistent, face aching at the end of the day from the ever-present and required smile, the marketing persona is of a piece with the modern world ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-solution(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... of all the solutions (then) proposed for the (nation's) problems, ranging from taxation to revolution(s), technology appeared to be the most important ... -- ... but not necessarily the best solution: (...) technology means dull machines with largely negative consequences for society ...

life(s) / fight(s) / technological utopianism(s)

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-source(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... source(s) of the dynamic nature of modernity ... -- time-space zoning of social life -- ... reflexive (re)ordering of social relations in the light of continual inputs of knowledge affecting the actions of individuals and groups ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-speech(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... our society holds together and operates through speech, whence emergence of the triple aspects of speech ... -- ... reflectiob (philosophy), science, and rethoric, whether literary or otherwise ...

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-spirit(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... among the contradictions that come to light let us select at random that between the dead of the ludic spirit, the dreariness of everyday programming in the rational organization and the scientific discovery of chance, risk, play and strategy at the heart of natural processes and social activities ...

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-stroll(s)

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education(s) question(s) moral(s) rethoric(s)


leisure -- stroll(s) in the land of make-believe
  • integrated with everyday life -- newspapers, television, ...
  • escape through worldliness -- holidays, drugs, madness ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-substitution(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... what is unusual is loneliness in the midst of overcrowding, lack of communication in a proliferation of sign(s) of communication, ... -- ... new and unusual is also the fact that the place of communication is always elsewhere, ... in substitution ...

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-surveillance(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... apparatus of surveillance ... -- ... constiture a third institutional dimension associated, like capitalism and industrialism, with the rise of modernity ... -- ... control of information ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-system(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... disembedding of social systems ... -- ... lifting out of social relations from local contexts of interaction and their restructuring across indefinite spans of time-space ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

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modern-teaching(s)

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education(s) question(s) moral(s) rethoric(s)


... teaching of science ... -- ... not just the content of technical findings but, more important for general attitudes, and aura of respect for technical knowledge of all kinds ... -- ... the hidden curriculum ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-technology(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... post-scarcity ... -- ... humanizing of technology is likely to involve the increasing introduction of moral issues ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-theory(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... these honest theoriticians impose their own limits to their endeavors and refuse to question invisible patterns, ignoring the significant absence of a general code ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-trap(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... (modern) life is trapped in an intermediary zone between cyclic and rationalized linear time ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-trust(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... disembedding mechanisms ... -- symbolic tokens / expert systems -- ... depend on trust ... -- ... involved in a fundamental way with the institutions of modernity ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-utopia(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... utopia? ... of course we are all utopians, as soon as we wish for something different and stop our role playing, gamesmanship, and watchdogging ... it is, however, utopian thinking grounded in the modern world and the way ordinary people experience it ...

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-value(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... role of values ... -- ... changes in value orders are not independent of innovations in cognitive orientation created by shifting perspectives on the social world ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

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modern-violence(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... violence ... -- ... control of the means of violence ... -- ... the fourth institutional dimension ... -- ... capitalism, industrialism and surveillance ... -- ... industrialization of war ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-word(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... the written word as primal institutionalization enters social experience, fixing creation and activity by organizing them ... -- it is the original and constant mechanism of substitution -- ... the written word refers to something else ... -- custom, experience, event -- ... and then becomes reference in its own right ...

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-world(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... modern world ... -- ... refers to the products of industrialization and the controls necessary to socialize workers and regulate consumption ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

modern-writing(s)

modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... writing makes law ... -- ... is, in fact, law ... -- ... it is compulsive because it imposes an attitude, it fixes (text and context), it is a witness (transmitting and teaching) and it establishes history for all eternity by which it is everlasting ...

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ


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