creative technology / new media
[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

print / present / slide(s) / cycle(s)

moral-action(s)

moral(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

moral(s) / question(s) / value(s)

... if the realm of making has invaded the space(s) of (essential) action(s), then morality must enter the realm of making, from which it has formely stayed aloof, and must do so in the form of public policy ...

ethics for the technological age

academic(s) / theme(s) / answer(s) / ethic(s) / dilemma(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

moral-behavior(s)

moral(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

moral(s) / question(s) / value(s)

... one we appreciate that the principle(s) of behavior theory are restricted to operants and reinforcers whose sole relation is the contingency imposed by the environment(s) the potential generality of the principle of reinforcement(s) is enormous ...

science, morality and modern life

academic(s) / theme(s) / answer(s) / ethic(s) / dilemma(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

moral-change(s)

moral(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

moral(s) / question(s) / value(s)

... the cumulative self-propagation of the technological change of the world constantly overtakes the conditions of its contributing acts and moves through none but unprecedented situations, for which the lessons of experience are powerless ...

ethics for the technological age

academic(s) / theme(s) / answer(s) / ethic(s) / dilemma(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

moral-experience(s)

moral(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

moral(s) / question(s) / value(s)

(meaning(s) of life) revolution(s)? -- stroke(s) / point(s)

anarchy, state, and utopia / technology / X / happiness

academic(s) / theme(s) / answer(s) / ethic(s) / dilemma(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

moral-fact(s)

moral(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

moral(s) / question(s) / value(s)

... it is the ethic of science to separate matters of morality from matters of fact and to concern itself only with the latter ...

science, morality and modern life

academic(s) / theme(s) / answer(s) / ethic(s) / dilemma(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

moral-fear(s)

moral(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

moral(s) / question(s) / value(s)

... moral philosophy must consult our fears prior to our wishes to learn what we really cherish ...
we are not unsure about evil when it comes our way, but of the good we (mostly) become sure only via the experience of its opposite ...

ethics for the technological age

academic(s) / theme(s) / answer(s) / ethic(s) / dilemma(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

moral-force(s)

moral(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

moral(s) / question(s) / value(s)

what force shall represent the future in the present ...?
... before the question of force comes the question of what knowledge will represent the future in the present ...

ethics for the technological age

academic(s) / theme(s) / answer(s) / ethic(s) / dilemma(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

moral-framework(s)

moral(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

moral(s) / question(s) / value(s)

(utopia) politic(s)? -- ethic(s) / position(s)

anarchy, state, and utopia / happiness

academic(s) / theme(s) / answer(s) / ethic(s) / dilemma(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

moral-imperative(s)

moral(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

moral(s) / question(s) / value(s)

... moral calculus ... whereas the Kantian imperative extrapolates into an ever-present order of compatibility, our (technology-driven) imperative extrapolates onto a predictable real future as the open-ended dimension of our responsibility ...

ethics for the technological age

academic(s) / theme(s) / answer(s) / ethic(s) / dilemma(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

moral-institution(s)

moral(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

moral(s) / question(s) / value(s)

human action is constrained by the social and cultural institutions in which people find themselves ...
... if such institutions are less than optimal for fitness maximization, human behavior will be also ...

science, morality and modern life

academic(s) / theme(s) / answer(s) / ethic(s) / dilemma(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

moral-interest(s)

moral(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

moral(s) / question(s) / value(s)

... the pursuit of self-interest has much in common with heroin ... both are human inventions ... both slowly destroy the fabric of whatever social institution they invade ... both are addictive ... (and) heroin was introduced as a cure for the evil(s) of morphine

science, morality and modern life

academic(s) / theme(s) / answer(s) / ethic(s) / dilemma(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

moral-man(s)

moral(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

moral(s) / question(s) / value(s)

... economic man may be destroying moral man, and/but ... without moral man, economic man may cease to exist ...

science, morality and modern life

academic(s) / theme(s) / answer(s) / ethic(s) / dilemma(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

moral-math(s)

moral(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

moral(s) / question(s) / value(s)





ethics for the technological age

academic(s) / theme(s) / answer(s) / ethic(s) / dilemma(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

moral-optimum(s)

moral(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

moral(s) / question(s) / value(s)

... a social optimum exists when no-one in society can be made better off without someone being made worse off ... (Pareto)

science, morality and modern life

academic(s) / theme(s) / answer(s) / ethic(s) / dilemma(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

moral-position(s)

moral(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

moral(s) / question(s) / value(s)

(utopia) politic(s)? -- ethic(s) / framework(s)

  • imperialist utopianism
  • missionary utopianism
  • existential utopianism

anarchy, state, and utopia / happiness

academic(s) / theme(s) / answer(s) / ethic(s) / dilemma(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

moral-principle(s)

moral(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

moral(s) / question(s) / value(s)

invisible hand explanation(s) / (r)evolution(s)? -- market(s)

... show how some overall pattern or design, which one would have thought to be produced by an individual's or group's succesful attempt ... instead was produced and maintained by a process that in no way had the overall pattern or design "in mind" .. (after Adam Smith -- Wealth of Nations)

anarchy, state, and utopia / happiness

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

moral-question(s)

moral(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

moral(s) / question(s) / value(s)

(theoretical) question(s)!? -- social(s) / experience(s) / engineering(s)

  • learning attitude(s) -- by administering drug(s)
  • fight aggression -- by electronic pacification of brain area(s)
  • sensation(s) of happiness -- generated by machines or drugs

ethics for the technological age / X / robot(s)

academic(s) / theme(s) / answer(s) / ethic(s) / dilemma(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

moral-reinforcement(s)

moral(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

moral(s) / question(s) / value(s)

reinforcement = natural selection

  • source of variation-- stimulus
  • mechanism of selection -- response(s)
  • pressure(s) -- to direct the selection process

science, morality and modern life

academic(s) / theme(s) / answer(s) / ethic(s) / dilemma(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

moral-science(s)

moral(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

moral(s) / question(s) / value(s)

science, morality and modern life / utopia / happiness

academic(s) / theme(s) / answer(s) / ethic(s) / dilemma(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

moral-scratch(s)

moral(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

moral(s) / question(s) / value(s)


... scratch an altruist 
                      and
                        watch a hypocrite bleed

science, morality and modern life

academic(s) / theme(s) / answer(s) / ethic(s) / dilemma(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

moral-selection(s)

moral(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

moral(s) / question(s) / value(s)

... selection by consequence(s) ... was first recognized in natural selection, but it also accounts for the shaping and maintenance of the behavior of the individual, and the evolution of culture(s) ... (B.F. Skinner)

science, morality and modern life

academic(s) / theme(s) / answer(s) / ethic(s) / dilemma(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

moral-suburb(s)

moral(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

moral(s) / question(s) / value(s)


suburbanization(s):
                      crowds, noise, no commute
                      quite, space, commute
                      crowds, noise, commute

science, morality and modern life

academic(s) / theme(s) / answer(s) / ethic(s) / dilemma(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

moral-technology(s)

moral(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

moral(s) / question(s) / value(s)

... technology, apart from its objective work(s), assumes ethical significance by the central place it now occupies in human purpose(s) ...

ethics for the technological age

academic(s) / theme(s) / answer(s) / ethic(s) / dilemma(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

moral-utopia(s)

moral(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

moral(s) / question(s) / value(s)

(meta) utopianism(s)? -- evolution(s) / position(s)

utopia is a framework for utopia(s), a place where people are at liberty to join together voluntarily to pursue and attempt to realize their own vision(s) of the good life in the ideal community

anarchy, state, and utopia / happiness

academic(s) / theme(s) / answer(s) / ethic(s) / dilemma(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ


[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014