creative technology / new media
[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

print / present / slide(s) / cycle(s)

politic-academic(s)

politic(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

dream(s) / utopia(s) / transform(s) / adventure(s) / ethic(s)

... the fact that science(s) are cultivated in academic surroundings constitutes a danger in that the attitude(s) adequate to the understanding of an actual sector of human experience are suppressed in the contemplative atmosphere which prevails in academic institutions ...

ideology & utopia

moral(s) / theme(s) / answer(s) / ritual(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

politic-answer(s)

politic(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

dream(s) / utopia(s) / transform(s) / adventure(s) / ethic(s)

what direction(s) should we take ... ?
... the answers are not easy, but one thing we know for certain: we can only get the right answer(s) by asking the right question(s) ...

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education(s) / problem(s) / ritual(s) / build(s) / moral(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

politic-common(s)

politic(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

dream(s) / utopia(s) / transform(s) / adventure(s) / ethic(s)

knowledge ... is a cooperative process of group life, in which everyone unfolds his/her knowledge within the framework(s) of a common fate, a common activity, and the overcoming of common difficulties ... (in which each, however, has a different share)

ideology & utopia

moral(s) / theme(s) / answer(s) / ritual(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

politic-conduct(s)

politic(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

politic(s)

politic conduct is confronted with a process in which every moment creates a unique situation and seeks to disentangle out of this ever-flowing stream of forces something of enduring character.
... the question then is: is there a science of this becoming, a science of creative activity?

ideology & utopia

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

politic-consumer(s)

politic(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

dream(s) / utopia(s) / transform(s) / adventure(s) / ethic(s)

... financiers and upper class consumer, bereft of any social imagination
those who create an interesting and stimulating everyday neighborhood life lose it to the predatory practices of the real estate entrepreneurs, ...

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moral(s) / theme(s) / answer(s) / ritual(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

politic-discussion(s)

politic(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

dream(s) / utopia(s) / transform(s) / adventure(s) / ethic(s)

... in the 1960's the art colleges were hotbeds of radical discussion but their subsequent pacification and professionalization has seriously diminished agitational politics!

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moral(s) / theme(s) / answer(s) / ritual(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

politic-economy(s)

politic(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

dream(s) / utopia(s) / transform(s) / adventure(s) / ethic(s)

a political economy of mass dispossession, of predatory practices to the point of daylight robbery -- particularly of the poor and the vulnerable, the unsophisticated and the legally unprotected -- has become the order of the day ...

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moral(s) / theme(s) / answer(s) / ritual(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

politic-engineering(s)

politic(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

dream(s) / utopia(s) / transform(s) / adventure(s) / ethic(s)

the purely technical requirements of engineering can no longer be taught in workshops ... it is quite possible, however, where we deal with creative impulses whose form is still in process of growth, to apply those more living forms of collaborative educational associations which are designed to awaken interest and transmit insight ...

ideology & utopia

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

politic-ethic(s)

politic(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

dream(s) / utopia / transform(s) / adventure(s) / moral(s)

ideology & utopia / trivium / ethic(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

politic-find(s)

politic(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

dream(s) / utopia(s) / transform(s) / adventure(s) / ethic(s)

... does anyone believe it is possible to find an honest capitalist, an honest banker, an honest politician, an honest shopkeeper or an honest police commissioner anymore?
Yes, they do exist! But only as a minority that everyone else regards as stupid.

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moral(s) / theme(s) / answer(s) / ritual(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

politic-friction(s)

politic(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

dream(s) / utopia(s) / transform(s) / adventure(s) / ethic(s)

urban restructuring through creative destruction(s)
innovation(s) define new wants and needs, and reduce the turnover time of capital and the friction of distance

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moral(s) / theme(s) / answer(s) / ritual(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

politic-future(s)

politic(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

dream(s) / utopia(s) / transform(s) / adventure(s) / ethic(s)

it is possible, ..., that in the future, in a world in which there is never anything new, in which all is finished, and each moment is a repetition of the past, there can exist a condition in which thought will be devoid of any ideological and utopian element(s) ...

ideology & utopia

moral(s) / theme(s) / answer(s) / ritual(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

politic-goal(s)

politic(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

dream(s) / utopia(s) / transform(s) / adventure(s) / ethic(s)

optimum of adaptation(s)
... without evaluative conception(s), without the minimum of a meaningful goal, we can do nothing, either in the sphere of the social or the sphere of the psychic ...

ideology & utopia

moral(s) / theme(s) / answer(s) / ritual(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

politic-human(s)

politic(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

dream(s) / utopia(s) / transform(s) / adventure(s) / ethic(s)

... but the complete elimination of reality transcending elements from out world would lead us to a matter-of-factness which ultimately would mean the decay of the human will ...

ideology & utopia

moral(s) / theme(s) / answer(s) / ritual(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

politic-interest(s)

politic(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

dream(s) / utopia(s) / transform(s) / adventure(s) / ethic(s)

sentimental ties are effective only within a limited spatial area, while a theoretical world view has a unifying power over great distance(s) ... self-awareness and awareness of others are inseperably intertwined with activity and interest and with the process of social interaction ...

ideology & utopia

moral(s) / theme(s) / answer(s) / ritual(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

politic-math(s)

politic(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

dream(s) / utopia(s) / transform(s) / adventure(s) / point(s)

moral(s) / theme(s) / answer(s) / ritual(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

politic-mentality(s)

politic(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

dream(s) / utopia(s) / transform(s) / adventure(s) / ethic(s)

... in the utopian mentality, the collective unconscious, guided by wishful representation and the will to action, hides certain aspects of reality
... it turns its back on everything which would shake its belief or paralyse its desire to change things ...

ideology & utopia

moral(s) / theme(s) / answer(s) / ritual(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

politic-pattern(s)

politic(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

politic(s) / ethic(s)

moral(s) / theme(s) / answer(s) / ritual(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

politic-rational(s)

politic(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

dream(s) / utopia(s) / transform(s) / adventure(s) / ethic(s)

... the full emergence of the sociological view regarding knowledge inevitably carries with it the gradual uncovering of the irrational foundation of rational knowledge ...

ideology & utopia

moral(s) / theme(s) / answer(s) / ritual(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

politic-science(s)

politic(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

dream(s) / utopia(s) / transform(s) / adventure(s) / ethic(s)

... today we almost take it for granted that science begins when it destroys our actual approach and replaces it by one which is foreign to living experience(s) ...

ideology & utopia

moral(s) / theme(s) / answer(s) / ritual(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

politic-self(s)

politic(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

dream(s) / utopia(s) / transform(s) / adventure(s) / ethic(s)

model(s) of situationally determined knowledge
... man attains objectivity and acquires a self with reference to his conception of his world not by giving up his will to action and holding up his evaluations in abeyance but in confronting and examining himself ...

ideology & utopia

moral(s) / theme(s) / answer(s) / ritual(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

politic-smart(s)

politic(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

dream(s) / utopia(s) / transform(s) / adventure(s) / ethic(s)


Get smart.  Get easy money. 
                              Defraud and steal!
The odds of getting caught are low.

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moral(s) / theme(s) / answer(s) / ritual(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

politic-social(s)

politic(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

dream(s) / utopia(s) / transform(s) / adventure(s) / ethic(s)

tracing the bases of social judgements to their specific interest-based roots in society
... (and) the role of ideas in political and social movements, and the value of knowledge as an instrument in controlling social reality ...

ideology & utopia

moral(s) / theme(s) / answer(s) / ritual(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

politic-street(s)

politic(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

dream(s) / utopia(s) / transform(s) / adventure(s) / ethic(s)

... whose side will each of us, as individual(s), come down on? ... what street(s) will we occupy? only time will tell!
... we have no option but to struggle for the collective right to decide how the system shall be re-constructed, and in whose image ...

REBEL CITIES

moral(s) / theme(s) / answer(s) / ritual(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

politic-thought(s)

politic(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

dream(s) / utopia(s) / transform(s) / adventure(s) / ethic(s)

... the most important role of thought in life consists, ..., in providing guidance for conduct when decisions must be made
... every real decision (such as one's evaluation of other persons or how society should be organized) implies a judgement concerning good and evil, ... the meaning of life and mind ...

ideology & utopia

moral(s) / theme(s) / answer(s) / ritual(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

politic-urban(s)

politic(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

dream(s) / utopia(s) / transform(s) / adventure(s) / ethic(s)

capitalism needs urbanization to absorb the surplus products it perpetually produces
... dilemma(s): reinvest to get even more money or consume (...) surplus away inpleasure(s)

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moral(s) / theme(s) / answer(s) / ritual(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

politic-utopia(s)

politic(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

dream(s) / utopia(s) / transform(s) / adventure(s) / ethic(s)

utopian mentality ... transcending historical-social order(s)
... only those orientations transcending reality will be referred to as utopian which when they pass over into conduct, tend to shatter, either partially or wholly, the order of things prevailing at the time ...

ideology & utopia / politic(s)

moral(s) / theme(s) / answer(s) / ritual(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

politic-vital(s)

politic(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

dream(s) / utopia(s) / transform(s) / adventure(s) / ethic(s)

model(s) of situationally determined knowledge
... in personal life too, self-control and self correction develop only when in our originally blind vital forward drive we come upon an obstacle which throws us back upon ourselves

ideology & utopia

moral(s) / theme(s) / answer(s) / ritual(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

politic-wish(s)

politic(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

dream(s) / utopia(s) / transform(s) / adventure(s) / ethic(s)

wishful thinking has always figured in human affairs
... when the imagination finds no satisfaction in existing reality, it seeks refuge in wishfully constructed places and periods ... myths, fairy tales, other-wordly promises of religion(s), humanistic fantasies, travel romances ... continually changing expressions of that which was lacking in real life ...

ideology & utopia

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

politic-world(s)

politic(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

dream(s) / utopia(s) / transform(s) / adventure(s) / ethic(s)

pitfall(s) of thinking: ... combat(s) the tendency in our intellectual life to seperate thought from the world of reality, to conceal reality, or to exceeds its limits ...
... thought should contain neither less nor more than the reality in whose medium it operates ...

ideology & utopia

moral(s) / theme(s) / answer(s) / ritual(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ


[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014