creative technology / new media
[_]
readme
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
_
#
@
!
print / present / list / cycle(s)
question-agenda(s)
agenda(s) -- agenda(s)?
what
about
agenda(s)?
围城

question-challenge(s)
ICT challenge(s) [3/5]
concept(s)
model(s)
problem(s)

ICT challenge(s) [5/5]
computer science(s) -- magic

question-course(s)
creative exploration(s)
- knowledge -- is a process, not a product
- information -- is a commodity (on the web)
- creativity -- is contagious
- discipline -- relies on self-organisation
- technology -- requires motivation

question-create(s)
structure(s) -- creative explorations of art, science & technology
- disciplinary courses -- traditional approach, with regular courses and assignments
- project-based work -- lectures to support active exploration of topics by students
- creative applications -- challenges, to produce viable solutions for real world applications

question-engineer(s)
Who can be interested any longer in that age-old idle talk about good and evil when it has been established that good and evil are not 'constants' at all, but 'functional values', so that the goodness of works depends on the historical circumstances, and the goodness of human beings on the psycho-technical skill with which their qualities are exploited? The world is simply ridiculous if one looks at it from the technical point of view. It is unpractical in all that concerns the relations between human beings, and in the highest degree uneconomical and inexact in its methods.

question-game(s)
twinkle(s) / difference(s)
experiment
knowledge
illusion
scratch
engine
craft
maze
run
ar
x
gaming is a waste of time
/ MW2008 / design
/ game(s)
/ ximpel

question-hero(s)
- Galvani/Volta/Ritter -- sensorial experiments / electrified
- Walter Benjamin -- (re)introducing the aura of art
- Ted Nelson -- augmenting the human intellect
- Donald Knuth -- literate programming
- Timothy Leary -- turn-on, tune-in, drop out -- deoxy.org/leary.htm
围城

question-math(s)
travel(s) /
why is it really worthwhile to make a serious study of ...
- intellectual curiosity -- to know the truth
- professional pride -- anxiety about performance
- ambition -- desire for reputation
game(s)
/ challenge(s)
/ quote(s)

question-medium(s)
in our digital age the message determines the selection of the medium

question-research(s)
comments after 8/5/08:
interesting, high level research,
veel kennis, geen benul ...
note to myself: back to
basic principle(s)
of media & game development
academic research takes the fun out of humor

question-secondlife(s)
twinkle(s) / difference(s)
- to what extent is second life fake-real or real-fake?
- what is the secret of second life?
- what role(s) do virtual environments play in our (human) life?
panel(s) / experience economy / opinion(s) / sphere(s) / sleep

question-self(s)
print / present
question(s) -- creative technology
who am i?
- skill(s) --
- knowledge --
- theory --
- experience(s) --
- attitude --

question-success(s)
talent
technology
tolerance?

question-thought(s)

question-workshop(s)
- what was your most recent (un)creative behavior?
- what would you like to (un)learn?
- what do you think/feel about X?
- how do you behave/connect with Y?
- where did you hide (y)our dream(s)?
- what is your favorite story?
- why did you not tell us before?
- what is on your mind?
- what is under your feet?

[_]
readme
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s) -
resource(s)
_
#
@
!
(C)
Æliens
2014