creative technology / new media
[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

print / present / list / cycle(s)

reflect-advance(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


[James Clerk Maxwell]: ... "thoroughly conscious ignorance is the prelude to every advance in science" ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / ignorance drives science

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-aim(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... intelligent activity is distinguished from aimless activity by the fact that it stimulates selection of means -- analysis -- out of the variety of conditions that are present, and their arrangement -- synthesis -- to reach an intended aim or purpose -- experience -- the means and goal of education ...

life(s) / attitude(s) / attack(s) / moral(s) / experience & education

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-arena(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... seeing everyday life as holy is in part seeing the world and its contents as infinitly receptive to our activities of exploring, responding, relating and creating, ... as an arena that would richly repay these activities, no matter how far they are taken, whether by an individual ... or by all of humanity together throughout its time ...

closure(s) / attitude(s) / attack(s) / moral(s) / examined life

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-art(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... history of morality -- art too falls under the moral obligation to be intelligent ...

experiment knowledge illusion scratch engine craft maze run ar x

life / fight(s) / driver / moral obligation to be intelligent []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-attitude(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... formation of attitude(s) -- ... the principle of continuity of experience(s) means that every experience takes up something from those which have gone before and modifies in some way the quality of those that come after ... -- ... spoiling (a child) limits the capacity for growth ...

life(s) / attitude(s) / attack(s) / moral(s) / experience & education

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-ca1-09(s)

reflection(s) -- SmartXP Exhibit

_ .. / create / common(s) / art(s) / _ / .

  • coherence -- between projects
  • (visual) guidance -- in space
  • explanation(s) -- meaning & impact
  • identification(s) -- who did what?
  • (explicit) invitation(s) -- to explore installment(s)

reflect-choice(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... warfare between character and intellect ... -- ... the assumption that a choice must be made between goodness and intelligence, ..., that stupidity is the first cousin to moral conduct and cleverness the first step to misschief ...

life / fight(s) / driver / moral obligation to be intelligent []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-condition(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... condition(s) of entry ... -- ... the illusio, belief in the game, which implies, among other things, unconstrained belief in the imperative of disinterestedness ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / science of reflexivity

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-confusion(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... confusion of impulse with purpose -- there is no purpose unless overt action is postponed until there is foresight of carrying the purpose into execution ... -- intellectual anticipation -- educational goal(s) ...

life(s) / attitude(s) / attack(s) / moral(s) / experience & education

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-contradiction(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


contradicion(s) -- essential tension(s)

life(s) / closure(s) / reflect(s) / fight(s) / science of reflexivity

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-control(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... general principle of social control of individuals without the violation of freedom -- create situations that of themselves exercise control -- ... the only freedom that is of enduring importance is the freedom of intelligence ...

life(s) / attitude(s) / attack(s) / moral(s) / experience & education

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-convergence(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... mathematization ... -- ... lies behind several convergent phenomena which all tend to strengthen the autonomy of the scientific world ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / science of reflexivity

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-discipline(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... a discipline ... is defined by the possession of a collective capital of specialized methods and concepts, mastery of which is the tacit or implicit price of entry in the field ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / science of reflexivity

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-effect(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... one sees, in passing, one of the effects of reflexivity ... what I have just said puts my listeners on their guard against what I am going to say, ... and puts me on my guard too, against the danger of privileging one orientation or against even the temptation to see myself as objective on the grounds for example that I am equally critical of position(s) ...

life(s) / closure(s) / reflect(s) / fight(s) / science of reflexivity

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-emotion(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the fact that human beings are so largely creatures of emotion and habit make impossible large-scale social planning and direction by intelligence ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / attitude(s) / attack(s) / moral(s) / experience & education

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-engage(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


nevertheless, it may well be important at times to be engaged in some or another mode of change in the boundaries and topology of self ..., different ones at different times though -- any such change need not be judged solely by how it substantively feed back into the individual self, though ...

closure(s) / attitude(s) / attack(s) / moral(s) / examined life

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-experience(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... theory of experience -- is there anything inherent in experience that tends towards progressive organization of its content(s) ... -- ... social factors that operate in the constitution of individual experience(s) ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / attitude(s) / attack(s) / moral(s) / experience & education

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-experiment(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... through fresh experimentation one can bypass routinized or predictable pleasure(s) ... how nice that freedom, openness, creativity, daring and intelligence -- traits not always so amply rewarded in the larger world -- bear such exceedingly sweet private fruits ...

closure(s) / attitude(s) / attack(s) / moral(s) / examined life

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-face(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the other face of science is both universally known to all those who take part in the game ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / science of reflexivity

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-fact(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... fact(s) ... -- ... once the final product has been worked out in circulation, the intermediate stages that made it possible, in particular the vast network of negotiations and machinations that have given rise to the acceptance of a fact, are forgotten ..., not least because because researchers wipe away the traces of their research as they move on ...

life(s) / closure(s) / reflect(s) / fight(s) / science of reflexivity

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-force(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


experience(s) [should] -- (be a) moving force

  • arouse curiosity
  • strenghten initiative(s)
  • set up desire(s)

life(s) / attitude(s) / attack(s) / moral(s) / experience & education

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-foundation(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... one of the foundations of (this) dimension of scientific competence, commonly called intuition or creative imagination, is no doubt to be found in the use of the social experience previously subjected to sociological critique ...

life(s) / closure(s) / reflect(s) / fight(s) / science of reflexivity

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-framework(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the choice among different frameworks can only be the effect of a free convention governed by pragmatic and not rational criteria ... -- ... hence the principle of tolerance ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / science of reflexivity

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-group(s)

reflection(s) -- group

_ .. / create / common(s) / art(s) / _ / .


The singularity is near
Resistance is (not?) futile
Program or be programmed
CreaTe resistance
Together we resist
Get a( )live
Emotions are for humans
humans are (ir)replacable // anything you can do i can do better
the only reality is virtuality
humans are parasites
symbiosis parasites
digital infection
digital affection
synergy

/ game(s) / cycle(s)

reflect-habit(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... experiential continuum -- ... the basic characteristic of habit(s) is that every experience, enacted and undergone, modifies the one who acts and undergoes, while this modification affects, whether we want it or not, the quality of further experience(s) ...

life(s) / attitude(s) / attack(s) / moral(s) / experience & education

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-habitus(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... disciplinary habitus ... -- ... a system of schemes of perception and appreciation ... where the incorporated discipline acts as a censorshop ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / science of reflexivity

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-happy(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... there are various ways to nibble away at the apparent obviousness of the view that happiness is the one thing that is important ...

experiment knowledge illusion scratch engine craft maze run ar x

closure(s) / attitude(s) / attack(s) / moral(s) / examined life

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-ignorance(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the ignorant(s) are unaware, unenlightened, uninformed, and suprisingly often occupy elected offices ... -- we can all agree that none of this is good ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / ignorance drives science

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-instrument(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... formalization(s) & instrument(s) ... -- ... a twenty-year-old mathematiciancan have twenty centuries of mathematics in his mind, because formalization makes it possible to acquire accumulated products of non-automatic inventions, in the form of logical automatisms that have become practical automatisms ...

life(s) / closure(s) / reflect(s) / fight(s) / science of reflexivity

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-interest(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... social interests generate tactics of persuasion, opportunistic strategies and culturally transmitted dispositions that influence the content and development of scientific knowledge ...

life(s) / closure(s) / reflect(s) / fight(s) / science of reflexivity

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-knowledge(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... scientific knowledge is the set of propositions that have survived objections ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / science of reflexivity

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-life(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... we really seek intelligence not for the answers it may suggest to the problems of life, but because we believe it is life ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life / fight(s) / driver / moral obligation to be intelligent []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-lucid(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


[Camus]: lucidity = mixture of clarity & courage ...
... how is it possible to think too much about problems whose solution can be discovered only by means of reflection(s) ...

life / fight(s) / driver / moral obligation to be intelligent []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-math(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


life(s) / closure(s) / reflect(s) / fight(s) / ignorance drives science

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-object(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


[Pierre Bourdieu]: ... the social relations objectified in familiar objects, in their luxury or poverty, their 'distinction' or 'vulgarity', their 'beauty' or 'ugliness', impress themselves through bodily experiences which may be as profoundly unconscious as the quiet caress of beige carpets or the thin clamminess of tattered, garish linoleum ...

life(s) / closure(s) / reflect(s) / fight(s) / science of reflexivity

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-paradigm(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... paradigm ... -- ... the equivalent of a language or a culture ... -- ... it determines the questions that can be asked and those that are excluded, the thinkable and the unthinkable, ... -- being both achievement and a starting point, it is a guide for future action, a programme for research to be undertaken, rather than a system of rules and norms ...

life(s) / closure(s) / reflect(s) / fight(s) / science of reflexivity

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-plan(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... purpose(s) -- differ from original impulse and desire -- ... (through) translation into a plan: method of action -- based upon foresight of the consequences of acting under the given observed conditions ...

life(s) / attitude(s) / attack(s) / moral(s) / experience & education

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-position(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... reflexive analysis ... must consider successively position in the social space, position in the field, and position in the scholastic universe ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / science of reflexivity

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-power(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... means to a freedom, which is power -- to frame purposes, to judge wisely to evaluate desires by the consequences -- ... power to select and order means to carry chosen ends into operation ... -- the alternative to externally imposed inhibition is inhibition through an individual's own reflection and judgement ...

life(s) / attitude(s) / attack(s) / moral(s) / experience & education

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-process(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... educational process -- collateral learning -- the future has to be taken into account at every stage -- ... continuity and interaction in their active union with eachother provide the measure of educational significance ...

life(s) / attitude(s) / attack(s) / moral(s) / experience & education

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-purpose(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


formation of purpose(s) -- ,a href=@s5-reflect-plan.html>plan(s)

  • observation of surrounding conditions
  • knowledge of similar situations
  • judgement -- to combine observation &l memory

life(s) / attitude(s) / attack(s) / moral(s) / experience & education

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-puzzle(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... day-to-day science ... -- (black cat) -- ... is more accurate than the more common metaphor of scientists patiently piecing together a giant puzzle ... -- ... with a puzzle you see the manufacturer has guaranteed there is a solution ...

life(s) / closure(s) / reflect(s) / fight(s) / ignorance drives science

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-quality(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... everything depends on the quality of the experience(s) -- the central problem of an education based on experience is to select the kind of present experiences that live fruitfully and creatively in subsequent experience(s) ... -- ... plan(s) for deciding upon subject, upon methods of instruction and discipline, and on material equipment and social organization of the school ...

life(s) / attitude(s) / attack(s) / moral(s) / experience & education

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-reflex(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... reflexivity ... takes on its full efficacy only when it is embodied in collectives which have so much incorporated it that they practise it as a reflex ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / science of reflexivity

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-reform(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... to complete the marking of the difference from narcissistic reflectivity ... -- ... reformist reflexivity is not something done by one person alone ... -- ... it can exert its effect only if it is incumbent on all agents in the field ...

life(s) / closure(s) / reflect(s) / fight(s) / science of reflexivity

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-research(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... contrary to what the imperative of free of values demands, experience linked to one's social past can and must be mobilized in research, on condition that is has previously been submitted to a rigorous critical examination ...

life(s) / closure(s) / reflect(s) / fight(s) / science of reflexivity

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-response(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... what we want, in short, then is a life and a self that happiness is a fitting response to -- and then to give it that response ...

experiment knowledge illusion scratch engine craft maze run ar x

closure(s) / attitude(s) / attack(s) / moral(s) / examined life

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-risk(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... utilizing the freedom of action that is gained by the willingness to run serious risks, people's ingenuity will devise new modes and patterns of effective action which others can emulate ...

closure(s) / attitude(s) / attack(s) / moral(s) / examined life

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-ruse(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the ruse of scientific reason consists in making necessity out of contingency and chance, and in making a scientific virtue of social necessity ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / science of reflexivity

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-school(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... pattern of organization -- school being a kind of institution -- teachers are the agents through which knowledge and skill(s) are communicated and rule(s) of conduct being enforced ...

life(s) / attitude(s) / attack(s) / moral(s) / experience & education

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-science(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


[Thomas Kuhn]: ... "the productive scientist must be a traditionalist who likes playing intricate games by pre-established rules in order to be an effective innovator who discovers new rules and new pieces with which to play them" ...

life(s) / closure(s) / reflect(s) / fight(s) / science of reflexivity

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-self(s)

reflection(s) -- self

_ .. / create / common(s) / art(s) / _ / .

kilometers maken -> stop procrastinating with planning
- too unclear -> converge get focus
- no method, no concentration, no focus -> common responsibility
- be a group/participate as group (in math-classes etc.) -> get your ass up
- no documentation ->
- smart xp, is it already ours? ->
- too lazy to ask for the stuff we need/want ->

theme(s) / game(s) / cycle(s)

reflect-sense(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... adherence to a method ... essentially by letting oneself be carried along by a sense of -- a feel for -- the scientific game that is acquired through prolonged experience with the scientific game, with its regularities as much as its rules ...

life(s) / closure(s) / reflect(s) / fight(s) / science of reflexivity

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-serious(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... perhaps actual unhappiness or happiness is what makes our lives serious -- not just play or a game -- but why do we want our lives to be serious, then ?

closure(s) / attitude(s) / attack(s) / moral(s) / examined life

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-sit(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... when we sit down ... we don't go over the fact(s), we don't talk about what is known, we talk about what we'd like to figure out, about what needs to be done ...

life(s) / closure(s) / reflect(s) / fight(s) / ignorance drives science

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-social(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... all human experience is inherently social: it involves contact and communication -- ... experience(s) influence the formation of attitudes of desire & purpose ... -- experience does not occur in a vacuum -- ... (also) interaction(s) with internal state(s) ...

life(s) / attitude(s) / attack(s) / moral(s) / experience & education

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-stance(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


stance(s) -- value(s) / risk(s)

  • egoistic
  • relational
  • absolute

closure(s) / attitude(s) / attack(s) / moral(s) / examined life

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-step(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... communal gap in knowledge ... -- ... this is knowledgable ignorance, insightful ignorance ... -- ... it leads us to frame better questions, the first step to getting better answers ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / ignorance drives science

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-struggle(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the definition of what is at stake in the scientific struggle is one of the things at stake in the scientific struggle ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / science of reflexivity

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-student(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... choice(s) ... -- sex / social origin / educational background -- ... one is aware of the tendencey of the scholarship student towards awestruck hyper-identification with the educational system ... -- ... one is better prepared to resist the effects of academic thinking ...

life(s) / closure(s) / reflect(s) / fight(s) / science of reflexivity

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-subject(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... selection and organization of intellectual subject matter -- problems are the stimulus to thinking -- conditions found in present experience should be used as sources of problems ... -- growth depends on the presence of difficulty to be overcome by the exercise of intelligence ...

life(s) / attitude(s) / attack(s) / moral(s) / experience & education

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-teach(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... driving force of science ... -- exhilaration of the unknown -- ... we are failing to teach the ignorance the most critical part of the whole operation ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / ignorance drives science

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-tension(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


mathematization(s) -- essential tension(s)

  • produces an effect of exclusion -- resistance(s)
  • transformation of idea(s) of explanation -- calculate!
  • de-substantialization -- funtional relation(s)

life(s) / closure(s) / reflect(s) / fight(s) / science of reflexivity

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-theme(s)

reflection(s) -- theme(s)

_ .. / create / common(s) / art(s) / _ / .


  digital infection/affection
             symbiosis  parasitism
                          CreaTe resistence
  ...                       existence is futile
                    emotions are for humans
            humans are (ir)replaceable
  together we resist
  

tutorial(s) / product(s) / mood(s) / attitude(s) / game(s) / cycle(s)


reflect-think(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... self-control -- thinking is (thus) a postponement of immediate action, while it affects internal control of impulse through a union of observation & memory: the heart of reflection ... -- however, the mere removal of control is no guarantee for self-control

life(s) / attitude(s) / attack(s) / moral(s) / experience & education

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-triple(s)

reflection(s) -- triple(s) / talk(s) / unity

_ .. / common(s) / art(s) / resource(s) / _ / .

twinkle(s) / difference(s)

... together we ... walk(s) / reflect(s) / program(s)

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

engine(s) / drawing(s) / theme(s) / reflection(s) / game(s) / cycle(s)


reflect-trust(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... affirmation can be wide-hearted and yet tentative, open to being superceeded -- a trust in your deeper experience(s) guides your own life and inquiry -- ... it is not something to demand others have too ...

experiment knowledge illusion scratch engine craft maze run ar x

closure(s) / attitude(s) / attack(s) / moral(s) / examined life

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-unity(s)

reflection(s) -- unity / example(s)

_ .. / create / common(s) / art(s) / _ / .

... what is it to ... walk / chat with yourself?

mood(s) / reflection(s) / theme(s) / resource(s) / game(s) / cycle(s)


reflect-value(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... if being were static or its motions were random, there would be no value ...

experiment knowledge illusion scratch engine craft maze run ar x

closure(s) / attitude(s) / attack(s) / moral(s) / examined life

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-virtue(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... science(s) ... -- ... the cheerless and thankless virtue of the true intellectual: to disquiet his own side, to unmask the unmaskers, ..., to dissent from the orthodoxies of dissent ...

life / fight(s) / driver / moral obligation to be intelligent []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-vision(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the official vision of science is a collective hypocrisy capable of guaranteeing the minimum of common belief that is necessary for the functioning of a social order ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / science of reflexivity

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reflect-way(s)

reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / ignorance drives science

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ


[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014