creative technology / new media
[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

print / present / slide(s) / cycle(s)

self-acceptance(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... acceptance ... -- ... is at the same time the origin of self-identity through the learning of what is not-me ...

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life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-action(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... preparation for action ... -- (as it were) -- ... is what expedites an appropriate reaction to danger ... / ... learning about external reality is largely a matter of mediated experience ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-actualisation(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... self-actualisation ... -- ... is understood as balance between opportunity & risk ... -- ... establishing ... zones of personal time ...

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life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-adjust(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... social and industrial inefficiency and unhappiness were the outcome of failures of adjustment of the internal life of the individual to the external reality in which he or she lived and worked ... -- ... in short they were the outcome of maladjustment ...

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life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-adult(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... beyond childhood, which provides the moral basis of our identity, and beyond the ideology of youth only an adult ethics can guarantee to the next generation an equal chance to experience the full cycle of humanness ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-alienation(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


...alienation ... -- ... the individual cedes control of his life circumstances to dominating influences of machines and markets ...

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life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-analysis(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... psychoanalysis was in danger of becoming part of (such) vain streamlining of existence ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-anxious(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... a person who says "I am anxious" is normally also aware of what he or she is anxious about ... -- ... anxiety itself is inexpedient, and tends to paralyse relevant actions rather than generate them ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-appearance(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... appearance ... -- ... becomes a central element of the reflexive project of the self ...

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life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-application(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... behavior therapy ... -- ... the name given to this new field of application is self-control ... -- ... the systematic management of environmental circumstances and response-contingent reinforcements by the clients themselves ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-aspiration(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... no-one can deny the high aspirations of those contemporary celebrants of humanity who extol autonomy and rights to self-realization in the everyday world, and who ardently wish to provide each of us with an ever-present ear to hear our tale of inner turmoil, ... within an unflagging environment of solicitude and compassion ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-assurance(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... psychological identity ... -- ... "I" is nothing less than the verbal assurance according to which I feel that I am the center of awareness in a universe of ,a href=@s5-self-experience.html>experience in whioh I have a coherent identity ... -- ... for it means nothing less than that I am alive, that I am life ...

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life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-attitude(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... attitudes could be governed in two ways: communication & leadership ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-attribute(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... each of the attributes of a person is to be realized through decisions, justified in terms of motives, needs and aspirations, made intelligible to the self and others in terms of the unique but universal search to find meaning and satisfaction through the construction of a life for oneself ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-authenticity(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... morality of authenticity ... -- ... penetrated by modernity's abstract systems, self and body become sites of a variety of new life-style options ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-authority(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... re-skilling/appropriation ... -- ... would be possible fairly readily in that we could learn about at least ... the possible treatments ... -- there are no overarching authorities ...

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life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-autonomy(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... autonomy ... -- derives from capacity to expand the range of mediated experiences ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-avoid(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


[Marx]: ... utopian socialism is to be avoided because it gives concrete form to the sought-after society ...

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life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-awareness(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... body awareness ... -- ... also includes awareness of exercise amd diet ...

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life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-balance(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


balance of power(s) -- ... oscillating ...

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-basic(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... basic trust ... -- ... is connected in an essential way with the interpersonal organization of time and space ... / ... commitment ... -- trust, hope and courage ...

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life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-behavior(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... a great proportion of the problems currently addressed by psychiatrists were not, in fact, diseases ... -- ... no organic correlates and no direct symptoms ... -- ... neurotic disorders, personality disorders, and many types of criminal conduct were not illnesses but problems of behavior acquired in large part by the process of learning, unlearning, or failure to learn ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-being(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... conception(s of human beings -- in civilization(s) -- as bundles of habits, as socialized via the repression of instincts, and the configuration of the unconscious ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-blame(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... an exaggerated diagnosis, once entered into the record, can only aggravate the vicious cycle of blame and self-blame ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-body(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... body ... is not just a physical entity we possess ... -- ... it is an action system, a mode of praxis, and its practical immersion in the interactions of day-to-day life is an essential part of sustaining a coherent sense of self-identity ... -- demeanor / sensuality / regime(s) ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-brain(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... my brain and I are inseparable, I am who I am because my brain is what it is ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-capacity(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... we appreciate the capacity of our youth to manage the identity confusion of an industrial democracy with simple trustfulness, playful dissonance, technical virtuosity, other-minded solidarity ... and a distaste for ideological explicitness ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-change(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... life-style(s) ... are routinized practices ... -- reflexively open to change in the light of the mobile nature of self-identity ...

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life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-child(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... childhood ... -- as a seperate sphere -- ... becomes the infrastructure of personality ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-choice(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... however external and implacable may be the constraints, obstacles and limitations that are encountered, each individual must render his or her life meaningful as if it were the outcome of individual choice(s) made in furtherance of a biographical project of self-realization ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-circuit(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... subjectification ... -- ... is inscribed in the circuits of control that shape and modulate everyday existence ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-citizen(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... there is a range of dispersed and non-totalized practice(s) within which games of citizenship must be played ... -- ... citizenship primarily realized through acts of free but responsibilized choice in a variety of private, corporate, and quasi-public practice, from working to shopping ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-civil(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... civil indifference ... -- ... represents an implicit contract of mutual acknowledgement and protection drawn up by participants in the public setting of modern social life ...

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life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-cocoon(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... protective cocoon ... -- depends on -- ... the coherence of routine(s) themselves, as ordered within the reflexive project of the self ... -- yet -- ... the very routines that provide such security lack moral meaning ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-cognition(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... fundamental categories of human cognition -- were the representation in thought of particular forms of organization of social life ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-combat(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


[Samuel Stouffer]: ... the group in its informal character, with its close interpersonal ties, served two principle funcions in combat motivation: it set and enforced group standards of behavior, and it supported and sustained the individual in stresses he would otherwise not be able to withstand" ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-commit(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... a person can only become committed to another when for whatever reason, he or she decides to be so ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-company(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... with the rapprochement of the self-actualization of the worker and the competitive advancement of the company, the new psycho-technology of work comes into alignment with the new psychology of subjectivity ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-concept(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


conception(s) -- ... human beings

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-concern(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


[reflexive project of self-identity]: ... a continuing concern with bodily development in relation to a risk culture is thus an intrinsic part of modern social behavior ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-condition(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... in conditions of modernity -- including the domains of the self -- there are no determinant authorities ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-conduct(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... conduct ... would cease to be the external expression of an inner truth and become a matter of learned skill(s), of acquired competencies, of more or less consciously skills of self-management and self-presentation ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-conflict(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... human growth ... from the point of view of the conflict(s), inner and outer, which the vital personality weathers, re-emerging frome ach crisis with an increased sense of inner unity, with an increase of good judgement, and an increase in the capacity to do well ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-confusion(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... identity confusion ... -- ... would some of our youth act so openly confused and confusing if they did not know they were supposed to have an identity crisis ... ?

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-connect(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... memories of childhood, social skills, the knowledge of how to ride a bicycle and drive a car -- all exist in the way neurons connect to eachother ...

experiment knowledge illusion scratch engine craft maze run ar x

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-conscious(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... shame supposes that one is completely exposed and conscious of being looked at ... -- ... in a word self-conscious ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-construct(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the language of social construction is actually rather weak ... -- ... it is not very enlightening to be told repeatedly that something claimed as objective is in fact socially constructed ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-consumption(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... consumption adresses the alienated qualities of modern social life and claims to be their solution: ... it promises the very thing the narcissist requires -- attractiveness, beauty and personal popularity -- through the consumption of the right kinds of goods & services ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-context(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-control(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-convergence(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... when youth is underpriviliged in technical experience ... -- ... it must explode in riotous motion ... -- ... it will feel estranged from the modern world, until technology and non-technical intelligence have come to a certain convergence ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-core(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... tradition loses its rationale the more thoroughly reflexivity, coupled with expert systems, penetrates to the core of everyday life ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-cost(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... and what are the costs of living our life under such descriptions of who we are, who we could or should be ...?

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-courage(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... courage to be ... -- cultivated risk taking -- ... represents an experiment with trust ... -- spotting such angles is a way of turning up possibilities for developing new modes of activity within familiar contexts ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-creation(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... artistic creation goes beyond complaint and exposure and it includes the moral decision that a certain painful identity-consciousness may have to be tolerated ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-creativity(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... creativity ... -- which means the capability to act or think innovatively in relation to pre-established modes of activity, is closely related to basic trust ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-crisis(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... modernity is inherently prone to crisis ... on many levels ... -- the difficulties of living in a secular risk culture are compounded by the importance of lifestyle choice(s) ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-critique(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


critique of contemporary regime of the self -- [Goethe]: "I am only afraid that at the same time the world will have turned into one huge hospital where everyone is everyone else's human nurse" [Philip Rieff: The Triumph of the Therapeutic]

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-cult(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... cult of expertise ... -- intrinsic part of the therapeutic culture of narcissism -- ... dependency on expertise become a way of life ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-culture(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... settle on cultural consolidation ... which secures them what joint verification and what transitory salvation lies in doing things together and in doing them right ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-cycle(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... in no other stage of the life cycle ... are the promise of finding oneself and the threat of losing oneself so closely allied ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-danger(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... dis-embodiment(s) ... = ... an attempt to transcend danger and be safe ... -- ... in more minor versions, it is a characteristic feature of disruption in ontological security experienced by everyone in tensionful situations of daily life ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-decision(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... decision-making is essentially a constraint-satisfaction process, meaning that we assign value(s) to certain things, subject to constraints ...

experiment knowledge illusion scratch engine craft maze run ar x

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-delusion(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... delusions ... -- a disruption of the pathways essential to integrating signals regarding the state of the body with evaluative and emotional signals ...

experiment knowledge illusion scratch engine craft maze run ar x

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-deprivation(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... self-deprivation of physical resources ... -- ... is a frequent feature of psychological disorders in all forms of society -- ... as is indulgence ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-determination(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... therapy ... -- ... interpretes the reflexive project of the self in terms of self-determination ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-diagnosis(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... pluralism of choice ... -- ... experts ... -- ... can always be turned to, but experts themselves frequently disagree over both theory and practical diagnoses ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-dialectic(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... dialectic of control ... -- ... the advent of abstract systems sets up modes of social influence which no one directly controls ... -- ... what skills and forms of knowledge lay people loose, they remain skillful and knowledgable in (their) context(s) of action(s) ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-dialogue(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... dialogue with time ... -- ... biographical thinking is an essential element of self-therapy ... -- ... corrective emotional experience exercise ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-diet(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... being on a diet ... -- (reflects) -- the cultivation of bodily regimes of reflexively influencing the project of the self ... [anorexia nervose <=> anorexia mirabilae] ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-dilemma(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


dilemma(s) of the self -- mastery substitutes for morality

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-discipline(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... discipline ... -- ... not only consists in a way of organizing social life according to rational thought, exactitude and supervision ... it also embraces a mode of personal existence within such practices ... it entails a training in the minute arts of self-scrutiny, self-evaluation, and self-regulation, ranging from the control of the body, speech and movement in school, through the mental skill inculcated in school and university ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-display(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... in so far as commodification, in the context of consumerism, promotes appearance as the prime arbiter of value, and sees self-development above all in terms of display, narcistic traits are likely to become prominent ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-division(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


practice(s) of the self
  • moral codes -- language(s) & ethical territory
  • ethical scenarios -- apparatus & context(s)
  • techniques of the self -- models & instruction(s)

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-doctrine(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... constitutional doctrines of liberty, rights, and the rule of law ... -- ... but the other face of such doctrines was the construction of a web of technologies for fabricating and maintaining those very forms of social subjectivity and self-government upon which the exercise of political power was premised ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-domestic(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the household was to be designed and cathected as an inward-looking domestic space ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-dossier(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the psyhcological test takes the powers of individuals and turns them into writing as numbers, quotients, scores, profiles ... -- ... this form of writing has a clear vocation, which is the dossier, the portable cumulative record of individual worth that is central to bureaucracy and psychology alike ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-doubt(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... doubt ... -- ... a pervasive feature of modern critical reason, permeates everyday life as well as philosophical consciousness and forms a general existential dimension of the contemporary social world ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-dress(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... dress ... -- ... a means of symbolic display, a way of giving external form of narratives of self-identity ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-drug(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... self-deception ... can be like a drug, numbing you from much needed feeling, weakening you exactly when you need to master your resource(s) for getting through a difficult reality ...

experiment knowledge illusion scratch engine craft maze run ar x

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-duty(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... authenticity substitutes for dignity ... -- civic duty -- ... social bonds and engagements increasingly thereafter recede in favor of an endless and obsessive preoccupation with social identity ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-dynamic(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the characteristic movement of modernity on the level of individual experience is away from guilt ... the more the hold of tradition was broken, and the reflexive project of the self came to the fore, the more dynamics of shame came to occupy the psychological centre ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-ease(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... being at ease ... in the world is certainly problematic in the era of high modernity in which a framework of care and the development of shared histories with others are largely reflexive achievements ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-ecology(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


[personal lives -- planetary needs]: widespread changes in lifestyle, coupled with a de-emphasis on continual economic accumulation, will almost certainly be necessary if the ecological risks we now face are to be minimized ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-edge(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... progressive principles are double-edged ... -- ... they institute, as the other side of their promise of autonomy and success, a constant self doubt, a constant scrutiny and evaluation of how one performs, the construction of one's personal part in social existence as something to be calibrated and judged in its minute particulars ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-education(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... alongside the notion of education as an equalizing apparatus runs another conception of schooling as a socializing and moralizing enterprise ... -- ... for if education was to be a vital apparatus of citizenship, it was never simply because of the intellectual capacities and qualifications it conferred ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-ego(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... mutual complementation of ego synthesis and social organization, the cultivation of which on ever higher levels is the aim of all therapeutic endeavor, social and individual ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-element(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... all individuals, although by no means always in a conscious way, selectively incorporate many elements of mediated experience into their day-to-day conduct ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-emancipatory(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... emancipatory politics ... -- the effort to shed shackles of the past thereby permitting a transformative attitude to the future -- ... overcoming the illegitimate domination of some individuals or groups by others ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-empathy(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... sometimes a rush of empathy in the face of another's misery may cause you to overreact and to create expectations that can not be sustained ...

experiment knowledge illusion scratch engine craft maze run ar x

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-empower(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... empowerment -- routinely available to lay people as part of the reflexivity of modernity -- ... becomes translated into: convictions & actions ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-emulate(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the school was to act as a moral technology ... -- ... nit merely inculcating obedience, but also seeking to shape personality through the child's emulation of the teacher, through the use of pastoral techniques to encourage self-knowledge and enhance the feeling of sympathetic identification, through establishing the links between virtue, honesty, self-denial and a purified pleasure ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-energy(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... energy gives delight -- it feels good, it feels exiting ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-engage(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the self ... is, of course, embodied ... -- ... awareness of the contours and the properties of the body is at the very origin of the iriginal explorations of the world whereby the child learns the features of objects and ohers ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-engineer(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... legitimacy is claimed by our contemporary engineers of the human soul on the basis that they can deal truthfully with the real problems of human existence in light of a knowledge of the nature of individuals who make it up ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-equality(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... gender issues ... -- ... true equality can only mean the right to be uniquely creative ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-escape(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the escape of many gifted if unstable young individuals into a private utopia might not be necessary were it not for a general development to which they feel unable to submit, namely the increasing demand for conformity, uniformity and standardization which characterizes the present stage of our individualistic civilization ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-esteem(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... thw self-esteem, which contributes to a sense of identity is based on the rudiments of skills and social techniques which assure a gradual coincidence of play and skillful performance, of ego ideal and social role, and therevy promise a tangible future ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-evolution(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... evolution of the brain ... -- ... importance of moving the body and making predictions so as to guide movement(s) appropriately ... better predictions allow a brain to mske more succesful movements, and more successful movements increase the animal's chance of surviving and reproducing ...

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-existence(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-existential(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-expand(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... expanding the magic circle of me and mine ... -- if you are sociable, and you want to achieve something then a cooperative tactic can seem a fairly obvious solution to ... practical problem(s) ...

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-experience(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... sequestration of experience ... -- refers to -- ... connected processes of concealment which set apart the routines of ordinary life from: ... madness, criminality, sickness and death, sexuality and nature ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-expert(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... in producing positive knowledge, plausible truth claims, and apparently dispassionate expertise, psychology makes it possible to govern subjects within these practices and apparatuses in ways that appear to be based not on arbitrary authority, but upon the real nature of humans as psychological subjects ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-exploit(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... emancipatory politics ... -- is concerned to reduce or eliminate: exploitation, inequality, and oppression -- ... makes primary the imperatives of: justice, equality and participation ... -- its main orientation is away from rather than toward ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-faith(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... therapy is a method of learning how to endure the loneliness of a culture without faith ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-familiar(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... a person's ease in any given situation presumes long term experience in confronting the threats and opportunities it presents ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-family(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the government of children and parents alike is to be subject of the normative scrutiny of expertise, and all citizens are to be tutored in the ways of conducting their lives in order to promote the psychological conditions for social harmony and tranquility ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-fate(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... fate ... -- moral conception of destiny -- colonization of the future -- ... fateful moments ... are those when individuals are called to take decisions that are particularly consequential for their ambitions, or more generally for their future lives ... -- crossroads of existence -- ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-female(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... well-trained women might well contribute to a new kind of vision in the differential application of scientific thinking in humanitarian tasks ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-fiction(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... mediated experience(s) ... -- fascination with fictional reality -- ... danger(s) of reality inversion(s) ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-fidelity(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... fidelity without a sense of diversity can become an obsession and a bore ... -- ... diversity without a sense of fidelity an empty relativism ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-filter(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... reflexive project of the self ... -- which consists in the sustaining of coherent, yet continuously revised biographical narratives -- ... takes place in the context of multiple choice as filtered through abstract systems ... -- ... life-style ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-form(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... pluralism of choice ... -- ... mediated social situation(s) construct new communicalities -- and differences -- between pre-constituted forms of social experience ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-frame(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... expert ... -- ... sets the frame of reference within which choice is permissable and desirable ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-free(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... free will ... -- if you are intending your action, knowing what you are doing, and are of a sound mind, and your decision is not coerced (e.g. with a gun) ...

experiment knowledge illusion scratch engine craft maze run ar x

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-freedom(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... freedom ... -- ... is not a given characteristic of the human individual, but derives from the acquisition of an ontological understanding of of external reality and personal identity ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-friend(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... intimate friendship/partnership ... = ... a choice between two people who make a commitment to eachother to share a particular lifestyle ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-front(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... doubt ... has much to do with a consciousness of having a front and a back ... -- ... and especially a begind ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-function(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... (it is) ... superstitiously assumed that early and rigorous training is absolutely necessary for the kind of personality which will function efficiently in a mechanized world in which time is money ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-future(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... reflexive construction of self-identity ... -- depends as much on preparing for the future as in interpreting the past ... / colonisation of the future ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-gaze(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the perceptual system of a science, the gaze it constructs for itself and which makes it possible, is one in which the world impinging on our senses is normalized in the very act of becoming perceptible ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-governor(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


...the governor of initiative is consciousness ... -- ... not only afraid of being found out ... but also hears the inner voice of self-observation, self-guidance, and self-punishment, which divides him radicaly within himself ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-group(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... each group-identity cultivates its own sense of freedom ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-growth(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... physical growth ... -- ... it seems certain that any hindrance in applying physical energies in truly meaningful activities results in a subdued rage which can become destructive or self-destructive ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-guide(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... society has the responsibility of guiding and narrowing the individual's choices ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-guilt(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... guilt ... -- ... anxiety produced by the fear of transgression ... -- ... where the thoughts or activities of the individual do not match up to expectations of a normative sort ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-history(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the history of the self should be written at this technological level, in terms of the techniques and evaluations for developing, evaluating, perfecting, managing the self, the ways it is rendered into words, made visible, inspected, judged and reformed ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-home(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... with the aid of the books, games, toys, records, and other aids now made available for purchase, the intimate environment of the home was to be transformed into a veritable laboratory of cognitive growth ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-ideal(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the machine age has provided the ideal of a mechanically trained, faultlessly functioning and always clean, punctual and deodorized body ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-identity(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... identity crisis ... -- ... a suggestive term has begun to lend itself to ritualized usage ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-ideology(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... without an ideological simplification of the universe the adolescent ego cannot organize experience according to its specific capacities and its expanding involvement ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-ill(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... state of paralysis which ensues in s state of maintaining minimal actual choice and commitment ... but alas, illness, too, commits ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-imagination(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... both language and locomotion permit him to expand his imagination to so many roles that he cannot avoid frightening himself with what he himself has dreamed and thought up ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-imperative(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... work has been given wider, non-economic significance ... employment has become construed as an essential element in individual psychological health, family stability and social tranquility ... -- work is now seen as an imperative as much psychological as economical ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-industry(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... nowhere were these two new inventions -- maximization of human resources / role of the group -- more important than in industry ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-infant(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... infant ... -- ... has to go through a phase of madness ... -- ... the madness of the infant is the creativity at the stage at which early routines are being acquired and are opening out the potential space between the child and the care-takers ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-intrusion(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... de-skilling of day-to-day life is an alienating and fragmenting phenomenon as far as the self is concerned -- ... because the intrusion of abstract systems, especially expert systems, into all aspects of day-to-day life, undermines pre-existing forms of ,a href=@s5-self-tradition.html>local control ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-isolation(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the best work is often initiated in catacombs and many of us are nostalgic for the days when we sat and learned in social and academic isolation ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-judge(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the control system ... is also the system supporting judgement(s) -- ... it is a system that balances risks and weighs probable gains against probable losses in both the short term and the long term ...

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-jungle(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... in the social jungle of human existence there is no feeling of being alive without a sense of identity ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-labor(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... choice of work .... and work milieu ... forms a basic element of lifestyle orientations in the extremely complex modern division of labor ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-language(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... language [here] is integrated with technologies that make human beings capable of being an doing particular things ... -- making lists, doing censuses, sending messages, accumulating information from distant 'locales' into a single centre of computation, keeping dossier, writing notes, describing and classifying individuals and much more ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-leader(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... while autocratic leadership produced aggression or apathy and laissez faire leadership produced chaos, democratic leadership produced not only feelings of loyalty and belonging, but also the most work of the highest quality ... -- ... democratic leadership was not only good ethics, it was also good psychology and good business ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-life(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... [life-style & life-plan](s) ... -- ... on the level of the self, it is simply a matter of choice ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-loss(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... modernity expropriates ... -- ... time-space distances and de-skilling effects of abstract systems are the two most important influences ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-machine(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... in our world, machines, far from remaining an extension of the body, destine whole human organizations to be extensions of machinery ... -- ... magic serves intermediary links only ... and childhood becomes a separate segment of life with its own folklore ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-male(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... dominant male identity is based on fondness for what works ... -- ... for this very reason the all to obvious necessity to sacrifice some of the climaxes of technological triumph and of political hegemony for the sake of the mere preservation of mankind is not itself an endeavor enhancing the male sense of identity ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-management(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... psychological expertise staked its claim to play a key role within any practice for management of individuals in institutional life ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-manifest(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... acute identity confusion usually becomes manifest ... -- ... when the young individual finds himself exposed to a combination of experiences which demands his simultaneous commitment to physical intimacy (not by any means always overtly sexual), to decisive occupational choice, to energetic competition, and to psychosocial self-definition ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-math(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-matrix(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... we live in a matrix of social practices ... that shape our expectations, beliefs, our emotion(s) and our behavior -- the matrix gives us strength, and above all predictability ...

experiment knowledge illusion scratch engine craft maze run ar x

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-meaning(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... creative involvement ... -- ... with others and with the object-world is almost certainly a fundamental component of psychological satisfaction and ... the discovery of meaning ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-mechanism(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... dis-embedding mechanism(s) ... -- ... modernity radically alters the nature of day-to-day social life and affects the most personal aspects of our experience ... -- ... emergence of new mechanisms -- ... institutional reflexivity / reorganisation of time and space ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-mediated(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... mediated experience ... -- since the first experience of writing -- ... has long influenced both self-identity and the basic organization of social relations ...

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life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-method(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... active courting of risk(s) ... -- ... advertising and other conditioning methods to ensure that a substantial proportion of the population engages in (those) risk-taking habit(s) ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-mirror(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... lives surrounded by mirror(s) ... -- ... pervasiveness of consumerism in a society dominated by appearances ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-model(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... the brain models aspects of the external world ...

experiment knowledge illusion scratch engine craft maze run ar x

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-modern(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... the specialized nature of modern expertise contributes directly to the erratic, run-away character of modernity

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-moment(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... experts ... are often brought in as a fateful moment approaches or a fateful decision has to be taken ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-monitor(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... compulsive mastery ... -- ... is quite different from authentic reflexive monitoring ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-moral(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... moral principles ... -- ... ran counter the concept of risk and to the mobilizing of the dynamics of control ... -- morality is extrinsic so far as the colonizing of the future is concerned ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-moratorium(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... our society seems to be in the process of incorporating psychiatric treatment as one of the few permissible moratoria for young people who otherwise would be crushed by standardization and mechanization ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-motion(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... motion pictures ... -- ... offer the onlooker, who sits, as it were, with the engines of his emotions racing, fast and furious motion in an artificially widened visual field interspersed with close-ups of violence and sexual possession ... -- ... all without making the slightest demand on intelligence, imagination or effort ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-motivation(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... motivation ... -- all competent agents routinely 'keep in touch' with the grounds of their behavior, as an aspect of producing and re-producing that behavior ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-motive(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... needs are not motives ... -- ... because they do not imply a cognitive anticipation of a state of affairs to be realized ... -- a definite character of motives -- ... motives are essentially born of anxiety, copupled with the learning processes whereby a sense of ontological security is engendered ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-narrative(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... getting the habit -- consciousness is essentially a narrative, and for a narrative you need language ...

experiment knowledge illusion scratch engine craft maze run ar x

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-need(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... man's need for a psychosocial identity is anchored in nothing less than his sociogenic evolution ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-neuron(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... I think about my brain as having neurons, but I think of me as having a memory ... still, I know that my memory is all about the neurons in my brain ... lately, I think about my brain in more intimate terms -- as me ...

experiment knowledge illusion scratch engine craft maze run ar x

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-norm(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... norms reduce uncertainty ... -- ... novel situations are demanding in terms of attention, vigilance, and the anxiety of uncertainty ...

experiment knowledge illusion scratch engine craft maze run ar x

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-normal(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... expert notions of normality are extrapolated from from our attention to those children who worry the courts, teachers, doctors and parents ... -- ... normality is not an observation but a valuation ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-obligation(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... cost(s) ... -- ... to assemble one own identity ... -- ... the exercise of choice may be parodic or playful, but it seldom remains so for long ... -- ... in the choices one makes and the obligation to render ones everyday existence meaningful as an outcome of choices made, one's relation with oneself is tied ever more firmly to the ethics of individual autonomy and personal authenticity ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-observation(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... identity formation employs a process of reflection and observation

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-option(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


[after WWII]: choosing between policy options -- new dimensions of personality, especially attitude(s) and personality, where grasped in thought and utilized in practice

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-parameter(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... late modernity -- radically altered the existential parameters ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-patient(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... srudies also reveal the danger of the patient's choosing the very role of a patient as the basis of his crystallizing identity for this ,a href=@s5-self-role.html>role may well prove more meaningful than any potential identity experienced before ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-performance(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... high performance is not ensured by rewards but by intrinsic motivation ... -- ... lasting commitment could be obtained only by fostering conditions that built intrinsic motivations, for when people felt that a task was inherently worthwhile they would commit themselves to it ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-perspective(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... childhood / anxiety ... -- ... if man would understand this fact, maybe he could manage to become less destructively childish in some respects and remain more creatively childlike in others ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-place(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... the modern family was constructed through the intense subjectivization, emotionalization, and eroticization of domestic affairs ... -- ... it is a machine held together by the vectors of desire, and can only function through the desires that its members have for one another, and the operation of the family as a place where desires for the fulfilment of the self can be satisfied ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-plan(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... life-planning ... = ... a means of preparing a course of future actions mobilized in terms of the self's biography ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-pluralism(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


[sceptical outlook]: ...(traditional) authorities ... become only authorities among others, part of an indefinite pluralism of expertise ... -- ... modes of expertise are fuelled by the very principle of doubt in assessing the claim(s) of rival authorities ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-politic(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... life politics ... does not primarily concern the conditions which liberate us in order to make choice(s) -- it is a politics of choice -- ... it is a politics of lifestyle ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-power(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


  • empowerment -- the power of human beings to alter the material world and transform the conditions of their own actions ...
  • re-skilling in respect of specific decisions or contemplated courses of action(s) ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-practice(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... (learning) ... needs lots and lots of experience-dependent neuronal changes if it is to be smart ...

experiment knowledge illusion scratch engine craft maze run ar x

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-praxis(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... praxis ... -- reality is grasped through day-to-day praxis -- ... the child learns about its body primarily in terms of its practical engagements with the object-world and other people ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-precept(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... (self-referential) self-identity ... -- the individual no longer lives primarily by extrinsic moral precepts, but by means of the reflexive organisation of the self ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-pride(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... pride or self-esteem ... = ... confidence in the integrity and value of the narrative of self-identity ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-privacy(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... physical proximity ... and in modern terms the absence of privacy ... were almost inevitable consequences of the architecture of day-to-day life in small communities ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-problem(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... social problem solving is directed toward finding suitable ways to cope with challenges such as instability, conflict, cheating, catastrophe and resource scarcity ...

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-process(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... moral norms and conventions are shaped by four interlocking brain processes -- (1) caring / (2) recognition of other's psychological states (empathy) / (3) learning social practices (positive/negative) / (4) problem solving in a social context ...

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-progress(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... until a new ethics catches up with progress ... -- the limits of technological expansion ... -- will be determined ... (not by identity) ... (but) by ... willful and playful testing of the range and the limit of the super-machinery which which takes over much of man's conscience ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-project(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... self-identity ... -- project of the self -- the self as reflexively understood by the person in terms of his or her biography ... -- ... to keep a particular narrative going ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-promise(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... psychological expertise ... -- now holds out the promise not of curing pathology but of shaping subjectivity ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-psyche(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... in conditions of modernity shame rather than guilt tends to come to the fore as a feature of psychic organization ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-public(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... interactive situation(s) ... -- ... indifference still has to be managed in co-present public situations, in the shape of codes of civil inattention ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-pulse(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... inner impulse / motorized pulse ... -- ... partly balanced in that part of youth which can take active charge of technical development and manages to learn and identify with the ingeniousness of invention, the improvement of production and the care of machinery ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-question(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... question(s) ... -- how have persons been shaped by prevailing ways of thinking about human beings and acting upon them ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-rage(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... horizon of commitment ... -- it is not surprising that rage, anger and depressive feelings swirl through the contexts of pure relationships and, in concrete circumstances, intimacy may be psychically more troubling than it is rewarding ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-read(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... some young people actually seem to read what we write and use our terms almost colloquially ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-reality(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... reality inversion ... -- ... the real object and event -- (when encountered) -- seem to have less concrete existence than their media representation ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-realm(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... [minimal self]: the self would not only be quite seperate from the political sphere, but constituted through a defensive rejection of politics in favour of a tightly confined personal realm ... -- ... [emancipatory/life]: politics ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-recognition(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... teachers, judges and psychiatrists who deal with youth come to be significant representatives of that strategic act of recognition, the act through which society identifies and confirms its young members and thus contributes to their developing identity ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-recover(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the creative individual must accept the negative identity as the very base line of recovery -- ... (american negro writers) ... -- [Ralph Ellison]: almost ritualized affirmation of inaudibility, invisibility, namelessness, facelessness ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-refract(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... choice(s) ... -- ... are not simply behavioral options: ... they tend to refract back upon, and be mobilized to develop the narrative of self-identity ... / ... in most such decisions, conceptions of fortune, fatalism and conscious risk-taking are likely to be mingled together ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-regime(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... regime(s) ... -- are of central importance in self-identity precisely because they connect habits with aspects of the visible appearance of today ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-register(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... our selves are defined and constructed and governed in psychological terms, constantly subject to psychologically inspired techniques of self-inspection and self-examination ... -- ...and the problem(s) of defining and living a good life have been transposed from an ethical to a psychological register ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-regulation(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... technology of childhood regulation ... -- ... it will become the will of the mother to govern her own children according to psychological norms and in partnership with psychological experts ... -- ... the soul of the young citizen has become the object of goevrnment through expertise ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-relation(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the pure relationship ... depends on mutual trust which in turn is closely related to the achievement of intimacy ... -- ... in sofar as the capacity to achieve intimacy with others is a prominent aspect of the project of the self -- and it is -- ... ,a href=@s5-self-dilemma.html>self-mastery is a neccesary condition of authenticity ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-repeat(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... self-therapy ... -- (watch word) -- ... recover or repeat ... -- ... transitions are drawn into, and overmounted by means of the reflexively mobilized trajectory of self-actualisation ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-repress(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... day-to-day life in conditions of modernity ... -- ... to repress a cluster of basic moral and existential components ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-restriction(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... commitment places restrictions on \ the opportunities the individual has to sample the manu experiences in search for self-fulfilment ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-ritual(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... hooliganism ... -- an astonishing amount of time and expense goes in to ritualistic hostility ...

experiment knowledge illusion scratch engine craft maze run ar x

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-role(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... sense of role-confusion ... -- ... search for reliable alignments can be recognized in the restless testing of the newest in possibilities and the oldest in values ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-rule(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... getting the balance more or less right is something for which we have no rule(s), only experience and reflection(s) on experience ...

experiment knowledge illusion scratch engine craft maze run ar x

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-school(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... schooling = public activity -- ... but the school remains for the pupils a seperate setting distinct from the adult world of work and other involvement(s) ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-sector(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... life-style sectors ... are aspects of the regionalisation of activities ... -- ... the reflexiviry of modernity operates not in a situation of greater and greater certainty but in one of a methodology of doubt ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-select(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... modernity offers the individual a complex diversity of choice(s) and because it is non-foundational, at the same time offers little help as to which option(s) should be selected ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-sensuality(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... bodily regimes & organisation of sensuality ... in high modernity become open to continuous reflexive attention, against the backdrop of a plurality of choice ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-setting(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... cultural setting ... -- ... faith in the coherence of everyday life to be achieved through providing symbolic interpretation of existential questions ... -- ... questions of time, space, continuity and identity ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-shame(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... shame ... -- ... bears directly on self-identity, because it essentially anxiety about the adequacy of the narrative by means of which the individual sustains a coherent biography ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-shape(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... yet ... -- self-actualization / commitment to the mundane / ceaseless confession and solicitude -- ... mark only one of the infinite variety of ways in which human beings can individually and collectively shape themselves and their forms of life ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-share(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... shared histories ... -- ... self-identity is negotiated through linked processes of self-exploration and the development of intimacy with the other ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-situation(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


  • ... the future exploitation of current situations is always an area of potential vulnerability ...
  • ... the protective cocoon is the mantle of trust that make possible the sustatining of a viable Umwelt ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-skill(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-sleep(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... conscious life examined ... -- sleep my child and peace attend thee all through the night -- ... why hunger and thirst, or sound and sight, or the passage of time are experienced in the unique ways they are ... [brainfacts.org]

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-slogan(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the slogans purveyed in the new therapeutic movements, the hopes of happiness they hold out, had themselves become fetishized elements in consumer culture, thriving on the very disappointment their unfulfillable promises could only accentuate ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-smart(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... learning is a great way to get smart, and augment your chance(s) for survival ...

experiment knowledge illusion scratch engine craft maze run ar x

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-social(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the early socialization of children tends increasingly to depend on the advice and instruction of expert(s) ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-speak(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... our lives really do become psychological in their form -- our repertoire of subjectivity -- feelings, intentions, emotions and the like -- can hence be understood as historically contingent features of ways of speaking -- of language games ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-stage(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


stage(s) & challenge(s) -- of the self

life(s) / closure(s) / reflect(s) / fight(s) / future identity

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-status(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... status of truth -- through experimental procedures, demonstrations and other interventions, through the production of effects and the reflection on effects, through the rethorical deployment of evidence and logic and so forth ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-story(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... human beings actually lives out their lives as narratives ..., that we make use of the stories of the self that our culture makes available to us, to plan our lives, to account for events and give them significance, to accord ourselves an identity ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-student(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the student of today is determined to be informed about human deviation as well as human variation, ... and this in sufficient detail to permit identification, empathy and distance ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-style(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... primacy of life-style ... -- ... material form to a particular narrative of self-identity ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-subject(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... assembling subject(s) -- human being is constituted through devices, gazes, techniques which extend beyond the limit(s) of the flesh -- ... in bureaucratic procedures, patient-doctor relations, spaces for work and sport, regomes of advertisement and consumption, ..., pedagogies of conduct and comportment ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-subjectification(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... subjectification ... is not confined to discrete institutional practices ... of schooling, of clinics and hospitals, of therapy, of child-rearing ... -- ... expertise ... -- ... has been built in to the very fabric of existence ... in architecture and product design, in leisure complexes and television scheduling, in factory management and shopping malls ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-surveillance(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... control of social activity ... -- ... extension of administrative power btought about by accellerating processes of surveillance ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-survivor(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... survivor ... -- is someone who feels deprived of adequate social mastery in a threatening series of personal and social environment(s) ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-system(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... systems of accumulated expertise ... -- ... providing diversity of options and possibilities ... -- in circumstances of uncertainty and multiple choice, the notions of trust and risk have particular application -- ... modernity is a risk culture ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-target(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the self becomes the target of a reflexive objectifying gaze, committed not only to its own technical perfection but also to the belief that success and failure should be construed in the vocabulary of happiness, wealth, style, and fulfilment and interpreted as interpreted as consequent upon the self-management capacities of the self ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-technique(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... relations to self are not merely a matter language, but of truths, norms, techniques -- techniques of the self ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-technology(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... it is not yet possible to foresee whether or not a more universal identity promises to embrace all the diversities and dissonances, relativities and mortal dangers, which emerge with technological and scientific progress ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-testimony(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... creative people who experience, according to their own testimony, repeated periods of adolescence and with them the full cycle of witdrawal and forceful self-exhibition ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-text(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


techniques of the self -- instruction manual(s)
  • methods of awareness -- experiment(s) on self
  • algorithms of interaction -- human relation(s)
  • narratives of feeling -- mechanism(s) of identification

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-texture(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... psychological language and techniques, authorities, judgements, have come to shape the texture of our intimate dealings with ourselves and closest companions ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-therapy(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... therapy ... -- ... should be understood and evaluated essentially as a methodology of life-planning ....

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-time(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... produce anything of value? ... -- ... some do not feel that they are partaking in the technological identity of their time ... -- ... the reason might be that their own gifts have not found contact with the productive aims of the machine age ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-tradition(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... local communities / kinship system -- source of binding doctrines -- ... as well as forms of behavior with strong normative compulsion ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-transcend(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... yet ... just when a person, to all appearances seems to find himself, he can also be said to be losing himself in new tasks and affiliations: he transcends identity-consciousness ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-transition(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-trust(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... trust ... -- in others begins in the context of individual confidence ... in the care-taking figures ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-understanding(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... social processes can not be carried out without a certain self-understanding ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-unit(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


[jack brown]: ... the unit of observation is the social relationship rather than the individual ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-utopia(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... and now for the new utopia ... -- specialized technological / universal humanist -- polarization is the mark of the overall identity of any period ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-virtue(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... all those virtues we are encouraged to develop -- courage, patience, persistence, scepticism, generosity, thrift, hard work -- for example -- are rooted in self-control ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-vision(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... universal psychological need for a system of ideas that provides a convincing world image -- in the process of allying themselves with ideological perspectives in which the vision of an anticipated, and in fact planned, future of technological progress will take over much of the power of tradition ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-wait(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... man is waiting for motivation ... -- ... action, innovation, entrepreneurship, excellence, initiative and the rest ... can be released by a company that fosters autonomy, values, experimentation, creativity and risk, which learns by innovation and evolution ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-walk(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... to be ... one who can walk ... becomes one of the many steps in child development which through the coincidence of physical mastery and cultural meaning, of functional pleasure and social recognition, contribute to a realistic self-esteem ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-watch(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the 'uneventful' character of day-to-day life is the result of a skilled watchfulness that only long schooling produces, and is crucial to the protective cocoon which all reguralized actions presumes ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-what(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


awareness of inner motivation(s) -- ... what do I want to make of myself and what do I have to work with? ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-who(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


creative self-confrontation(s) -- ... who am I? ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-will(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... self-control without loss of self-esteem is the ontogenetic source of a sense of free will ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-wish(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... every wish of the child ... -- ... for food, drink, play, exercise ... -- ... could be made the basis of a learning experience by interposing manipulative tasks, reasoning hurdles, or memory tests between the desire and satisfaction ... -- ... every domestic duty could provide lessons in order and number, every conversation could become a little tutotial in vocabulary, grammar and articulation ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-word(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... forcing precision where non exists often means you end up wrangling about words instead of making progress in solving a problem ...

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-work(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... in the new developments in management thought work is no longer an obligation imposed upon individuals nor an activity only undertaken for instrumental reasons ... -- work is itself a means of self-fulfilment -- ... and the pathway to company profit is also the pathway to individual self-actualisation ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-wrap(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... techniques of the self .. -- enwrap human beings with(in) ways of thinking, judging and acting upon themselves -- ... feedback/gamification ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self-zone(s)

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... zones of personal time ... -- only remote connection with the routinized world of time-space governed by the clock and by universalized standards of measurement ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ


[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014