creative technology
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talk show tell print

print / present / list / cycle(s)

slogan-advertise(s)

slogan(s) -- creative technology / PR

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

slogan-application(s)

slogan(s) -- creative application(s): format(s) / target(s)

rethoric(s) / place(s) / _ / .


                   We Create Identity
          Living and Working Tomorrow
        Have Fun and Play!
     Ambient Screen(s)
  Hybrid World(s)
  
what are (y)our dreams?

slogan-art(s)

slogan(s) -- media art(s) / computer augmented artefact(s)

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

  • emotional response -- enrich experience
  • intellectual challenge -- avoid boredom

shift of paradigm(s)

reading(s)

slogan-concept(s)

slogan(s) -- concept(s) / creative technology

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

  • target(s) -- digital, computational & conceptual skills
  • topic(s) -- invisible computing & digital culture
  • course(s) -- smart technology & new (digital) media

slogan-contact(s)

slogan(s) -- contact(s) / potential partner(s)

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

slogan-control(s)

slogan(s) -- control(s) / layered mentorship

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

  • supervision(s) -- from multiple perspectives
  • (peer) reviews -- with mild competitive edge
  • (public) exhibition(s) -- for external exposure
  • (scientific) competition(s) -- by demo(s) & paper(s)

slogan-course(s)

slogan(s) -- course(s) / principle(s)

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

slogan-create(s)

slogan(s) -- creative technology / indeed, language is confusing

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

  • is the technology creative?
  • do I use technology in a creative way?
  • does the technology allow me to be creative?

. / change / human(s) / pattern(s) / experiment(s) / cycle(s) / ..

slogan-design(s)

slogan(s) -- creative technology /perspective(s)

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

  • computational structure(s) -- sensor(s) & display(s)
  • (material) object(s) -- senso-motorical function(s)
  • concept design(s) -- artifact(s) & algorithm(s)

slogan-dilemma(s)

slogan(s) -- dilemma(s) / how to teach attitude(s) & creativity

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

  1. implicit -- confusion is the origin of (all) creativity -- there is no theory / creativity killers / hacking the human / spark(s) / pattern(s)
  2. explicit -- (amateur) course(s) on creativity, philosophy, psychology -- computational art / new media / meaning / planning / workshop(s)
  3. by example(s) -- invite artist(s) & pioneer(s) -- teaching creativity / project(s) / dead media / tube(s)
  4. design case(s) -- facets of fun -- on the design of computer augmented entertainment artefacts -- a long read, indeed!
  5. target(s) -- generation Y / rip it / creative thinking / loser(s) / leader(s) / vision(s) / definition(s)

slogan-discipline(s)

slogan(s) -- discipline(s) / multi/cross-disciplinary team(s)

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

  • new media -- design & development
  • smart technolgy -- engineering & deployment
  • creative application(s) -- innovation

slogan-element(s)

slogan(s) -- element(s) / educational mechanism(s)

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

  • (art) inspiration(s) -- item(s) of beauty
  • (periodic) de-construction(s) -- discover (un)truth(s)
  • (technical) exploration(s) -- trial(s) without error(s)
  • (creative) workshop(s) -- to boost the imagination(s)
  • (special) event(s) -- to educate and surprise

slogan-expression(s)

slogan(s) -- expression(s)

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

... why do people do and believe weird things? Because in the end, feeling alive is more important than truth.

We have evolved in living creatures to express ourselves, to be creative, to tell stories.

We are instruments for feeling, faith, energy, emotion, significance, belief, but not really truth.

truth(s) / Louis Theroux -- The call of the weird -- travels in american subcultures

slogan-first(s)

slogan(s) -- application(s) / my first creative technology application(s)

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

  • sensor -- to detect footsteps on the stairs
  • media -- a little light announcing approaching person(s)

to enable reading ...


slogan-focus(s)

slogan(s) -- focus / to improve/embellish public space with innovative (media/smart) technology

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

  • science/art-inspired visual effects
  • out-of-screen deployment
  • environment-sensitive application(s)

slogan-fun(s)

slogan(s) -- fun application(s) / de wereld gaat aan vlijt ten onder / time

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

UTwente/EWI doctrine(s)

slogan-hazard(s)

slogan(s) -- item(s)/hazard(s) / with subtext(s)

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

  • requirements -- kill creativity
  • user studies -- lead to conservatism
  • clear goals -- limit exploration

inspiration(s) / dilemma(s) / game design(s)

slogan-identity(s)

slogan(s) -- creative technology / starting from 1st year


_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

experiment(s) / cycle(s)

slogan-imagine(s)

slogan(s) -- creative technology

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .


  • do you want to make a difference?
  • ... in every scientist there is an artist
  • everything is intertwinkled -- make it twinkle!

lyric(s) / network(s) / game(s) / cycle(s)

slogan-innovative(s)

slogan(s) -- creative technology / creativity on an academic level

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

You are expected to be, and will be trained to become:

             creative
          visual
       authentic
    innovative
  playful
  

As creative engineer(s) our graduates will distinguish themselves by their level of technical expertise.

slogan-interact(s)

slogan(s) -- challenge(s) / interactive entertainment

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

  • immersion -- being in
  • rapture -- loss of aesthetic distance
  • agency -- being in control

facets of fun

slogan-know(s)

slogan(s) -- known(s) / ignorance 2.0

creativity / ... / vision(s) / science / quality / _ / .

... in science only one thing is more wonderful than how much we know, and that is how much we do not know.

I. Svitak -- Man and his world / quest(s) / cycle(s)

slogan-learn(s)

slogan(s) -- learn / to acquire/deepen skills & insight

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

  • craft -- drill & repetition
  • concept(s) -- application(s) & reflection
  • target(s) -- challenge(s) & context

slogan-metaphor(s)

slogan(s) -- metaphor(s) / towards a new curriculum

... / ground(s) / picnic(s) / network(s) / _ / .

  • a networked world -- you make it work [engineering, management] -- not network maintenance!
  • everything is connected -- you make the connections [mediator, management]
  • everything is intertwinkled (Ted Nelson) -- you make it twinkle [the creative track]
/ knowledge is a (creative)? process / cycle(s)

slogan-paradigm(s)

slogan(s) -- shift of paradigm(s) / innovation by re-creation(s)

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

  • taking (media) artists as a role model for creative engineers, following the recommendation of IIP/CREATE
  • combining disciplinary courses with creative applications, to ensure a solid technical level
  • looking for inspiration in the art(s), as the ultimate source of human value(s)

course(s) / twente(s) / science(s)


slogan-platform(s)

slogan(s) -- platform(s) / dynamic (virtual) culture(s)

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

  • software -- architecture vs ecology
  • technology -- hybrid, interconnected, customizable function(s)/skin(s)
  • application(s) -- in a participatory (playful) culture
  • (serious) game(s) & entertainment -- programmed content / script(s)
  • exploratory development -- to discover the potential(s) of technology

slogan-point(s)

slogan(s) -- 12 point(s) / creative technology

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

technology


  • 1. knows the relevant electronic and computing technologies to be used, concerning both principles and functionality;
  • 2. is skillful in implementing algorithms and combining principles from physics and mathematics at the level required by the application

    requirements


  • 3. can analyze complex requirement contexts by making abstract descriptions following mathematical principles.
  • 4. can implement key prototypes to try out ideas based on the latest tools and technologies;
  • 5. recognizes and understands technological trends at such a level that a critical evaluation of scenarios for future applications and developments can be made;

    human factors


  • 6. is able to identify societal problems and human needs that can be solved with state of the art technology in the digital realm;
  • 7. can solve problems in a creative way, taking into account all complexities, requirements and interdependencies of the application areas and stakeholders;

    design


  • 8. possesses skills to design attractive solutions, where both aesthetics and function are combined;
  • 9. understands user acceptance and success criteria in a multi-cultural and globalized world;
  • 10. has communicative skills and psychological knowledge, indispensable for dealing robustly and successfully with stakeholders and people benefitting from the new systems and services;

    business


  • 11. can place the new applications in a business context, developing business plans, executing market research and translating innovations into profitable opportunities;
  • 12. can assume a bridging role in a variety of multi-disciplinary teams, thereby translating and communicating requirements and knowledge from different fields of specialization.

slogan-problem(s)

slogan(s) -- creative problem(s) / compute / media / smart / math / design

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .


  problem solving
  
          problem finding
  
                  problem creation
  

educational goal(s)

slogan-profile(s)

slogan(s) -- profile(s) / in very scientist is a (hidden) artist

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

  • more in-depth (research-related) technology development
  • (proper) intellectual and academic context for innovation

slogan-public(s)

slogan(s) -- theme(s) / creative technology

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

  • in every scientist is a (hidden) artist
  • craftmanship -- the rethorics of the material
  • exploratory development -- potential(s) of technology
  • everything is intertwinkled -- you see/make it twinkle
  • social processes -- to innovate technology
  • application(s) -- in a participatory (playful) culture
  • imagination -- mixing science & art

imagine / create / game(s) / cycle(s)

slogan-question(s)

slogan(s) -- question(s) / awareness 2.0

research / question(s) / change(s) / space(s) / _ / .

Theoretician, artist, do you intend to embellish the existing conditions with the ornament of your abstractions and to give theory or art an appearance of depth at variance with the truth, or do you intend to make (y)our thinking an instrument for the reshaping of these conditions?

I. Svitak -- Man and his world / cycle(s)

slogan-room(s)

slogan(s) -- room(s)

engineer(s) / politic(s) / culture(s) / _ / .

As I leant against the wall the University indeed seemed a sanctuary in which are preserved rare types which would soon be obsolete if left to fight for existence on the pavement of the Strand.

Virginia Woolf: A Room of One's Own (1928, p. 9)

slogan-scenario(s)

scenario(s) -- new media

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

  • creative industry -- in new entrepeneurial activities
  • product design -- in healthcare and entertainment
  • communication -- regonial/global media campaign
  • entertainment -- new concepts in private and public settings
  • game development -- serious games in education and corporate training

slogan-scope(s)

slogan(s) -- scope(s) / learning goal(s)/approach

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

  • (low-level) basics/technology -- to take away the magic
  • (high-level) applications/tools -- to achieve challenging target(s)

slogan-screen(s)

slogan(s) -- digital art(s) / Deep Screen: Art in Digital Culture

representation(s) / art(s) / science(s) / _ / .

In addition to taking role model of the media artist as a reference in educating our students, exhibitions in digital art, that is art that uses digital technology in an essential way, can be taken as example playgrounds, exploring the relation(s) between space, digital technologies and human perception and emotion. Such experiments may indicate new ways to deploy technology and provide a reference of how technology may influence human experience, and provide the intellectual and cultural background against which student projects and experiments can be set.

screen(s) / play(s) / media art(s) / cycle(s)


slogan-social(s)

slogan(s) -- create(s) / difference(s) / hole(s)?

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .



/ open source / de Waag / chart(s) / in the wall!

tribe(s) / identity / network(s) / connect(s) / cycle(s)


slogan-student(s)

slogan(s) -- student(s) / every student is trained as an artist

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

  • (visual & concept) design
  • (technology & application) development
  • (aesthetic & intellectual) sensibility

slogan-subtext(s)

slogan(s) -- approach / with subtext(s)

inspiration(s) / dilemma(s) / _ / .

  • (cheap) philosophy -- leads to ignorance and self-satisfaction
  • colloquial wisdom -- is an internet commodity
  • common sense -- only results in confusion

creative thinking


slogan-target(s)

slogan(s) -- target(s) / creative technology & industrial design

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

  • concept(s) -- instrumentation, interaction, visualisation
  • context(s) -- home, office & urban environment(s)
  • approach(s) -- (computational) simulation(s) & exploration(s)

slogan-track(s)

slogan(s) -- program(s) / creative technology

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

  • technology -- new media, smart technology
  • creative applications -- creativity (mental + artistic), psychology, research/design methods, communication
  • business -- marketing, planning, project management

slogan-truth(s)

slogan(s) -- truth(s) / all truth passes through three stages / event(s)


_ .. / expression(s) / politic(s) / creativity / _ / .

  • first, it is ridiculed.
  • second, it is violently opposed.
  • third, it is accepted as being self-evident.

Arthur Schopenhauer



[] readme new(s) masterclass workshop(s) CA1 CA2 CA3 CA4 CA5 project(s) NM1 NM2 NM3 NM4 NM5 resource(s) _ / .

(C) Æliens 09/09/09
creativetechnology.eu