creative technology / new media
[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

print / present / list / cycle(s)

social-alienation(s)

social(s) -- talk(s) / alienation(s) / cage(s) / graph(s) / game(s)

_ .. / / fun / attitude(s) / change(s) / human(s) / experience(s) / _ / .

karl marx -- paris manuscripts (1844) / war(s) / sign(s)

play / tribe(s) / identity / network(s) / flow(s) / connection(s) / chart(s)


social-behavior(s)

social(s) -- time(s) / changing behavior(s) / cage(s) / metaphor(s) /

_ .. / / fun / attitude(s) / change(s) / human(s) / experience(s) / _ / .

scenario(s) / serious games as social technology

/ hole in the wall / war(s) / phrase(s) / mean(s) / example(s)

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)


social-cage(s)

social(s) -- iron cage(s) / alienation(s) / confession(s)

_ .. / / fun / attitude(s) / change(s) / human(s) / experience(s) / _ / .

twinkle(s) / difference(s)

care for external goods should only lie on the shoulders of the 'saint like a light cloak, which can be thrown aside at any moment' ... but fate decreed that the cloak should become an iron cage ...

experiment knowledge illusion scratch engine craft maze run ar x

human(s) / intelligence(s) / game(s) / max weber

play / critical / story / project(s) / design(s) / world(s) / cycle(s) ! Æ


social-create(s)

social(s) -- talk(s) / creative movement(s) / cage(s) / metaphor(s) /

_ .. / / fun / attitude(s) / change(s) / human(s) / experience(s) / _ / .

scenario(s) / will your tribe change the world?

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

/ game(s) / hole in the wall / flower(s) / abbreviation(s)

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)


social-game(s)

social(s) -- time(s) / context(s) / cage(s) / metaphor(s) /

_ .. / / fun / attitude(s) / change(s) / human(s) / experience(s) / _ / .

way(s) / travel(s) / serious games as social technology

experiment knowledge illusion scratch engine craft maze run ar x

/ hole in the wall / war(s) / phrase(s) / target(s) / example(s)

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)


social-intelligence(s)

social(s) -- talk(s) / intelligence(s) / support(s) / law(s)

_ .. / / fun / attitude(s) / change(s) / human(s) / experience(s) / _ / .

rational intervention reveals a quality of time, modernity ...


  as we may think 
  
                 augmenting the human intellect
  
to judge well, to comprehend well, to reason well, ... / math(s)

screen(s) / exercise(s) / meaning(s) / idiot(s) / hacker(s) / Æ

play / tribe(s) / social(s) / identity / innovation(s) / flow(s) / cycle(s)


social-math(s)

social(s) -- talk(s) / fellow(s) / math(s)

_ .. / / fun / attitude(s) / change(s) / human(s) / experience(s) / _ / .

skill means never having to make rational choice(s)

... and ... find many dangers in university life. ... survives all these troubles, is second wrangler and succeeds automatically to a fellowship. ... succumbs and ruins his ... The friendship is not shattered by these unhappy events, and ... thoughts stray to ..., with affectionate pity, as he drinks port and eats walnuts for the first time in the faculty club.

human(s) / scenario(s) / reference(s)

play / tribe(s) / failure(s) / identity / network(s) / flow(s) / cycle(s)


social-media(s)

social(s) -- time(s) / media / cage(s) / metaphor(s) /

_ .. / / fun / attitude(s) / change(s) / human(s) / experience(s) / _ / .

scenario(s) / serious games as social technology

  • enable collective intelligence for operational effectiveness
  • unearth emergent structures for operational effectiveness
  • expertise location / interest cultivation / brand awareness
  • engage in mass coordination for rapid response

/ hole in the wall / war(s) / phrase(s) / mean(s) / source(s)

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)


social-product(s)

social(s) -- product(s) / talk(s) /

_ .. / / fun / attitude(s) / change(s) / human(s) / experience(s) / _ / .


        desire     emotion    knowledge
  

     fun      cool         now          love
  

/ TEDx / experience(s)

play / identity / network(s) / flow(s) / connection(s) / tribe(s) / cycle(s)


social-rational(s)

social(s) -- rational(s)

_ .. / / fun / attitude(s) / change(s) / human(s) / experience(s) / _ / .

rational intervention reveals a new quality of time, that of modernity

through an intervention, a future is possible along the arrow of time ... a conception of modernity as an opening of time-space for rational intervention is understandable only through this particular form of rationality born by science in its foreseeable, objectivist and positivist aspects

Andre Turmel -- a historical sociology of childhood

play / identity / network(s) / flow(s) / connection(s) / tribe(s) / cycle(s)


social-skill(s)

teaching(s) -- talk(s) / skill(s) / math(s)

_ .. / / fun / attitude(s) / change(s) / human(s) / experience(s) / _ / .

twinkle(s) / difference(s)

ideas worth spreading

skill means never having to make rational choice(s)


/ time matters / product(s) / connection(s)

play / tribe(s) / failure(s) / identity / network(s) / flow(s) / cycle(s)


social-slogan(s)

social(s) -- theme(s) / do you want to make a difference?

_ .. / / fun / attitude(s) / change(s) / human(s) / experience(s) / _ / .

twinkle(s) / difference(s)


open source / de Waag

play / identity / network(s) / flow(s) / connection(s) / tribe(s) / cycle(s)


social-tribe(s)

social(s) -- talk(s) / forming tribe(s) / cage(s) / metaphor(s) /

_ .. / / fun / attitude(s) / change(s) / human(s) / experience(s) / _ / .

vision(s) / travel(s) / will your tribe change the world?

  1. life sucks
  2. my life sucks
  3. I am great (and you're not)
  4. we are great
  5. life is great

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)


social-wall(s)

social(s) -- talk(s) / hole in the wall(s) / cage(s) / metaphor(s)

_ .. / / fun / attitude(s) / change(s) / human(s) / experience(s) / _ / .

travel(s) / minimally invasive education through social play

  1. lightning the spark of learning?
  2. another exemplar of entertainment?
  3. a method of information spreading?
  4. another approach to hardware/software?

/ www.hole-in-the-wall.com / flower(s) / abbreviation(s)

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)


social-web(s)

social(s) -- talk(s) / web(s) / culture(s)

_ .. / / fun / attitude(s) / change(s) / human(s) / experience(s) / _ / .

ideas worth spreading


  us/ing    student    information      twitter
      literacy                ethnograpy
  explain         professor              change
  

/ product(s)

play / identity / network(s) / flow(s) / connection(s) / tribe(s) / cycle(s)



[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014