creative technology / new media
[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

print / present / slide(s) / cycle(s)

utopia-aspect(s)

utopia(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... utopianism ... -- ... functions like a microscope ... -- ... by first isolating and then magnifying aspects of existing, non-utopian societies ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

story / life(s) / closure(s) / reflect(s) / fight(s) / short history

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

utopia-autonomy(s)

utopia(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the steady loss of faculty autonomy in curriculum development that stems from embracing a student-centered consumer culture is matched by an equally intense desire to please business and industry and to promote that marriage as made in heaven ... -- ... a secular utopia ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

story / life(s) / closure(s) / reflect(s) / fight(s) / short history

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

utopia-beauty(s)

utopia(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

slogan(s) / utopia(s)

everything to which men continue to give thought and attention, which they make and remake in the same direction, and with a continuing desire to do as well as they can, grows beautiful inevitably.

a modern utopia

problem(s) / theme(s) / quest(s) / project(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

utopia-change(s)

utopia(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... false utopia(s) ... -- ... seek change(s) in only one or two component(s) ... -- ... such as school(s), prison(s), diet or dress ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

story / life(s) / closure(s) / reflect(s) / fight(s) / short history

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

utopia-command(s)

utopia(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

utopia(s)

prohibition takes one definite thing from the indefinite liberty of a man, but it still leaves him an unbounded choice of actions. He remains free, and you have merely taken a bucketful from the sea of his freedom. But compulsion destroys freedom altogether. In this Utopia of ours there may be many prohibitions, but no indirect compulsions.if one may so contrive it.and few or no commands.

a modern utopia

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

utopia-consumer(s)

utopia(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... taking charge of change ... -- ... the consumer culture that has steadily pervaded higher education now seems to govern everything ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

story / life(s) / closure(s) / reflect(s) / fight(s) / short history

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

utopia-content(s)

utopia(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... perfectionism ... -- ... like beauty ... -- ... is an empty word unless it is given explicit content ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

story / life(s) / closure(s) / reflect(s) / fight(s) / short history

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

utopia-context(s)

utopia(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

science(s) / utopia(s) / discipline(s)

education(s) / doctrine(s) / manifesto(s) / dream(s) / dilemma(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

utopia-economic(s)

utopia(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

utopia(s)

but economics in Utopia must be, it seems to me, not a theory of trading based on bad psychology, but physics applied to problems in the theory of sociology.

a modern utopia

problem(s) / theme(s) / quest(s) / project(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

utopia-energy(s)

utopia(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

utopia(s)

the general problem of Utopian economics is to state the conditions of the most efficient application of the steadily increasing quantities of material energy the progress of science makes available for human service, to the general needs of mankind. Human labour and existing material are dealt with in relation to that. Trading and relative wealth are merely episodical in such a scheme.

a modern utopia

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

utopia-family(s)

utopia(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... scientific and technological literacy became part of daily educational and familial conversations ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

story / life(s) / closure(s) / reflect(s) / fight(s) / short history

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

utopia-freedom(s)

utopia(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

utopia(s)

a socialism or a communism is not necessarily a slavery, and there is no freedom under Anarchy. Consider how much liberty we gain by the loss of the common liberty to kill.

a modern utopia

problem(s) / theme(s) / quest(s) / project(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

utopia-gap(s)

utopia(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... utopia(s) ... -- ... are perhaps the foremost ... socially constructed response to an equally socially constructed gap between the needs and wants generated by a particular society and the satisfactions available to it and distributed by it ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

story / life(s) / closure(s) / reflect(s) / fight(s) / short history

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

utopia-goal(s)

utopia(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... utopia(s) real goal(s) ... -- ... not prediction of the future ... -- ... but improvement of the present ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

story / life(s) / closure(s) / reflect(s) / fight(s) / short history

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

utopia-history(s)

utopia(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


story / life(s) / closure(s) / reflect(s) / fight(s) / short history

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

utopia-kinetic(s)

utopia(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

utopia(s)

there us, indeed, no beauty whatever save that transitory thing that comes and comes again; all beauty is really the beauty of expression, is really kinetic and momentary. That is true even of those triumphs of static endeavor achieved by Greece. The Greek temple, for example, is a barn with a face that at a certain angle of vision and in a certain light has a great calm beauty.

a modern utopia

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

utopia-law(s)

utopia(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

utopia(s)

society was regarded as a practically unlimited number of avaricious adult units incapable of any other subordinate groupings than business partnerships, and the sources of competition were assumed to be inexhaustible. Upon such quicksands rose an edifice that aped the securities of material science, developed a technical jargon and professed the discovery of "laws".

a modern utopia

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

utopia-limit(s)

utopia(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

utopia(s)

there are two distinct and contrasting methods of limiting liberty; the first is Prohibition, .thou shalt not,. and the second Command, .thou shalt.. There is, however, a sort of prohibition that takes the form of a conditional command, and this one needs to bear in mind. It says if you do so-andso, you must also do so-and-so;

a modern utopia

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

utopia-literacy(s)

utopia(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... digital literacy ... -- ... equality of opportunity ... -- ... the questionable subtext is the increasingly common mis-equation of sheer access to information with the acquisition of genuine knowledge ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

story / life(s) / closure(s) / reflect(s) / fight(s) / short history

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

utopia-machine(s)

utopia(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

utopia(s)

there is nothing in machinery, there is nothing in embankments and railways and iron bridges and engineering devices to oblige them to be ugly. Ugliness is the measure of imperfection; a thing of human making is for the most part ugly in proportion to the poverty of its constructive thought, to the failure of its producer fully to grasp the purpose of its being.

a modern utopia

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

utopia-math(s)

utopia(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

[] utopia(s) nature(s) lost []

doctrine(s) / reference(s) / dream(s) / context(s) / resource(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

utopia-moon(s)

utopia(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... by 1994 it had become painfully clear to most people that, contrary to centuries of utopian dreams, the moon landing had not changed the world ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

story / life(s) / closure(s) / reflect(s) / fight(s) / short history

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

utopia-online(s)

utopia(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


[Hubert Dreyfus]: ... online life ... -- ... we will largely loose our sense of relevance, our ability to acquire skills, our sense of resistant reality, our ability to make maximally meaningful commitments, and the embodied moods that give life serious meaning ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

story / life(s) / closure(s) / reflect(s) / fight(s) / short history

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

utopia-politic(s)

utopia(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

dream(s) / utopia / transform(s) / adventure(s) / ethic(s)

ideology & utopia / space(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

utopia-quality(s)

utopia(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... total quality management ... -- TQM -- strategic planning / active listening / team development / conflict resolution / customer service -- ... supreme faith in individuals as ... experts on their own work ... -- ... may be difficult to implement ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

story / life(s) / closure(s) / reflect(s) / fight(s) / short history

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

utopia-scientist(s)

utopia(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


[Buckminster Fuller]: ... comprehensive anticipatory design scientist ... -- ... an interdisciplinary forward-looking explorer discovering how to benefit the highest number of people while expending the smallest amount of natural resources ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

story / life(s) / closure(s) / reflect(s) / fight(s) / short history

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

utopia-sign(s)

utopia(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

utopia(s)

individual liberty in a community is not, as mathematicians would say, always of the same sign
... to ignore this is the essential fallacy of the cult called Individualism.

a modern utopia

problem(s) / theme(s) / quest(s) / project(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

utopia-social(s)

utopia(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... social websites maintain their optimism even when the party is over ... -- ... in almost all cases one finds a shallow utopian faith in the processes of connecting and sharing as supposed means to individual and collective fulfillment with minimal regard for the downside(s) ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

story / life(s) / closure(s) / reflect(s) / fight(s) / short history

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

utopia-society(s)

utopia(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... utopianism ... -- ... remains a provocative means of offering constructive criticism of existing society in order to improve it, not to abandon it ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

story / life(s) / closure(s) / reflect(s) / fight(s) / short history

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

utopia-song(s)

utopia(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

utopia / mission(s)

... it certainly was a remarkable provision of nature to assign to the same species of animals both song and flight, so that those whose job it was to amuse the other living beings with their voices should normally be in high places, from which the sound could spread about through a greater space and reach a larger number of listeners ... [dialogues between fashion and death]

doctrine / reference(s) / dream(s) / context(s) / resource(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

utopia-technocracy(s)

utopia(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... technocracy ... -- ... growing faith, ..., in the ability to shape the future through science and technology ... -- ... the need for technical experts to run society ... -- ... by settled habit the technicians, the engineers, and industrial experts, are a harmless and docile sort ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

story / life(s) / closure(s) / reflect(s) / fight(s) / short history

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

utopia-ugly(s)

utopia(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

utopia(s)

things made by mankind under modern conditions are ugly, primarily because our social organisation is ugly, because we live in an atmosphere of snatch and uncertainty, and do everything in an underbred strenuous manner. This is the misfortune of machinery, and not its fault.

a modern utopia

problem(s) / theme(s) / quest(s) / project(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ


[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014