creative technology / new media
[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

print / present / list / cycle(s)

visual-animation(s)

visual(s) -- method(s) / animation(s) / scenario(s) / physic(s)

_ .. / machine(s) / art(s) / change(s) / human(s) / world(s) / _ / .

google(s) / diagram(s) / love story [ 1 2 3 4 5 ] actionscript(s)

/ play / program(s) / math(s) / flow(s) / cycle(s)


visual-boid(s)

visual(s) -- method(s) / boid(s) /

_ .. / machine(s) / art(s) / change(s) / human(s) / world(s) / _ / .

social(s) / source(s) / example(s)

/ play / program(s) / math(s) / flow(s) / cycle(s)


visual-box(s)

visual(s) -- method(s) / physic(s) / scenario(s) / animation(s)

_ .. / machine(s) / art(s) / change(s) / human(s) / world(s) / _ / .

google(s) / diagram(s) / love story [ 1 2 3 4 ] / box2d

/ play / program(s) / math(s) / flow(s) / cycle(s)


visual-class(s)

visual(s) -- method(s) / class / technology / ... / effect(s) /

_ .. / machine(s) / art(s) / change(s) / human(s) / world(s) / _ / .

modern / social / orientation(s) / monitor(s) / marker(s) [ 1 2 ]

/ play / program(s) / math(s) / flow(s) / cycle(s)


visual-data(s)

visual(s) -- method(s) / data / animation(s) / diagram(s) /

_ .. / machine(s) / art(s) / change(s) / human(s) / world(s) / _ / .

social(s) / source(s) / processing [ 1 2 3 4 5 6 ] / javascript(s)

/ play / program(s) / math(s) / flow(s) / cycle(s)


visual-effect(s)

visual(s) -- graph(s) / effect(s) / animation(s) / diagram(s) /

_ .. / machine(s) / art(s) / change(s) / human(s) / world(s) / _ / .

social(s) / source(s) / science(s): [ 1 2 3 4 5 6 7 8 ] flex/as3

/ play / program(s) / math(s) / flow(s) / cycle(s)


visual-flower(s)

visual(s) -- method(s) / flower(s)


_ .. / machine(s) / art(s) / change(s) / human(s) / world(s) / _ / .


百花齐放 (bǎihuāqífàng)

scenario(s) / let thousands flowers bloom

why should you care? / (i)


create / / insanity / major(s) / ground(s) / war(s) / skill(s) / cycle(s)


visual-google(s)

visual(s) -- method(s) / google(s) /

_ .. / machine(s) / art(s) / change(s) / human(s) / world(s) / _ / .

social(s) / random(s) / resource(s)

/ play / program(s) / math(s) / flow(s) / cycle(s)


visual-graph(s)

visual(s) -- method(s) / graph(s) / animation(s) / diagram(s) /

_ .. / machine(s) / art(s) / change(s) / human(s) / world(s) / _ / .

social(s) / source(s) / effect(s) [ 1 2 3 4 5 6 7 8 ] flex/as3

/ play / program(s) / math(s) / flow(s) / cycle(s)


visual-love(s)

visual(s) -- method(s) / diagram(s) / maze(s) / tit-for-tat / graph(s) /

_ .. / machine(s) / art(s) / change(s) / human(s) / world(s) / _ / .

social(s) / class / love story [ 1 2 3 4 ] (JvA)

/ play / reading(s) / program(s) / math(s) / flow(s) / cycle(s)


visual-maze(s)

visual(s) -- method(s) / maze(s) /

_ .. / machine(s) / art(s) / change(s) / human(s) / world(s) / _ / .

social(s) / class / source(s) / example(s) [ 1 2 3 4 5 ]

/ play / program(s) / math(s) / flow(s) / cycle(s)


visual-method(s)

visual(s) -- course(s) / visualizing data / code(s) / statistic(s)

_ .. / machine(s) / art(s) / change(s) / human(s) / world(s) / _ / .

  1. acquire -- obtain the data
  2. parse -- provide some structure
  3. filter -- remove all but data of interest
  4. mine -- using statistics / categories
  5. represent -- according to some visual model
  6. refine -- improve basic representation
  7. interact -- add methods for manipulation

play(s) / math(s) / project(s) / war(s) / skill(s) / cycle(s)


visual-moral(s)

visual(s) -- graph(s) / science(s) / animation(s) / dimension(s) /


* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _

social(s) / effect(s) / science(s): [ 1 2 3 4 ] media

* - play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ



visual-random(s)

visual(s) -- method(s) / random(s) /

_ .. / machine(s) / art(s) / change(s) / human(s) / world(s) / _ / .

social(s) / statistic(s) / resource(s)

/ play / program(s) / math(s) / flow(s) / cycle(s)


visual-science(s)

visual(s) -- graph(s) / science(s) / animation(s) / dimension(s) /

_ .. / machine(s) / art(s) / change(s) / human(s) / world(s) / _ / .

social(s) / effect(s) / geographic(s): [ 1 2 3 4 5 6 7 ] media

/ play / program(s) / math(s) / flow(s) / cycle(s)


visual-screen(s)

visual(s) -- method(s) / screen resolution(s) /

_ .. / machine(s) / art(s) / change(s) / human(s) / world(s) / _ / .

social(s) / random(s) / resource(s)

/ play / chance(s) / program(s) / math(s) / flow(s) / cycle(s)


visual-social(s)

visual(s) -- method(s) / social(s) / technology / ... / effect(s) /

_ .. / machine(s) / art(s) / change(s) / human(s) / world(s) / _ / .

modern / class / orientation(s) / monitor(s) / marker(s) [ 1 2 ]

/ play / program(s) / math(s) / flow(s) / cycle(s)


visual-statistic(s)

visual(s) -- method(s) / statistic(s) /

_ .. / machine(s) / art(s) / change(s) / human(s) / world(s) / _ / .

social(s) / random(s) / resource(s)

/ play / chance(s) / program(s) / math(s) / flow(s) / cycle(s)



[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014