creative technology / new media
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talk show tell print

print / present / slide(s) / cycle(s)

wisdom-aircraft(s)

wisdom -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


to anyone who grew up with multimillion-dollar mainframes, the idea of disposable computers makes about as much sense as disposable aircraft

A.S. Tanenbaum

edge(s) / fight(s) / frame(s) / life(s) / pattern(s) / space(s)

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

wisdom-alphabet(s)

wisdom -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


when I said "death before dishonor," I meant alphabetically..

Exsam

edge(s) / fight(s) / frame(s) / life(s) / pattern(s) / space(s)

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

wisdom-beard(s)

wisdom -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


and finally, in our time a beard is the one thing that a woman cannot do better than a man, or if she can her success is assured only in a circus ...

or Puck, by John Steinbeck

edge(s) / fight(s) / frame(s) / life(s) / pattern(s) / space(s)

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

wisdom-car(s)

wisdom -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


he who runs in front of car gets tired ...

ancient post-industrial Chinese proverb

edge(s) / fight(s) / frame(s) / life(s) / pattern(s) / space(s)

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

wisdom-destiny(s)

wisdom -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


destiny is not a matter of chance, it is a matter of choice, it is not a thing to be waited for, it is a thing to be achieved ...

William Jennings Bryan

edge(s) / fight(s) / frame(s) / life(s) / pattern(s) / space(s)

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

wisdom-faith(s)

wisdom -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


sometimes your only available transportation is a leap of faith

Margaret Shepard

edge(s) / fight(s) / frame(s) / life(s) / pattern(s) / space(s)

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

wisdom-fish(s)

wisdom -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


everybody is a genius, but if you judge a fish by its ability to climb a tree, it will live its whole life believing that it is stupid

Albert Einstein

edge(s) / fight(s) / frame(s) / life(s) / pattern(s) / space(s)

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

wisdom-fool(s)

wisdom -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


foolish is he who thinks his path is the only good path

chinese proverb

edge(s) / fight(s) / frame(s) / life(s) / pattern(s) / space(s)

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

wisdom-math(s)

wisdom -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


he who runs in front of car gets tired ...

ancient post-industrial Chinese proverb

edge(s) / fight(s) / frame(s) / life(s) / pattern(s) / space(s)

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

wisdom-norm(s)

wisdom -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... without deviation from the norm, progress is not possible ...

Frank Zappa

edge(s) / fight(s) / frame(s) / life(s) / pattern(s) / space(s)

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

wisdom-party(s)

wisdom -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


don't be in a party. be a party ...

kid president

edge(s) / fight(s) / frame(s) / life(s) / pattern(s) / space(s)

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

wisdom-present(s)

wisdom -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


yesterday is history, tomorrow is a mystery, today is a gift, that's why it is called the present ...

ALICE MORSE EARLE

edge(s) / fight(s) / frame(s) / life(s) / pattern(s) / space(s)

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

wisdom-shout(s)

wisdom -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


he strains to hear a whisper who refuses to hear a shout

book 5 of the Wheel of Time series written by Robert Jordan

edge(s) / fight(s) / frame(s) / life(s) / pattern(s) / space(s)

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

wisdom-talent(s)

wisdom -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


talent hits a target no one else can hit, genius hits a target no one else can see

Arthur Schopenhauer

edge(s) / fight(s) / frame(s) / life(s) / pattern(s) / space(s)

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ


[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ / * @ # !

(C) Æliens 2013