creative technology / new media
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workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
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print / present / list / cycle(s)
workshop-ca1-1(s)
workshop(s): identity & self-(re)presentation(s)
- question(s) -- what is (y)our identity?
- draw (y)our avatar -- with attributes in context
- draw avatar of peer(s) -- with attributes in context
- exercise(s) -- tell (y)our story!

workshop-ca1-2(s)
- question(s) -- what is (y)our role?
- draw (y)our avatar in relation to group -- in space
- draw avatar for each role in the group -- in space(s)
- exercise(s) -- organise (y)our unit(s)!

workshop-ca1-3(s)
workshop(s): context(s) & (social) network(s)
- question(s) -- what is (y)our position(s)?
- draw space(s) with inhabitant(s) -- indeed, (y)our avatar(s)
- draw transformation(s) in space/time -- with avatar(s) as element(s)
- exercise(s) -- organise (y)our place(s)!

workshop-ca1-4(s)
workshop(s): presentation(s) & (implicit) message(s)
- question(s) -- what is (y)our message(s)?
- take position(s) -- on arbitry theme(s)
- play attitude(s) -- five ways to speak
- exercise(s)-- tell (y)our story(s)!

workshop-ca1(s)
workshop(s): identity & self-(re)presentation(s)
- question(s) -- what is (y)our identity?
- draw (y)our avatar -- with attributes in context
- draw avatar of peer(s) -- with attributes in context
- exercise(s) -- tell (y)our story!

- question(s) -- what is (y)our role?
- draw (y)our avatar in relation to group -- in space
- draw avatar for each role in the group -- in space(s)
- exercise(s) -- organise (y)our unit(s)!

workshop(s): context(s) & (social) network(s)
- question(s) -- what is (y)our position(s)?
- draw space(s) with inhabitant(s) -- indeed, (y)our avatar(s)
- draw transformation(s) in space/time -- with avatar(s) as element(s)
- exercise(s) -- organise (y)our place(s)!

workshop(s): presentation(s) & (implicit) message(s)
- question(s) -- what is (y)our message(s)?
- take position(s) -- on arbitry theme(s)
- play attitude(s) -- five ways to speak
- exercise(s)-- tell (y)our story(s)!

workshop-communication(s)
communication/play(s)
the feet connect the hands
- idea/inspiration(s) -- collect & combine (y)our collective idea(s)
- prepare -- negotiate with (y)our group(s) to share material(s)
- act/express/present -- organize (y)our material(s) in space
- reflect -- what is common/different in ideas(s)/material(s)?
- remark(s) -- remind that idea(s)/material(s) need not be uniform to allow for superposition(s)/combination(s)!

workshop-exercise(s)
- idea/inspiration(s) -- we create identity
- prepare -- select partner(s) & exercise(s)
- act/express/present -- play/act on stage
- reflect -- who are you, what are your dream(s)?
- remark(s) -- look at the overview of exercise(s)
career(s)
/ story
/ game(s)

workshop-exploration(s)
exploration/move(s)
the feet direct the brain
- idea/inspiration(s) -- random walk(s)/encounter(s) in urban space
- prepare -- set out the space, and plan a route to see things and meet people
- act/express/present -- leave a (visible) trail of your presence & encounter(s)
- reflect -- who did you meet, what did you do?
- remark(s) -- think of how the (shared) token(s) may help you to (re)construct (y)our story!

workshop-game(s)
game(s)/design(s)
- preparation(s) -- getting to know eachother
- create -- promotion(s) / street(s)
- introduce yourself -- name / from where / superpower?
- line(s) -- associative warming-up(s)
- theme(s) -- set up campaign(s)
- clip(s) -- technology / urban / alternate reality
- brainstorm(s) -- topic(s)
- assignment(s) -- game map(s) + mini game(s)
- elaboration(s) -- production
- role(s) -- (visual/concept) designer(s) / developer(s) / manager(s)
- planning(s) -- schedule(s) & workflow(s)
- promotion(s) -- bulletin board(s) / web page(s) / pitch (2 min)

workshop-goal(s)
goal(s)/dot(s)
the mind meets the body
- idea/inspiration(s) -- have fun and play!
- prepare -- think of fun/nice/scary issues in private/public space
- act/express/present -- sketch in word(s)/drawing(s) an idea for a game
- reflect -- with what means do you want to express your idea(s)?
- remark(s) -- creative thinking is an antonym, think with (y)our senses!

workshop-identity(s)
identity/dream(s)
the mouth feeds the eye
- idea/inspiration(s) -- we create identity
- prepare -- tell who you are, and why you want to be here
- act/express/present -- draw (y)ourself and (the/selected) other(s)
- reflect -- who are you in relation to others?
- remark(s) -- you may use word(s)/tag(s) in drawing(s)!

workshop-masterclass(s)
workshop(s) -- design (y)our idea(s)
- question(s) -- who, where, what (magical powers)?
- self-representation(s) -- sketch (y)our avatar(s) with attributes, in context
- (associative) story-line(s) -- chain(s) in group(s)
- game map(s)/world(s) -- layout & decoration(s) of (y)our transport system(s)
- location(s)/representation(s)/game(s) -- design mini-game(s) in context

workshop-math(s)
life(s)
/ closure(s)
/ reflect(s)
/ fight(s)
/ reference(s)

workshop-navigation(s)
navigation/game(s)
the eye navigates the body
- idea/inspiration(s) -- essentially hide & seek, with a flavor of ad(s)
- prepare -- reconstruct (y)our trail(s) in space with attractor(s) and seductor(s)
- act/express/present -- reinforce attractor(s) with acts and (visual) performance(s)
- reflect -- how did you select (y)our group(s)?
- remark(s) -- think how (human) flocking behavior
is influenced by sign(s) & symbol(s)!

workshop-orientation(s)
orientation/plan(s)
the mind fills the space
- idea/inspiration(s) -- stephania's (arte povera) installation
- prepare -- what symbols/signs/words have (y)our interest?
- act/express/present -- place (representative) paper(s)/object(s) in space
- reflect -- what does the constellation(s) tell you?
- remark(s) -- see representation(s) of meaning as object(s)!

workshop-presentation(s)
presentation/find(s)
the hand feels the mind
- idea/inspiration(s) -- idea & experience mining, also using objet(s) trouvee
- prepare -- (re)consider (y)our material(s), that is sign(s), symbol(s) & image(s)
- act/express/present -- find proper material(s) to articulate (y)our find(s)
- reflect -- what is (the aesthetics of) (y)our message?
- remark(s) -- in essence this is an exercise in style, matching form & content

workshop-realization(s)
realization/game(s)
- idea/inspiration(s) -- ambient screen(s)
- prepare -- collect (y)our material(s) and set up (the) workflow(s)
- act/express/present -- create storyboard(s), scenario(s) & game mechanic(s)
- reflect -- how do we evaluate (y)our game(s)?
- remark(s) -- although the focus is on process, the creative act(s)/process needs tangible/sensible expression(s)!

workshop-reflection(s)
reflection/design(s)
the mind seeks the mouth
- idea/inspiration(s) -- (re)grouping after (brain)storm(s)
- prepare -- discuss what shall be the theme(s) of (y)our game
- act/express/present -- make/act trailer(s) of (y)our game
- reflect -- does the trailer reflect (y)our experience(s)?
- remark(s) -- (y)our personal/collective learning must be (re)presented (adequately)!

workshop-story(s)
identity / creativity

[_]
readme
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s) -
resource(s)
_
#
@
!
(C)
Æliens
2014