creative technology / new media
[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

print / present / list / cycle(s)

workshop-ca1-1(s)

workshop(s): identity & self-(re)presentation(s)

1 / CA1


workshop-ca1-2(s)

workshop(s): role(s) & group(s) / storytelling

role(s) / group(s) / 2 / CA1


workshop-ca1-3(s)

workshop(s): context(s) & (social) network(s)

3 / CA1


workshop-ca1-4(s)

workshop(s): presentation(s) & (implicit) message(s)

4 / CA1


workshop-ca1(s)

workshop(s): identity & self-(re)presentation(s)

1 / CA1


workshop(s): role(s) & group(s) / storytelling

role(s) / group(s) / 2 / CA1


workshop(s): context(s) & (social) network(s)

3 / CA1


workshop(s): presentation(s) & (implicit) message(s)

4 / CA1


workshop-communication(s)

communication/play(s)

the feet connect the hands


workshop-exercise(s)

workshop(s) -- try/exercise(s)

mind meets mind


career(s) / story / game(s)

associate / personality / interview / commumicate / mission(s)


workshop-exploration(s)

exploration/move(s)

the feet direct the brain


workshop-game(s)

game(s)/design(s)

_ .. / what is (y)our superpower? / tell me your story! / _ / .

workshop-goal(s)

goal(s)/dot(s)

the mind meets the body


workshop-identity(s)

identity/dream(s)

the mouth feeds the eye


workshop-masterclass(s)

workshop(s) -- design (y)our idea(s)

www.186ideeen.nl/spel.html / wiki


  1. question(s) -- who, where, what (magical powers)?
  2. self-representation(s) -- sketch (y)our avatar(s) with attributes, in context
  3. (associative) story-line(s) -- chain(s) in group(s)
  4. game map(s)/world(s) -- layout & decoration(s) of (y)our transport system(s)
  5. location(s)/representation(s)/game(s) -- design mini-game(s) in context

workshop-math(s)

workshop -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


life(s) / closure(s) / reflect(s) / fight(s) / reference(s)

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

workshop-navigation(s)

navigation/game(s)

the eye navigates the body


  • idea/inspiration(s) -- essentially hide & seek, with a flavor of ad(s)
  • prepare -- reconstruct (y)our trail(s) in space with attractor(s) and seductor(s)
  • act/express/present -- reinforce attractor(s) with acts and (visual) performance(s)
  • reflect -- how did you select (y)our group(s)?
  • remark(s) -- think how (human) flocking behavior is influenced by sign(s) & symbol(s)!

workshop-orientation(s)

orientation/plan(s)

the mind fills the space


  • idea/inspiration(s) -- stephania's (arte povera) installation
  • prepare -- what symbols/signs/words have (y)our interest?
  • act/express/present -- place (representative) paper(s)/object(s) in space
  • reflect -- what does the constellation(s) tell you?
  • remark(s) -- see representation(s) of meaning as object(s)!

workshop-presentation(s)

presentation/find(s)

the hand feels the mind


  • idea/inspiration(s) -- idea & experience mining, also using objet(s) trouvee
  • prepare -- (re)consider (y)our material(s), that is sign(s), symbol(s) & image(s)
  • act/express/present -- find proper material(s) to articulate (y)our find(s)
  • reflect -- what is (the aesthetics of) (y)our message?
  • remark(s) -- in essence this is an exercise in style, matching form & content

workshop-realization(s)

realization/game(s)

the senses come to mind


  • idea/inspiration(s) -- ambient screen(s)
  • prepare -- collect (y)our material(s) and set up (the) workflow(s)
  • act/express/present -- create storyboard(s), scenario(s) & game mechanic(s)
  • reflect -- how do we evaluate (y)our game(s)?
  • remark(s) -- although the focus is on process, the creative act(s)/process needs tangible/sensible expression(s)!

workshop-reflection(s)

reflection/design(s)

the mind seeks the mouth


  • idea/inspiration(s) -- (re)grouping after (brain)storm(s)
  • prepare -- discuss what shall be the theme(s) of (y)our game
  • act/express/present -- make/act trailer(s) of (y)our game
  • reflect -- does the trailer reflect (y)our experience(s)?
  • remark(s) -- (y)our personal/collective learning must be (re)presented (adequately)!

workshop-story(s)

workshop(s) -- (serious) game design(s) / choice(s)

_ .. ... / super / hero / game(s) / space(s) / exercise(s) / _ / .

identity / creativity

play / design(s) / code(s) / order(s) / superhero(s) / cycle(s) ! Æ


[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014