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comment(s) -- CA1/09 -- Johnny Soraker

My brief overall impression was that most contributions were pretty good given the time they had. As for creativity, I enjoyed the ping pong bikes and the "walking fridge" thingy the most, as they had clearly had to put quite a lot of work into their projects ... and figured out creative means of interaction and usability. The multi-touch table they had built as well as the RFID chair were also pretty good, in terms of creating something already existing by creative use of the resources available. The video of the students could have benefitted from some more outside-the-box thinking, as the soundtrack and effects were pretty stereotypical. Most disappointing I found the Grand Theft Auto instalment. As far as I know (although I could be wrong) a dance mat like that can fairly easily be plugged into the computer so as to control any game, so I don't believe they had to do a lot of creative thinking to make that work (although, I heard something about their intention being to hook it up with a tetris game, which might have been better).

added later: The positive thing about the dance mat was that they took two different technologies and successfully combined them into a new and interesting product (the drawback being that they could have taken it slightly further -- as I guess they intended). As for the video, it was pretty well made, so in terms of execution there wasn't much to complain about -- except, as mentioned, that they could have experimented a bit more.

24/09/09



[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) creative exploration(s) / serious games resource(s) _ / .

(C) Æliens 09/09/09
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