creative technology / new media
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s)
-
resource(s)
_
/
*
@
#
!
game(s)
--
behavioral(s)
/ common need(s) / C4(
X
) /
_
..
/
...
/
vision(s)
/
science
/
art(s)
/
education(s)
/
machine(s)
/
_
/
.
cognitive -- information, knowledge and understanding
affective -- emotion, pleasure, feelings.
personal integrative -- credibility, stability, status.
social integrative -- family and friends.
tension release -- escape and diversion
use & gratification theory
/
question(s)
play(s)
/
gamification(s)
/
sensor(s)
/
map(s)
/
screen(s)
/
cycle(s)
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s)
-
resource(s)
_
/
*
@
#
!
(
C
)
Æliens
2013