creative technology
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
interactive visualization
/
serious games
resource(s)
_
/ .
course outline(s) -- ca5: hybrid world(s)
In this part a more detailed discussion will be provided
of
topics,
learning goals,
materials used, and the
actual
structure of the course, as well as a sketch
of the
assignments given. Also
references to releveant
literature is provided, including
online resources.
At the end,
advice for students following the course
will be given, as well as
hints for the instructor(s).
course topic(s)
As a
creative application, which takes place
at the beginning of the second year, the
hybrid world(s) course has, strictly speaking,
no actual course topics, but is rather defined as a collection
of
high level requirements.
Topics addressed in the course include:
topic(s)
- sensor-technologies for tracking objects
- logistic(s) -- applying sensor-based information in planning
- (smart) display(s) -- driven by sensor information
- localization techniques and urban play
- connection(s) -- the internet of things

And as before, a major principle in
creative application(s) is
self-organization
and
learning by challenge, that is finding
suitable challenges for achieving the goals set.
learning target(s)
In terms of skills, competences, etcetera,
the learning goals of this course can be indicated
as follows:
CA5 target(s)
- skill(s) -- configuration of sensor systems
- knowledge -- sensor data management
- theory -- coordination & logistics
- experience(s) -- medium scale (playful) logistics application
- attitude -- inventive, playful

Again, in accordance with the format of
creative application(s)
self-management
is essential for the successful completion of the course.
lesson material(s)
The material that will actually be relevant during the
course, will to a large extent depend on the
actual topics chosen and the
context of application, that is
whether the focus in on
logistic(s) in transport
or
urban game(s).
hybrid world(s) -- installation(s)

In this
creative application,
urban space(s) will, again,
somehow play a role.
The challenge here is, while
using
serious technology
yet to find (sufficiently)
playful applications
demonstrating the potential of these technologies
to, with a reference
to
creative application CA2, improve our
living and working tomorrow.
course structure
To guarantee continuity and monitor progress
we will have a sequence of sessiuons, as outlined below.
session(s)
- introduction topic(s) & challenge(s)
- brain storm(s) -- concept development
- planning -- concept & application development
- technical issues -- sensor deplyment and data management
- workflow(s) -- configuration(s) and application context
- theory -- communication & logistics
- societal context of creative application(s)
- delivery and presentation of final application(s)

Dependent on the size of the group, addtional mechanisms
of
monitoring progress may be needed, including
logs, periodic accounts, and regular feedback or
possibly even
shout-out sessions.
assignment(s)
With the actual format depending on the application
context, we can indicate as a minimal set of
deliverables and presentations the items collected
in the list below:
assignment(s)
- concept pitch presentation(s)
- planning - approach, realization, deployment
- report(s) -- application development and installation
- evaluation(s) -- summary of experience(s) and deployment result(s)

To guarantee that progress can be monitored and
that results can be evaluated, the group(s) must
maintain a website with all relevant information available
in a suffienntly accessible way.
reference(s)
The main reference for this course consists of
a treatise on
convivial design,
which is generally opposed to
industrial design,
since it presupposes a
process of co-creatity
instead of a top-down
design-driven process.
reference(s)
- Convivial Urban Spaces: Creating Effective Public Spaces,
by Henry Shaftoe
-- (amazon)
- A. Eliëns, topical media & game development -- media.eliens.net

A wealth of material and references can be found at my
topical media & game development site, including
tutorials and examples.
online resource(s)
As online resources, we suffice with a brief list of
references to technology.

The students are encouraged to find additional information and
links.
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
interactive visualization
/
serious games
resource(s)
_
/
.
(C) Æliens
09/09/09
creativetechnology.eu