creative technology / new media
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ / * @ # !

talk show tell print

present / print / bounce(s)

masterclass -- creative technology

wiki / workshop game design / tag(s)


Edwin Dertien, Angelika Mader & A. Eliens (2009)



theme(s) -- public & private space(s)

narrowcast(s) & game(s) for public transport


workshop(s) -- design (y)our idea(s)

www.186ideeen.nl/spel.html / wiki


  1. question(s) -- who, where, what (magical powers)?
  2. self-representation(s) -- sketch (y)our avatar(s) with attributes, in context
  3. (associative) story-line(s) -- chain(s) in group(s)
  4. game map(s)/world(s) -- layout & decoration(s) of (y)our transport system(s)
  5. location(s)/representation(s)/game(s) -- design mini-game(s) in context

session(s) -- 11, 12, 18, 19, 25 may 2008, 13.00-17.00

masterclass

  1. introduction -- theme(s), processing, sensor(s)
  2. idea(s) -- context, narrative(s), game mechanics, smart technology
  3. development(s) -- hardware, software, assets, design
  4. development(s) -- hardware, software, assets, design
  5. presentation(s) -- pitch & demonstration(s)

processing -- bridging art(s) & technology

... / learning / software / literacy / education / network / context / _ / .

. / create / software literacy: read & write (tool(s)) / cycle(s)

game(s) -- meaning / C4(X) / engine(s) / space(s) / resource(s)

instruction / second life / climate / mashup(s) / panorama / _ / .

twinkle(s) / difference(s)

gaming is a waste of time / MW2008 / design / game(s) / ximpel

play / war(s) / dynamic(s) / challenge(s) / value(s) / theory


random thought(s) -- without thinking / inspiration(s)

_ .. / / common(s) / idea(s) / change(s) / theme(s) ? [:] _

* play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ


slogan(s) -- metaphor(s) / towards a new curriculum

... / ground(s) / picnic(s) / network(s) / _ / .

/ knowledge is a (creative)? process / cycle(s)

designer vs developer -- culture(s) / question(s)


_ .. / practice(s) / change(s) / vision(s) / _ / .

identity / creativity

... no, at the personal level, you should accept no less than the title of artist and aspire to earn the right to carry the title. And earning this right is influenced not so much by your accomplishments as by your approach: a relentless pursuit of perfection, where the journey is the destination.

www.bit-101.com / from: as3 animation -- making things move

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)



[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ / * @ # !

(C) Æliens 2013