creative technology / new media
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readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
_
/ *
@
#
!
twinkle(s) / difference(s)
Dada's ... subversive practices in reworking of
authority and authorship were
one way social norms were pushed
and literally at play.
... used participatory play
gaming and practice research,
and interactivity,
to reflect everyday concerns
and to
unplay, re-skin,
and re-write, and, in some cases,
actually re-define culture.
critical play

[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s) -
resource(s)
_
/
*
@
#
!
(C)
Æliens
2013