creative technology / new media
[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

design thinking -- fundamentally an exploratory process

... / design(s) / change(s) / attitude(s) / obstacle(s) / culture(s) / _ / .

twinkle(s) / difference(s)

design is now too important to be left to designers ...

... the power of design ... "not as a link in a chain but as the hub of a wheel" ... not as a stage in a process but as a center of gravity, as a gravitational/centrifugal force, with involvement at all levels and in all areas of operation.

from review: change by design / trivium / attitude(s)

play / program(s) / science(s) / eye(s) / cycle(s) ! Æ



[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014