creative technology / new media
[_]
readme
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
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creative exploration(s)
/
serious games
/
ethic(s)
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resource(s)
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#
@
!
design(s) -- how to innovate /
idea(s)
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..
/
design(s)
/
innovation(s)
/
interaction(s)
/
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/
.
clear your mind
-- understand (how to make) ... products
build your fortress
-- create the infrastructure to innovate
cultivate your elite
-- empower your (valuable) employees
don't rush, don't dawdle
-- prevent short-term, cyclical or competitive pressures
clone your (
Steve Jobs
)
-- if you put a tyrannical perfectionist in charge, institutionalize his/her thinking!
source:
How to Innovate Like Apple (Chris Morrison/BNET)
/
play
/
tribe(s)
/
network(s)
/
identity
/
flow(s)
/
chart(s)
/
cycle(s)
[_]
readme
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s)
-
resource(s)
_
#
@
!
(
C
)
Æliens
2014