creative technology / new media
[_]
readme
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s)
-
resource(s)
_
#
@
!
design(s)
-- invention vs innovation
_
..
/
how to
/
design(s)
/
relation(s)
/
method(s)
/
obstacle(s)
/
_
/
.
twinkle(s)
/
difference(s)
invention
-- engineering solution at system level
innovation
-- meets demands in (
envisioned
) context
John Chris Jones --
Design Methods
/
play
/
tribe(s)
/
network(s)
/
identity
/
flow(s)
/
chart(s)
/
cycle(s)
[_]
readme
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s)
-
resource(s)
_
#
@
!
(
C
)
Æliens
2014