creative technology / new media
[_]
readme
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s)
-
resource(s)
_
#
@
!
design obstacle(s) -- resistance to change
role(s)
/
attitude(s)
/
method(s)
/
innovation(s)
/
_
/
.
sponsor(s) (design) team supplier(s) producer(s) distributor(s) purchaser(s) user(s) (system) operator(s) society
John Chris Jones --
Design Methods
[_]
readme
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s)
-
resource(s)
_
#
@
!
(
C
)
Æliens
2014