creative technology / new media
[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

education(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

dilemma(s) / education(s) / design(s) / issue(s) / discipline(s)

engineering education can take place effectively through formal, highly rational, emotionally neutral processes.
... in contrast, in creative technology, an individual must immerse himself in his subject ...

the social construction of reality / engine(s)

politic(s) / theme(s) / question(s) / display(s) / ethic(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ


[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014