creative technology / new media
[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

flow(s) -- moment(s) / of optimal experience

_ .. / / social / experiment(s) / create / art(s) / _ / .

identity / creativity

because optimal experience depends on the ability to control what happens in consciousness moment by moment, each person has to achieve it on the basis of his/her own individual efforts and creativity.

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

error(s) / play(s) / confession(s)

project(s) / pattern(s) / change(s) / cycle(s)



[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014