creative technology / new media
[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

flow(s) -- tool(s) / of optimal experience

_ .. / / social / experiment(s) / create / art(s) / _ / .

identity / creativity

attention / flexibility of attentional structure(s)

is (y)our most important tool in the task of improving the quality of experience(s) ...

(achieving) complexity = differentiation + integration

error(s) / play(s) / confession(s)

play / artist(s) / project(s) / pattern(s) / change(s) / cycle(s)



[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014