The course will cover a range of (standard) digital content creation tools, including tools for graphic design, such as Adobe Photoshop, Illustrator, tools for movie post-production, such as Adobe Premiere and AfterEffects, and tools for 3D modelling and rendering, including Maya, 3D Studio Max and Blender. Topics addressed in the course include: forms of representation and exchange formats, interoperability and the place of the various tools in the workflow/process of content creation.
Completion of all first year courses
The course provides supplementary skills and competences for NM and DE courses.
Digital Content Creation is a vital element in all areas of (web) publishing, game development, and product design. It is also an area of substantial revenues in the creative industries. Both private and public education provide education in digital content creation, although usually at the lower or middle professional levels. In academic environment, the focus should not only be on content development perse, but rather on issues of interoperability, tool selection and workflow, to optimally support creative processes.
The course will be organised around lectures, which will briefly introduce the tools, and in which issues of interoperability and data exchange will be discussed. The assignments will consist of a series of basic exercises and a final exercise In which the students are required to develop a moderately complex task of digital content creation.
computer lab & presentation facilities
(C) Æliens
09/09/09
creativetechnology.eu