human(s) / value(s) / report(s)
The question persists and indeed grows whether the computer will make it easier or harder for human beings to know who they really are, to identify their real problems, to respond more fully to beauty, to place adequate value on life, and to make their world safer than it now is.
Norman Cousins, The Poet and the Computer, 1966
The questions that result are far-reaching and profound. HCI can no longer be solely the scientific investigation of what role technology might have . it will need to be part of the empirical, philosophical and moral investigation of why technology has a role. (p. 8)
The world we live in has become suffused with computer technologies. They have
created change and continue to create change. It is not only on our desktops
and in our hands that this is manifest; it is in virtually all aspects of our lives, in our
communities, and in the wider society of which we are a part. (p. 10)
What will our world be like in 2020? Digital technologies will continue to proliferate,
enabling ever more ways of changing how we live. But will such developments
improve the quality of life, empower us, and make us feel safer, happier and more
connected? Or will living with technology make it more tiresome, frustrating, angstridden,
and security-driven? What will it mean to be human when everything we do
is supported or augmented by technology? What role can researchers, designers and
computer scientists have in helping to shape the future? (p. 10)
IMG
The Reactable: a multitouch
interface for playing
music. Performers can
simultaneously interact
with it by moving and
rotating physical objects
on its surface. Reactable
was developed by Sergi
Jordą and colleagues at
the Universitat Pompeu
Fabra, Barcelona. Icelandic
songstress Bjork used one
on her 2007 tour. (p. 16)
IMG
Animated Textiles
developed by Studio
subTela at the Hexagram
Institute, Montreal, Canada.
These two jackets .synch
up. when the wearers hold
hands, and the message
scrolls from the back of
one person to the other. (p. 18)
IMG
The Rovio robotic
webcam is wirelessly
connected to the Internet.
It roams around the home
providing an audio and
video link to keep an eye
on family or pets when
you.re out. (p. 21)
New data sources are available to us all
the time. We are all fast becoming content
producers, publishers and developers as
much as we are consumers. (p. 23)
IMG
Audiovox.s Digital
Message Center is
designed to be attached
to the refrigerator, letting
families scribble digital
notes and leave audio
and video messages for
each other. (p. 27)
By 2020, there will be very few people left
on the planet who do not have access to a
mobile phone. (p. 30)
IMG
ART+COM.s artistic installation called Duality, located at the exit
of a metro station in Tokyo. Passers-by provoke virtual ripple
effects with their footsteps, as if walking across a pond. (p. 32)
The characteristics that make us human will
continue to be manifest in our relationship
with technology. (p. 35)
IMG
Electronic sensing
jewelry (a concept from
Philips Design) is based
on stretchable, flexible
electronic substrates
that integrate energy
supply, sensors,
actuators, and display.
By changing colour or
even shape according
to your mood, it
explores how wearable
technology can be
playful, sensual, moodaffected,
bio-activity
stimulated. (p. 36)
Just as the interface between people and computers
is radically altering, so, too, is the boundary between
computational technology and the objects and surfaces
in the everyday world. (p. 38)
IMG
Another playful piece
of technology is the
History Tablecloth, by the
Interaction Research Studio
(Goldsmiths College,
University of London).
It is designed to cover a
kitchen or dining-room
table. When objects are
left on the table, the cloth
starts to glow beneath
them, creating a halo that
expands very slowly. When
items are removed, the
glow fades quickly. (p. 38)
The more we depend on technologies
to carry out or mediate our everyday
activities, the more we will need to trust
them to do so. (p. 41)
IMG
Garment is developing
full-bodied smart
garments . to be worn
by fire-fighters and the
like . that monitor and
transmit the location and
vital signals of its wearer
(such as body temperature
and heartbeat). (p. 40)
The digital crowd is likely to play a more
influential role in shaping the human
values of the future. (p. 45)
IMG
Microsoft's Surface.
is an interactive tabletop
allowing two-handed
interaction with digital
objects such as photos,
music files, games and
maps. These kinds of
interactive surfaces
encourage collaborative,
creative engagement. (p. 50)
IMG
The Kiss Communicator is a concept prototype that allows you to blow a .kiss. to your
beloved even when in another part of the world. Squeezing and blowing on the device
wirelessly sends a sequence of lights to its corresponding Communicator.
(p. 53)
The bottom line is that computer
technologies are not neutral, they are laden
with human, cultural and social values. (p. 57)
Extending the Research and Design Cycle: Understand, Study, Design, Build, Evaluate.
The delivery of one value will have
implications for other values. (p. 63)
Design for values can and often will
lead to profound choices. (p. 68)
Case Study: Tracking versus surveillance in families
Values such as reassurance, togetherness
and enchantment call for different ways of
thinking about how we design technology. (p. 70)
IMG
The Whereabouts Clock:
the lefthand image shows
the clock in its case; the
middle image is a close-up
of its interface; and the
righthand image shows
what happens when you
touch on a text message. (p. 71)
Case Study: The value of augmenting human memory
In what situations might we want to
remember and why? And is it sometimes
better and more desirable to forget? (p. 73)
Different human values guide us in
different directions, both in terms of the
literature we need to look at, and the work
that needs to be carried out. (p. 74)
IMG
The Digital Shoebox,
by designer Richard
Banks of Microsoft
Research Cambridge UK,
is an attempt to make the
storage of digital photos
more tangible. Photos can
be sent wirelessly to the
box, and users can browse
through them by running
their finger across the top
of the box. (p. 75)
In the future, more lightweight, rapid
prototyping and design iteration processes
will be required, ones that will allow complex
ecosystem experiences to be investigated as
well as simpler, human-machine relationships. (p. 81)
Just as computing has gone beyond the
interface, so, too, will HCI professionals
need to move outside of the scientific
community they have lived within and find
ways to engage with society as a whole. (p. 92)
(C) Æiens
09/09/09
creativetechnology.eu