full report / website / quote(s)
creative sector / talent(s)
The creative sector: Economic growth relies on ideas, skills, and quality to excell, on the work force to make it happen, and ultimately on society where all these aspects are rooted. (p. 6)
The potential: Estimation of the economic perspective in standard ways is hard as data about this new sector lag behind. Nevertheless, there is ample evidence of a considerable impact in times where technology becomes invisible, hardware is cheap and content becomes invaluable.
Nevertheless, it leaves no doubt about the impact of these
developments, especially in a social context:
Socially, the rise of the creating class
has an enormous impact on the participation in (virtual) communities,
to restore coherence, narrowing the digital divide, and introducing
new ways of living in the city.
And to emphasize, as later also more explicitly indicated
in the report, the creative industry is regarded
a necessary factor to remedy the potential dangers of
the rapid technical developments to our society:
The impact of the creating industry is inevitable,
desperately needed to balance the excitement of internet and
games at home.
And this holds, not surprisingly also for the Dutch situation:
In the Netherlands: The life style of consumers will be creative and
personalized, supplied with mass produced individual expression.
In particular, as observed in the report, broadband is widely
available, nevertheless there is a tendency for the
creatitive industry to gather in particular centers of
our country, since:
Where broadband introduces the whole world in the living room,
proximity will paradoxically gain in importance.
The committee writing the report has set itself as a goal:
In science and technology there is an apparent lack of a
coherent agenda, as opposed to foreign countries which invest
heavily in this field.
It is our vision to create world-class eco-systems
of the creative sector, by creating coherence between knowledge
centers, industry and non-profit leaders in regional contexts.
It is instructive, from our point of view to read what
the report mentions as examples of areas which
acts as centers of creative industry:
Examples: Amsterdam, Utrecht, Eindhoven and Rotterdam. (p. 7)
And indeed,
why not Twente, you may ask.
Here we may state, not needing any further argumentation, that
Twente should make effort to be also in the list, since
it satisfies many of the necessary conditions, that is the
occurrence of (education in) science, arts and a lively entrepeneurial
climate.
Our proposal for a bachelor creative technolgy as explained
fully in the main body of our accreditation eport,
fits seamlessly here, and may acts as a necessary impetus to put
Twente on the creative map of the Netherlands.
The five themes are: search & find,
contextivity about the context of context exploration,
virtual and real worlds,
collaboration as a way of life,
and interactive and tangible environments. (p. 7)
In each of these themes our curriculum has to a greater or lesser
extent an offer.
And here we emphasize that, as much as possible, we would like
to approach these themes from a unified vision, that is
find suitable interactions between these themes, whenever possible.
This agenda proposes a mix of long-term research with short-term demonstrators
and high-profile applications, consequently to form new
chains of knowledge for an enduring advantage.
We focus on the hottest spots, supporting local iniatives,
whereever they originate.
In other words, local context and iniative are determining
success factors, and as such it from our point of view
more a matter of whether the UTwente has the courage
to take this initiative, than whether the necessay conditions are
satisfied, which to our mind leaves no room for doubt.
IIP/CREATE: The Strategic Agenda was produced by the program board
of IIP/Create and created in discussion with industry, non-profit institutions, SMEs,
universities, HBOs and academies, platforms and intermediaries,
and supported by ICTRegie.
Apart from the grand overview given in the
managements summary, it is worthwhile to
look in some more detail at the observations made
in the report, in particular as they pertain to
education and our target audience, that
is essentially members of what the report calls the
creative class:
Living the creative way:
Millions of people are beginning to work and live the creative way,
as artists, consultants and scientists always have done. (p. 10)
The creating class: Our definition of the
creating class covers the creation and recreation
of products, it contains experience and information, it contains
media and their impact.
In short, it contains all who are creating in relative autonomy,
operate in a social network, live in a local eco-system
and deliver their goods wherever they are in the world.
It is interesting to note that the report has a wider
definition of the creative class, which includes for example
also scientists (!), than the CPB, which puts stronger
emphasis on the relation with the arts and
human experience:
Cf. definition of CPB, which is more narrow:
The creative industry is a specific form of industry,
which produces products and services which are the result
of individual or collaborative behavior and
entrepreneurship.
Content and symbolism are the most important elements
of these products and services. They are purchased by consumers
because they evoke meaning.
On this basis experience is created.
Irrespective of what definition is adhered to,
both research and education for the creative industry
is inherently multi-disciplinary:
Essential parties:
Our target lies at the crossroads of three parties.
We need inspiration and content from
the arts, from cultural heritage,
from design.
And we need industry to make and sell it.
And we need science and innovative ways
of thinking to make the product or service ... (p. 11)
In other words,
we need content designed with a
touch of excellence and empowered by science.
As critical success factors, the report mentions:
critical success factors
Technology, talent and tolerance:
Extensive research shows that successful eco-systems,
with respect to innovation and growth, have three
factord in common: technology, talent
and tolerance.
A tolerant environment attracts top creative and
top creating talents. (p. 11)
There should be no need to divulge into the
potential of investing in (education for)
the creative industry:
The potential:
Dutch creativity is world famous, but does not
(sufficiently) payoff economically. (p. 18)
Cultural potential:
New technology is first applied in the old idions,
later it is employed in line with its own capabilities.
As a consequence, the many ways in which ICT technology
will innovate the arts are still to be discovered.
And let's be clear, there is not only cultural potential,
but economic potential as well, simple
because learning becomes essential for our total workforce:
Potential in learning: learning at school
and life long learning. (p. 31)
The report, moreover, clearly states what
education for the creative industry entails:
Education for the creative industry:
It is essential that education at schools,
universities, and in programs
aimed at people in the creative industry
adjust to the developments we have sketched ...
And, again no need to emphasize, our curriculum
creative technology must be seen as instrumental
in conveying both skills and competences in
an appropriate way:
The new possiblities, technologies and applications
must find their way to the (future) creative work force.
Current arts programs at academies should include more
training of technical skills and technical schools
should give more attention to the development of
people with creative skills.
The role of the media artist:
The rise of the media has only just begun.
Today's and tomorrow's interactive media applications
represent a significant part if the creative industry,
where co-creation and meaning
become crucial.
Interactive art and design have created a valuable expertise
and a rich practice in relevant fields
of human or user-centered and
participatory design. (p. 44)
Open or collaborative accross-discipline innovation
in a local eco-system
is a winner. (p. 44)
The vision: We need the creatives for their contributions
to realize the necessary transitions in
society and education. (p. 46)
It is our vision to create a world-class eco-system
of the creative sector, by creating coherence
between knowledge centers and the non-profit leaders
in regional contexts.
And, again creating education for the creative industry
is not something that should be done in isolation.
Also for our curriculum creative technology
in addition to the great variety of expertise in-house,
we essentially need to cooperate with the
partners in the local context, including saxion,
syntens, and de creatieve fabriek:
Collaboration is a way of life:
Cooperation improves creativity, breeds industrial
and cultural innovation
and trancends fixed patterns and structures. (p. 47)
Evidently, from an educational perspective, we need
the courage to look beyond the traditional boundaries
of engineering and computer science.
Research of the creatives:
Creative research is totally different from academic research,
the techniques, the process, the results and the way these
are appreciated. (p. 61)
And, again, the reports refers to the media artist
as a role model:
The contemporary media artist is a researcher,
designer and mediator who is positioned
in the center of disciplines and patches together
knowledge fields and methods.
The message is simple and clear:
Academic and creative research is destined to go hand-in-hand
to learn and benefit.
In the local situation, that is the Netherlands, the
report observes:
In the Netherlands,..., we have many yet isolated examples
of successful cooperation between creative
and scientific research ...
We should keep in mind, according to the report:
Creating coherence is key. (p. 63)
This directly points to the
relevance of (proper) education:
Cornerstones: education for a world-class knowledge
and creativity to feed into the eco-systems. (p. 67)
The timeliness of the report, as well we hasten to add,
the proposal for our bachelor creative technology
is testified by the (in itself incidental) occurrence
of the fact that the UE has announced:
EU 2009: The year of Creativity and Innovation
The report concludes on that basis that:
We are to develop outstanding education programs,
combining technolgy, research,
business and design & art. (p. 69)
Since, as the report states:
Only if young people see career opportunities the
knowledge chain can be closed again.
More in detail, the report proposes:
Education and permanent learning (p. 71):
We wish to go a step further
and start with a bachelor, to prime young people, with
fresh minds.
If not integrated from the start, the Dutch bureaucratic
university and school systems might prevent
such exchange to happen, even if only due to the perception
of students that just come from high school, and still need
to find orientation in their lives.
(C) Æiens
09/09/09
Especially, while positioning our curriculum
creative technology in an academic/engineering
environment it is worthwhile to keep
in mind, as the report phrases it:
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creativetechnology.eu