As a summary of our experience(s)
we suggested the following list of general guidelines,
that may be of help in structuring a course
and in deciding on how to present the technologies to the student(s):
- support exploration
- low threshold, high ceiling, and wide walls
- support many paths and many styles
- choose black boxes carefully
- invent things that you'd want to use
- balance user suggestions with observation and participatory
processes
These recommendations also apply to courses to be devloped
for the Creative Technology curriculum, although we have to
keep in mind, constantly, that we offer education to bachelor
students and adjust our expectations accordingly!
reference(s)
Z. Obrenovic, D. Gasevic, A. Eliëns, Stimulating Creativity through Opportunistic Software Development, accepted for: IEEE Software, special issue on Opportunistic Software Systems Development - November/December 08,
url:
www.idemployee.id.tue.nl/z.obrenovic/papers/obrenovic_cosd.pdf
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readme
new(s)
masterclass
workshop(s)
CA1
CA2
CA3
CA4
CA5
project(s)
NM1
NM2
NM3
NM4
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resource(s)
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(C) Æiens
09/09/09
creativetechnology.eu