creative technology
[]
readme
new(s)
masterclass
workshop(s)
CA1
CA2
CA3
CA4
CA5
project(s)
NM1
NM2
NM3
NM4
NM5
resource(s)
_
/ .
learning target(s)
In terms of skills, competences, etcetera,
the learning goals of this course can be indicated
as follwos:
CA3 target(s)
- skill(s) -- multi-platform technical development
- knowledge -- interaction & game play
- theory -- smart technology, media & communication
- experience(s) -- large scale application with (societal) impact
- attitude -- acquisition, problem-finding, self-organization, creative solutions

Perhaps not present in the list in a sufficiently
explicit way is that the application must be resiatant
to
public exposure, and that the student
must develop a sense of
aesthetic responsibility
as well as a suffient degree of
artistic autonomy.
[]
readme
new(s)
masterclass
workshop(s)
CA1
CA2
CA3
CA4
CA5
project(s)
NM1
NM2
NM3
NM4
NM5
resource(s)
_
/
.
(C) Æliens
09/09/09
creativetechnology.eu