creative technology
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readme
new(s)
masterclass
workshop(s)
CA1
CA2
CA3
CA4
CA5
project(s)
NM1
NM2
NM3
NM4
NM5
resource(s)
_
/ .
learning target(s)
With regard to the programming skills, the actual
topics treated in
interactive visualization
will to a large extent on what has been covered in
the earlier
programming course(s)
However, taking a
technology-agnostic view
our learning goals can be summarized as:
NM2 target(s)
- skill(s) -- scripting, XML-based configuration
- knowledge -- interactive animation & visualization
- theory -- dynamic systems, information presentation
- experience(s) -- medium scale interactive visual application(s)
- attitude -- explorative, problem-finding, aesthetics

In particular, students must gain an
intuition
on how to create
visualizations using computational means,
and how to approach visualization issues by iteratively,
as outline in Ben Fry's book on
visualizing data,
going through the following steps:
acquire,
parse,
filter,
mine,
represent,
refine and
interact.
No need to emphasize that an
exploratory attitude
is essential, as well as a (to be developed) sense
of
(computational) aesthetics
[]
readme
new(s)
masterclass
workshop(s)
CA1
CA2
CA3
CA4
CA5
project(s)
NM1
NM2
NM3
NM4
NM5
resource(s)
_
/
.
(C) Æliens
09/09/09
creativetechnology.eu