creative technology / new media
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ / * @ # !

talk show tell print

digital ground(s) -- shoe(s)

_ .. / idea(s) / change(s) / program(s) / space(s) / _ / .


education(s) question(s) moral(s) rethoric(s)


twinkle(s) / difference(s)

... representing the value added by the manufacture and sale of shoes is easy, even in a nation where people have more than enough shoes already, but representing the value of pleasant urban spaces for walking in those shoes is more difficult ...

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


play / smart / running / observe(s) / game(s) / cycle(s)



[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ / * @ # !

(C) Æliens 2013