creative technology
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
interactive visualization
/
serious games
resource(s)
_
/ .
hint(s) for the instructor(s)
The decision on what to take as a
unifying approach
and language in the
computation part of
the curriculum still pending, the safest bet, from many perspectives,
seems to take the
visualizing data book of Ben Fry
as a starting point, and dependent on the actual capabilities
and skills of the students explore alternative
technologies, in particular
flex/as3 for
more integrated
interactive visualizations,
involving the essential use of
maps
and
physical animation(s) in a rich-media
context, allowing for the use of
interactive video
in a well-integrated fashion.
For the final assignments, the development of
information-centered games must be encouraged,
with an emphasize of
explorative ways
of using data visualization in a game or
entertainment setting.
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
interactive visualization
/
serious games
resource(s)
_
/
.
(C) Æliens
09/09/09
creativetechnology.eu