creative technology
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) interactive visualization / serious games resource(s) _ / .

talk show tell print

NM2

hint(s) for the instructor(s)

The decision on what to take as a unifying approach and language in the computation part of the curriculum still pending, the safest bet, from many perspectives, seems to take the visualizing data book of Ben Fry as a starting point, and dependent on the actual capabilities and skills of the students explore alternative technologies, in particular flex/as3 for more integrated interactive visualizations, involving the essential use of maps and physical animation(s) in a rich-media context, allowing for the use of interactive video in a well-integrated fashion. For the final assignments, the development of information-centered games must be encouraged, with an emphasize of explorative ways of using data visualization in a game or entertainment setting.
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) interactive visualization / serious games resource(s) _ / .

(C) Æliens 09/09/09
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