creative technology / new media
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
_
/ *
@
#
!
ideo design(s) -- from black art to systematic procedure
twinkle(s) / difference(s)
... the trick is to do this without sucking the life out of the
creative process -- to balance management's legitimate
requirement for stability, efficiency and predictability
with the design thinker's need for spontaneity,
serendipity, and experimentation.
change by design

[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s) -
resource(s)
_
/
*
@
#
!
(C)
Æliens
2013