creative technology
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readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
interactive visualization
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serious games
resource(s)
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lens 06
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problem solving
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..., think about the problems (y)our player must solve to succeed at (y)our game, for every game has problems to solve
:
what problems does my game ask the player to solve?
are there hidden problems to solve that arise as part of gameplay?
how can my game generate new problems so that players keep coming back?
play
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social(s)
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machine(s)
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method(s)
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cycle(s)
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
interactive visualization
/
serious games
resource(s)
_
/
.
(C)
Æliens
09/09/09
creativetechnology.eu