creative technology
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) interactive visualization / serious games resource(s) _ / .

talk show tell print

lens 08 <> holographic design

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... you must see everything at once, the four elements and the player experience, as well as how they interrelate: It is acceptable to shift your focus from skin to skeleton and back again, but it is far better to view (y)our game and experience holographically.

play / social(s) / machine(s) / method(s) / cycle(s)



[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) interactive visualization / serious games resource(s) _ / .

(C) Æliens 09/09/09
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