creative technology / new media
[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print


_ .. / chance(s) / force(s) / role(s) / space(s) / screen(s) / _ / .

identity / creativity

the quality without a name in us, our liveliness our thirst for life, depends directly on the patterns in the world, and the extent they have this quality for us

from: Christopher Alexander -- The Timeless Way of Building

experiment knowledge illusion scratch engine craft maze run ar x

quoted from: Michael Nitsche -- Video Game Space

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)


[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014