creative technology / new media
[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

media -- track(s) / [adapt/inscreen]: game layer(s)

_ .. / design / attitude(s) / change(s) / human(s) / experience(s) / _ / .


  number
                                    context
  time
                                    goals(s)
  decoration(s)
  

persuasive / game(s) / dynamic(s) / science(s) / guide(s)

/ play / mechanic(s) / flow(s) / game(s) / screen(s) / cycle(s)



[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014