creative technology / new media
[_]
readme
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s)
-
resource(s)
_
#
@
!
media
--
track(s)
/ [adapt/inscreen]: game layer(s)
_
..
/
design
/
attitude(s)
/
change(s)
/
human(s)
/
experience(s)
/
_
/
.
number
context
time
goals(s)
decoration(s)
persuasive
/
game(s)
/
dynamic(s)
/
science(s)
/
guide(s)
/
play
/
mechanic(s)
/
flow(s)
/
game(s)
/
screen(s)
/
cycle(s)
[_]
readme
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s)
-
resource(s)
_
#
@
!
(
C
)
Æliens
2014